Rosenverse
Demystifying Multimodal Design: The Design Practice You Didn't Know You're Doing

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Demystifying Multimodal Design: The Design Practice You Didn't Know You're Doing

Thursday, April 4, 2024 • Rosenfeld Community
Share the love for this talk
Demystifying Multimodal Design: The Design Practice You Didn't Know You're Doing
Speakers: Cheryl Platz
Link:

Summary

Did you know that you're probably designing multimodal experiences? Most designers today are working in a multimodal environment, but haven't been trained to make the most of the many capabilities the latest generations of devices provide. Your customers have a small universe of devices, and they now come with the ability to handle far more than traditional haptic input like keyboards and mice. Gestural input, from swipes to hand gestures in video calls to stylus input, is becoming more common. Audio input and output are becoming more important in a world where digital assistants are poised to make a second surge powered by large language model AI. Visual output has become much more nuanced, and sometimes spans multiple devices. How do you wrangle all of this, optimize for great experiences, and still keep the human at the center? By becoming more consciously aware of the different inputs and outputs we're working with - and the many ways these inputs and outputs include and exclude our customers - we can build more resilient, more inclusive, and more powerful next-generation experiences.

Key Insights

  • •

    Most designers already practice multimodal design unintentionally by supporting multiple input and output modalities like voice, touch, and haptics.

  • •

    Multimodal design requires orchestrating how different modalities and devices communicate and transition smoothly, rather than designing in isolation.

  • •

    Users switch devices when modality limits push them to—for example, moving from phone to desktop due to input convenience.

  • •

    Cheryl’s CROW framework (Character, Relationship, Objective, Where) provides a comprehensive lens to capture user context relevant for multimodal design.

  • •

    Transitions between input and output modes, devices, and network connectivity represent critical failure points and require intentional design.

  • •

    Proactive, context-aware communication and interruption management improve user experience during multimodal and cross-device interactions.

  • •

    Multimodal design and service design are deeply intertwined, especially across multiple devices and touchpoints.

  • •

    Adaptive experiences that allow users to choose modalities based on context, such as hands-free vs. touch, lead to more inclusive designs.

  • •

    Physical remotes remain relevant because phones are not always accessible, have battery constraints, and because remotes offer lower distraction.

  • •

    Empathy for stakeholders’ goals and framing multimodal design benefits in terms of business priorities helps gain buy-in.

Notable Quotes

"Multimodal design is the design practice you probably don’t realize you’re doing already."

"The future is multimodal because humans are multimodal."

"Customers move from one device to another often because the information density or proximity to the device changes."

"Character, Relationship, Objective, and Where gives us a storytelling shorthand for fully understanding user context."

"Transitions will make or break your cross-device multimodal experiences."

"We don’t want to list every single customer activity; we need to abstract behavior patterns to manage interruptions."

"If you are altering any form of self-expression, you need to be really careful."

"Multimodal design adds a layer of orchestration on top of modality-specific designs like voice or graphical UI."

"Physical remotes have a lower power draw and are often more purpose-driven than phones, which are sources of stress."

"We treat our stakeholders as customers to understand their scenarios and align on a shared north star principle."

Ask the Rosenbot
Mark Interrante
AI for Prioritization (3rd of 3 seminars)
2024 • Rosenfeld Community
Paul Ford
New work, new words: A glossary for AI
2026 • Designing with AI 2026
Gold
Matt Bernius
Learnings from Applying Trauma-Informed Principles to the Research Process
2022 • Advancing Research 2022
Gold
Tricia Wang
From Users to Shapers of AI: The Future of Research
2024 • Advancing Research 2024
Gold
Briana Thomas
The Quiet Force: Uncovering Hidden Leadership in High-Impact Design Teams
2024 • DesignOps Summit 2024
Gold
Greg Baker
Exploring What Decades of Expertise Can Do Outside a Traditional Tech Role
2026 • Rosenfeld Community
Ned Dwyer
The Future of DesignOps is Tool Consolidation
2024 • DesignOps Summit 2024
Gold
Deanna Zandt
The Unspoken Complexity of “Self-Care” with Deanna Zandt
2022 • Civic Design Community
Angelos Arnis
Navigating the Rapid Shifts in Tech's Turbulent Terrain
2023 • DesignOps Summit 2023
Gold
Ricardo Martins
Unlocking the power of advanced quantitative methods
2025 • Advancing Research 2025
Gold
Dem Gerolemou
Climate technology fundamentals
2024 • Climate UX Interest Group
Joy KendiMwiti
Deciding when to automate: Integrating AI in high-stakes systems
2026 • Designing with AI 2026
Gold
Sam Proulx
To Boldly Go: The New Frontiers of Accessibility
2022 • DesignOps Summit 2022
Gold
Amber Knabl
Empowering innovation: The critical role of inclusive product development in the AI era
2024 • Designing with AI 2024
Gold
Noah Bond
Redefining truth and inclusivity: Navigating data ownership and ethical research in the age of disinformation
2025 • Advancing Research 2025
Gold
Victor Lombardi
Bridging Design and Climate Science
2024 • Climate UX Interest Group

More Videos

Dr. Karl Jeffries

"I was talking with a person who said I’m like an idea machine, a 24-7 idea machine. The reply was immediate. It isn’t, you get used up and spat out."

Dr. Karl Jeffries

The Science of Creativity for DesignOps

January 8, 2024

Amy Marquez

"Investment is attention: If the business funds you, it means they believe in what you do."

Amy Marquez

INVEST: Discussion

June 15, 2018

Steve Portigal

"Both tribes really believe in doing awesome for customers, that’s our common ground."

Steve Portigal Chris Chapo Kelly Goto Christian Rohrer

Discussion

May 13, 2015

Alicia Mooty

"It took a lot of relationship building and conversations to break down the perception that designers' time was owned by particular teams."

Alicia Mooty

Design Staffing Models

September 30, 2021

Ana Maria Montero Barrantes

"For the right audience, if applied correctly, humor and music can move people in many ways."

Ana Maria Montero Barrantes Aditi Dhar Michelle Kaplan Nate Osborne Matt Laurence

The Authentic UX Talent Show

January 8, 2024

Lada Gorlenko

"Operations tends to be something companies only think about when they are scaling rapidly, but investing early is essential."

Lada Gorlenko Sharbani Dhar Sébastien Malo Rob Mitzel Ivana Ng Michal Anne Rogondino

Theme 1: Discussion

January 8, 2024

Sofia Quintero

"Research isn’t linear; it’s messy and modular, so your tools have to reflect that fluidity."

Sofia Quintero

The Product Philosophy Behind EnjoyHQ

March 10, 2021

Laura Klein

"You are not the first person to try something like this, and they’re typically not looking forward to the next transformation."

Laura Klein

Unique challenges of innovation in enterprises

April 23, 2020

Andrew Michael

"Existing research repositories die at the bottom of slide decks; that’s why I started Everywhere to rethink how we manage insights."

Andrew Michael

Building a Product Insights Team

March 10, 2022

Latest Books All books