Rosenverse
Creating a Basis for Change: Scaling Design Maturity

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Creating a Basis for Change: Scaling Design Maturity

Gold
Wednesday, June 8, 2022 • Design at Scale 2022
Share the love for this talk
Creating a Basis for Change: Scaling Design Maturity
Speakers: Jess Greco
Link:

Summary

In large organizations, design is often sparse or intentionally decentralized in a way that places it subservient to Product and Engineering—and ultimately limits its potential for impact. Knowing that, is it possible to create a basis for change? How might we address the decentralization of design with the goal of increasing design maturity and producing better outcomes? How can we apply the design process organization-wide and across silos? In this session, Jess Greco will discuss how the team at Mastercard is approaching change management through the lens of:
  • Individuals and their needs
  • The organization and its needs
  • Efforts to align those two sets of needs
Jess will also share results of Mastercard’s experimental Customer Experience Design Guild; investments in Learning & Development; and Guild-wide efforts to reframe how the organization views the practices and processes that support human-centered design.

Key Insights

  • •

    MasterCard's design transformation is driven by the urgent need for new products to succeed independently due to decreased reliance on legacy revenue.

  • •

    The Customer Experience and Design Guild connects isolated designers across global teams, providing community, advocacy, and tools for better design practices.

  • •

    The skills inventory linked to the career framework allows evidence-based planning and leadership buy-in for targeted learning and development.

  • •

    Three distinct organizational models coexist at MasterCard with varying levels of design maturity: embedded teams, decentralized networks, and tiny teams often lacking differentiation skills.

  • •

    Relying on single designers performing multiple jobs ('unicorns') limits design impact and hinders differentiated product outcomes.

  • •

    Shifting organizational incentives to require customer-centric outcomes from product teams increases accountability and business alignment.

  • •

    The Guild's influence expands beyond community-building to shaping staffing, hiring, product development frameworks, and cross-functional partnerships.

  • •

    Master classes launched during Jess’s parental leave train product and business teams on design fundamentals to foster a shared understanding of what good design entails.

  • •

    The company-wide design conference engages hundreds of participants, aligning content directly to skills inventory findings and practical ways of working.

  • •

    Integrating skills assessment with existing frameworks and cross-group stakeholder engagement is critical to gaining broad support and reducing resistance.

Notable Quotes

"The business doesn’t just want to do design better; they want the outcomes that design can make possible."

"We need to get better at betting new products will stand on their own sooner rather than later."

"Designing for differentiation can create constructive friction with partners who have different ideas about what design and research are for."

"Without attribution you can’t get funding, and if it’s not funded, it’s not a priority."

"Strong product outcomes are about quality of customer understanding and collaboration, not just the artifacts we make."

"Some teams rely heavily on one or two designers who can do a bit of everything, but their depth is limited compared to core disciplines."

"We can’t force people to partner with design, but if partnering makes it easier to meet framework requirements, that’s a win for everyone."

"Changing outcomes means changing incentives on all fronts to shift the culture effectively."

"Connecting the skills inventory to the career framework was crucial to getting buy-in across functions."

"The Guild is much more than a community; it’s actively driving standards and creating conditions for success across the company."

Ask the Rosenbot
Nick Cochran
Growing in Enterprise Design through Making Connections
2019 • Enterprise Experience 2019
Gold
Dan Saffer
Why AI projects fail (and what we can do about it)
2025 • Rosenfeld Community
Louis Rosenfeld
Opening Remarks
2022 • Civic Design 2022
Gold
Feyikemi Akinwolemiwa
Play to innovate: How curiosity and experimentation transform UX
2026 • Advancing Research 2026
Gold
Lavrans Løvlie
Ask me anything – Authors of Service Design: From Insight to Implementation
2025 • Advancing Service Design 2025
Gold
Amber Knabl
Empowering innovation: The critical role of inclusive product development in the AI era
2024 • Designing with AI 2024
Gold
Angelos Arnis
Navigating the Rapid Shifts in Tech's Turbulent Terrain
2023 • DesignOps Summit 2023
Gold
Husani Oakley
Bias Towards Action: Building Teams that Build Work
2018 • Enterprise Experience 2018
Gold
Sarah Williams
A Framework for CX Transformation
2021 • Design at Scale 2021
Gold
Josh Clark
Sentient Design: Crafting Intelligent Interfaces with AI
2026 • Designing with AI 2026
Gold
Dan Willis
Enterprise Storytelling Sessions
2015 • Enterprise UX 2015
Gold
Peter Van Dijck
Building impactful AI products for design and product leaders, Part 3: Understand AI architectures: RAG, Agents, Oh My!
2025 • Rosenfeld Community
Ilana Lipsett
Anticipating Risk, Regulating Tech: A Playbook for Ethical Technology Governance
2021 • Civic Design 2021
Gold
Sean McKay
Architecting Organizational Understanding
2026 • Shift UX 2026
Conference
Michelle Morrison
Culture Design
2020 • DesignOps Community
Amy Bucher
Harnessing behavioral science to uncover deeper truths
2025 • Advancing Research 2025
Gold

More Videos

Dr. Karl Jeffries

"The biggest myth of all is you can't teach creativity."

Dr. Karl Jeffries

The Science of Creativity for DesignOps

January 8, 2024

Amy Marquez

"The culture between buyer and user impacts feature adoption and overall satisfaction."

Amy Marquez

INVEST: Discussion

June 15, 2018

Steve Portigal

"Enterprise UX is still nascent—businesses worldwide are just beginning to figure out where UX fits."

Steve Portigal Chris Chapo Kelly Goto Christian Rohrer

Discussion

May 13, 2015

Alicia Mooty

"We covered critical design gaps without waiting for headcount allocation or hiring delays."

Alicia Mooty

Design Staffing Models

September 30, 2021

Ana Maria Montero Barrantes

"I am not throwing away your UX."

Ana Maria Montero Barrantes Aditi Dhar Michelle Kaplan Nate Osborne Matt Laurence

The Authentic UX Talent Show

January 8, 2024

Lada Gorlenko

"Simply asking stakeholders what success looks like for them in a project is a powerful way to start meaningful conversations."

Lada Gorlenko Sharbani Dhar Sébastien Malo Rob Mitzel Ivana Ng Michal Anne Rogondino

Theme 1: Discussion

January 8, 2024

Sofia Quintero

"Data entry is the enemy; automation is the key to making research repositories successful."

Sofia Quintero

The Product Philosophy Behind EnjoyHQ

March 10, 2021

Laura Klein

"Please don’t chop off that engine until the new one is built because you are not the only one on this plane."

Laura Klein

Unique challenges of innovation in enterprises

April 23, 2020

Andrew Michael

"At Hotcho, we started with a qualitative focus, swung too far into quantitative, and then found a balanced middle ground."

Andrew Michael

Building a Product Insights Team

March 10, 2022

Latest Books All books