Fair and Effective Designer Evaluation
Summary
We’ve developed iterations of different tools and processes over the years to address these concerns and to evolve with our shifting needs as a growing company. All of which has led us to a robust tool that we’ve been using over the past two years which can serve as a model for how organizations can deploy qualitative career advancement.
The session will cover our journey to this point and showcase the tools and processes we’ve deployed to make evaluation and career advancement systematic within a design organization along with surprising benefits and lessons we’ve learned along the way.
Key Insights
-
•
Grant Studio’s career path system evaluates designers in craft, quality, client, and team categories to drive well-rounded growth.
-
•
Continuous anonymous feedback after projects keeps evaluation timely and focused on individual goals.
-
•
Performance evaluations happen twice yearly and aggregate feedback from multiple project leads.
-
•
A Google Sheets tool was chosen over commercial software for flexibility and control over the evaluation structure.
-
•
Weighting of evaluation categories varies by role level; craft and quality dominate for designers, client and team for leads.
-
•
Career managers mentor designers and advocate for them in staffing and promotions.
-
•
The system promotes generalists who can work holistically across projects rather than specialists.
-
•
Grant Studio removed the 'studio development' category after realizing designers deprioritized extracurricular activities due to workload.
-
•
There is a recognized challenge in evaluating non-linear career moves and leadership roles within the current linear career path.
-
•
Transparency and collective involvement in the evaluation system foster buy-in and make difficult career conversations fairer.
Notable Quotes
"Evaluations and promotions can be nebulous and awkward, especially in collaborative design work."
"We built a career path to make evaluations as fair and consistent as possible across roles."
"Continuous feedback is anonymous and focused on teammates’ goals to help keep focus on what matters most."
"Our evaluation tool is a Google Sheet so we can quickly make adjustments without being bogged down by unnecessary features."
"The system encourages growth not just in craft but also in client engagement and team collaboration."
"We want to build consultants who can solve problems across a variety of projects and clients."
"Career managers develop close relationships with designers and advocate for staffing and promotions on their behalf."
"We’ve had to retire the studio development category because it wasn’t prioritized due to project work demands."
"The career path shows when someone is ready for promotion, but additional training may be needed to support leadership transitions."
"Transparency is one of our key values, so everyone in the studio was involved in building and maintaining the evaluation system."
Or choose a question:
More Videos
"Tech workers in the UK are five times more depressed than the UK average, with stress killing creativity."
Dr. Karl JeffriesThe Science of Creativity for DesignOps
January 8, 2024
"We use Alexa’s personification for good, fun, and delight, but we don’t advertise, especially because there may be kids listening."
Amy MarquezINVEST: Discussion
June 15, 2018
"The core of it is really putting yourself in that other person’s shoes—it’s basic but essential empathy."
Steve Portigal Chris Chapo Kelly Goto Christian RohrerDiscussion
May 13, 2015
"Involving designers early in the process is crucial to avoid the 'fast-food' model where they feel like order takers."
Alicia MootyDesign Staffing Models
September 30, 2021
"The only rule is to maintain your smile and just to feel the being that have fun."
Ana Maria Montero Barrantes Aditi Dhar Michelle Kaplan Nate Osborne Matt LaurenceThe Authentic UX Talent Show
January 8, 2024
"We can’t complain about not having a seat at the table if we don’t offer one of our own."
Lada Gorlenko Sharbani Dhar Sébastien Malo Rob Mitzel Ivana Ng Michal Anne RogondinoTheme 1: Discussion
January 8, 2024
"Our principle is that whatever we build must help researchers avoid becoming a silo."
Sofia QuinteroThe Product Philosophy Behind EnjoyHQ
March 10, 2021
"Nobody loves it when someone from another department shows up to tell people how to do their jobs better."
Laura KleinUnique challenges of innovation in enterprises
April 23, 2020
"At Hotcho, we started with a qualitative focus, swung too far into quantitative, and then found a balanced middle ground."
Andrew MichaelBuilding a Product Insights Team
March 10, 2022