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Demystifying Multimodal Design: The Design Practice You Didn't Know You're Doing
Summary
Key Insights
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Most designers already practice multimodal design unintentionally by supporting multiple input and output modalities like voice, touch, and haptics.
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Multimodal design requires orchestrating how different modalities and devices communicate and transition smoothly, rather than designing in isolation.
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Users switch devices when modality limits push them to—for example, moving from phone to desktop due to input convenience.
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Cheryl’s CROW framework (Character, Relationship, Objective, Where) provides a comprehensive lens to capture user context relevant for multimodal design.
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Transitions between input and output modes, devices, and network connectivity represent critical failure points and require intentional design.
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Proactive, context-aware communication and interruption management improve user experience during multimodal and cross-device interactions.
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Multimodal design and service design are deeply intertwined, especially across multiple devices and touchpoints.
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Adaptive experiences that allow users to choose modalities based on context, such as hands-free vs. touch, lead to more inclusive designs.
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Physical remotes remain relevant because phones are not always accessible, have battery constraints, and because remotes offer lower distraction.
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Empathy for stakeholders’ goals and framing multimodal design benefits in terms of business priorities helps gain buy-in.
Notable Quotes
"Multimodal design is the design practice you probably don’t realize you’re doing already."
"The future is multimodal because humans are multimodal."
"Customers move from one device to another often because the information density or proximity to the device changes."
"Character, Relationship, Objective, and Where gives us a storytelling shorthand for fully understanding user context."
"Transitions will make or break your cross-device multimodal experiences."
"We don’t want to list every single customer activity; we need to abstract behavior patterns to manage interruptions."
"If you are altering any form of self-expression, you need to be really careful."
"Multimodal design adds a layer of orchestration on top of modality-specific designs like voice or graphical UI."
"Physical remotes have a lower power draw and are often more purpose-driven than phones, which are sources of stress."
"We treat our stakeholders as customers to understand their scenarios and align on a shared north star principle."
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