Rosenverse
What's Next for ICs: Exploring Staff and Principal Designer Roles

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

What's Next for ICs: Exploring Staff and Principal Designer Roles

Thursday, February 22, 2024 • Rosenfeld Community
Share the love for this talk
What's Next for ICs: Exploring Staff and Principal Designer Roles
Speakers: Catt Small , Micah Bennett , Brian Carr and Jessica Harllee
Link:

Summary

At some point in your career, you'll likely have to choose between Senior IC and Design Management roles. The manager's path is clear, and the tradeoffs have been well-considered. But what if you don't want to manage others? What if you'd rather continue as an individual contributor? Will you get bored and find your career stalling out? Or is there an IC role that will help you continue to grow?

In this panel, we will hear from Staff and Principal Designers who've managed to stay on the IC track while growing their careers. We'll get into some of the day-to-day nitty-gritty of what it means to be a Staff Designer or Principal Designer, and how to make this role a reality within your organization.

 

Key Insights

  • •

    IC design leadership paths are less formalized and often self-defined compared to management tracks.

  • •

    Senior designers act as subject matter experts focusing on one area, while staff designers navigate ambiguity and influence cross-functional teams.

  • •

    Principal designers take on broader business impact and strategic initiatives aligned with company goals.

  • •

    Growth at senior IC levels requires balancing continued craft excellence with strategic leadership and influence.

  • •

    Building influence is key and involves strong communication, relationship-building, and aligning design goals with business and user needs.

  • •

    Advocating for new IC leadership roles involves collective action, clear problem statements, competitive research, and trial experiments.

  • •

    Company size and maturity heavily impact role definitions and expectations between senior, staff, lead, principal, and management roles.

  • •

    Effective staff/principal designers spend time shaping roadmaps, driving vision, and ensuring cross-functional buy-in beyond hands-on design.

  • •

    Maintaining and evolving design skills (e.g., mastering Figma auto layout) is important even at senior IC levels to remain effective.

  • •

    Creating evergreen documents and storytelling frameworks enables asynchronous influence that extends beyond in-person meetings.

Notable Quotes

"I kind of think of it one as like fields of influence — staff influences the team or pillar, principal influences organization-wide."

"If you’re sitting there thinking I need to build out this project and nobody else is saying the same thing, it means you have to do it, period."

"Levels can mean really different things at different companies, so ask a lot of questions about expectations for each level."

"Building influence has been such a challenging part of growing in my own career. It takes a lot of communication and understanding others’ goals."

"Propose new IC roles like a design problem: identify the need, gather research, and try it as an experiment with retrospectives."

"You don’t have to become a manager or director to advance; becoming a principal IC role is equally influential."

"Staff and principal designers need to balance zooming in on execution and zooming out to define strategic vision and minimize risk."

"Keeping your craft sharp, learning new tools like auto layout in Figma, and challenging yourself help maintain relevance."

"Creating evergreen documents enables asynchronous influence — it’s not about being in the room all the time, it’s about having your voice heard."

"The difference between director and principal often lies in whether you’re inspired more by leading people or focused on outputs and craft."

Ask the Rosenbot
Sam Proulx
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
2021 • DesignOps Summit 2021
Gold
Louis Rosenfeld
Coffee with Lou: Should You Write a (UX) Book?
2024 • Rosenfeld Community
Theresa Slate
Why Changing Hearts & Minds Doesn’t Work When Promoting DE&I Efforts, but Checklists Do
2023 • DesignOps Summit 2023
Gold
Kelly Goto
Emotion Economy: Ethnography as Corporate Strategy
2015 • Enterprise UX 2015
Gold
Sam Proulx
Mobile Accessibility and You
2022 • Design at Scale 2022
Gold
Changying (Z) Zheng
Practical DesignOps: From Ideas to Tools That Teams Actually Use
2025 • Rosenfeld Community
Alba Villamil
Stereotyped by Design: Pitfalls in Cross-Cultural User Research
2020 • Advancing Research 2020
Gold
Lisanne Norman
Why I Left Research
2023 • Advancing Research 2023
Gold
John Maeda
Making Sense of Enterprise UX
2016 • Enterprise UX 2016
Gold
Hugh Dubberly
Problems with Problems: Reconsidering the Frame of Designing as Problem-Solving
2019 • Enterprise Community
Sam Proulx
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
2022 • Civic Design 2022
Gold
Abby Covert
Panel: Collaboration Tools
2017 • DesignOps Summit 2017
Gold
Cennydd Bowles
Day 1 Panel
2024 • Designing with AI 2024
Gold
Mujtaba Hameed
The new horizon of ethnography: using AI to unlock the full potential of in-person research
2026 • Advancing Research 2026
Gold
Nova Wehman-Brown
We've Never Done This Before
2019 • Enterprise Experience 2019
Gold
Corey Long
Hiring in DesignOps: A Critical Study on How to Hire and Get Hired
2024 • DesignOps Summit 2024
Gold

More Videos

Dr. Karl Jeffries

"Tech workers in the UK are five times more depressed than the UK average, with stress killing creativity."

Dr. Karl Jeffries

The Science of Creativity for DesignOps

January 8, 2024

Amy Marquez

"Creating internal champions in client organizations helps improve adoption and reduces churn."

Amy Marquez

INVEST: Discussion

June 15, 2018

Steve Portigal

"Visualizing data in a way executives can interpret is key to shifting from I think to I know."

Steve Portigal Chris Chapo Kelly Goto Christian Rohrer

Discussion

May 13, 2015

Alicia Mooty

"How do you organize a design team to work within a changing environment without freaking everybody out."

Alicia Mooty

Design Staffing Models

September 30, 2021

Ana Maria Montero Barrantes

"Research in science fiction helps make research real and creative all the time."

Ana Maria Montero Barrantes Aditi Dhar Michelle Kaplan Nate Osborne Matt Laurence

The Authentic UX Talent Show

January 8, 2024

Lada Gorlenko

"If your users are happy, that anecdotal feedback often carries more weight early than quantitative metrics."

Lada Gorlenko Sharbani Dhar Sébastien Malo Rob Mitzel Ivana Ng Michal Anne Rogondino

Theme 1: Discussion

January 8, 2024

Sofia Quintero

"I didn’t want to be part of that as a founder, hacking attention just to fulfill engagement metrics."

Sofia Quintero

The Product Philosophy Behind EnjoyHQ

March 10, 2021

Laura Klein

"You are not the first person to try something like this, and they’re typically not looking forward to the next transformation."

Laura Klein

Unique challenges of innovation in enterprises

April 23, 2020

Andrew Michael

"Embedded squads build domain expertise but risk losing knowledge if someone leaves, while centralized teams help reduce duplicated effort."

Andrew Michael

Building a Product Insights Team

March 10, 2022

Latest Books All books