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How to Build Prototypes that Behave like an End-Product

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How to Build Prototypes that Behave like an End-Product

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Tuesday, December 6, 2022 • Design in Product 2022
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How to Build Prototypes that Behave like an End-Product
Speakers: Jack Behar
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Summary

Get more meaningful feedback, achieve UI consistency, and scale design process — that’s just three out of multiple improvements you will see once you build prototypes with interactive components. Take part in UXPin’s session and see what you can do to make prototyping interactive by default.

Key Insights

  • •

    UXPin Merge directly imports coded UI components into the design canvas, enabling pixel-perfect prototypes consistent with development.

  • •

    Designers manipulate component properties rather than breaking apart code-driven components, preserving design fidelity.

  • •

    Using Merge promotes harmony and a common language between design and development teams, reducing misunderstandings.

  • •

    Component-driven prototyping allows building complex interfaces from atomic design principles, composing organisms from atoms.

  • •

    Merge supports interactive behaviors baked into components, like button click ripples and dropdown menus, without additional coding.

  • •

    Design changes in Merge are governed by design system rules ensuring brand consistency and limiting product drift.

  • •

    Developers can extract exact JSX code specs from the components used within UXPin Merge prototypes for implementation.

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    Merge supports responsive media queries, preserving component behavior across device breakpoints.

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    Interactions between components can be created by linking events to properties, such as opening or closing modals.

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    The gap between design intent and development outcome is minimized by working from the same coded components as a single source of truth.

Notable Quotes

"We help teams onboard their coded components onto the UXPin platform so they can be enabled with component-driven prototyping."

"UXPin is a full-stack platform that bridges the gap between design and development disciplines."

"Component-driven prototyping means designing with coded UI components your development team already created."

"There’s a frustrating gap between what a designer envisions and what actually gets implemented, leaving live prototypes inconsistent."

"Merge translates code from Storybook, npm, or third-party libraries into interactive, visual components in the editor."

"You can’t just break apart these components and type; instead, you change their properties to adjust labels, colors, or icons."

"Designers and developers work from the same source of truth, promoting pixel-perfect parity and consistent user experience."

"All behavior your component is capable of, including responsive and interaction states, will work inside UXPin."

"Interactions are exposed as events on components, so you can define that on clicking a button, a dialog opens."

"Using Merge we’re closing the loop of documentation and empowering stakeholders to communicate via common jargon and components."

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