Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

People + Places + Practices = Outcomes
Gold
Wednesday, June 8, 2016 • Enterprise UX 2016
Share the love for this talk
People + Places + Practices = Outcomes
Speakers: Adam Cutler
Link:

Summary

In this talk, the speaker from IBM shares insights on cultivating a lasting design culture within a massive organization of 380,000 employees. Referencing collaborators like Phil, Doug, Charlie, and Susan, the talk stresses that culture is behavior over time, shaped by values, rituals, heroes, symbols, and practices. IBM’s design program grew rapidly, hiring over 750 designers through a rigorous process involving portfolio reviews, phone screens, and intensive in-person interviews led by a team including the speaker. New hires undergo a three-month onboarding to learn IBM design thinking and develop collaboration skills. IBM created flexible, people-centric studio spaces in Austin and elsewhere to promote productive teamwork beyond typical silos. The core IBM design practice revolves around IBM design thinking, emphasizing user outcomes, multidisciplinary teams, and a continuous loop of observe, reflect, and make. Influenced by conversations with David Kelley and Tim Brown, IBM adapted design thinking for scale, introducing tools like Hills, Playbacks, and Sponsor Users to maintain alignment and accessibility. The IBM design language balances unity and creative freedom across thousands of products, supported by embedded accessibility and bespoke design guides. The upcoming IBM design research initiative encourages all employees to participate in research roles. Above all, the speaker cautions that design efforts must drive real outcomes benefiting users. Throughout, the team embraces iterative learning and course-correcting as the design culture evolves.

Key Insights

  • Culture is defined as behavior over time, shaped by how people choose to behave and incentivize behavior.

  • IBM’s design hiring process is extremely selective, choosing less than 1% of applicants through multi-stage reviews.

  • A three-month onboarding program is essential to help new hires integrate and embrace IBM design thinking.

  • Design studios at IBM are built to be highly flexible, with furniture on wheels enabling constant reconfiguration.

  • IBM design thinking centers around user outcomes, multidisciplinary teams, and a continuous loop of observe, reflect, and make.

  • The Hills framework sets clear, outcome-focused goals to align teams and avoid internal conflict.

  • Playbacks provide a safe space for critique where hierarchy is set aside to focus on doing right by users.

  • Sponsor Users programs connect design teams directly to real clients for co-design and feedback.

  • The IBM design language promotes system unity but allows teams creative freedom, fostering cohesive yet diverse products.

  • Design research roles invite everyone in the organization to participate, expanding beyond traditional lab-bound models.

Notable Quotes

"Culture eats strategy for breakfast, but culture isn’t something you can just buy or transplant."

"Behavior over time is your culture; it’s how you choose to behave and incentivize others to behave."

"We review over 10,000 candidates and select less than 1% for hiring into the IBM design program."

"If you just throw new hires into cubeville, most of them would probably quit."

"We call everybody a designer on purpose to encourage branching out across disciplines."

"The studio is designed for whole teams to work together, not just the design team alone."

"Design thinking at IBM is not just for designers; it’s how we want all 380,000 people to think about problems."

"Playbacks are safe spaces where an intern can challenge a senior VP without hierarchy getting in the way."

"The IBM design language is about system unity instead of uniformity, so designers aren’t cookie cutters."

"None of this matters without outcomes; we design to make people’s days better, not just to design."

Ask the Rosenbot
Charlotte Vorbeck
Pipeline to Civic Design
2021 • Civic Design 2021
Gold
Theresa Marwah
How Atlassian is Operationalizing Respect in Research
2020 • Advancing Research Community
Matteo Gratton
Can Data and Ethics Live Together?
2021 • DesignOps Summit 2021
Gold
Daniela Magaña Flores
Ahead of Competition: Learn What UX Benchmarking Can Do for Your Business Today
2022 • Advancing Research 2022
Gold
Cheryl Platz
Embrace Your Fun Factor: Game Development Best Practices for Product Design
2026 • Rosenfeld Community
Natalie Dunbar
DesignOps and Content Strategy: Envisioning the Future Together
2021 • DesignOps Summit 2021
Gold
John Calhoun
Meters, Miles, and Madness: New Frameworks to Measure the (Elusive) Value of DesignOps
2024 • DesignOps Summit 2024
Gold
Sofia Quintero
The Product Philosophy Behind EnjoyHQ
2021 • Advancing Research 2021
Gold
Product and Design at Bloomberg: A 15-year Evolution
2022 • Design in Product 2022
Gold
Joseph Williams
Unlocking impact and influence through inclusive hiring in research
2021 • Advancing Research Community
Lisa Welchman
Cleaning Up Our Mess: Digital Governance for Designers
2018 • Enterprise Experience 2018
Gold
Husani Oakley
Theme Two Intro
2023 • Enterprise UX 2023
Gold
Noz Urbina
Rapid AI-powered UX (RAUX): A framework for empowering human designers
2025 • Rosenfeld Community
Jackie Velasquez-Ross
Talent Acquisition and Our Responsibility
2020 • DesignOps Community
Chris Hammond
Embedding sustainability into enterprise design and development: A journey towards "sustainability consciousness"
2025 • Climate UX Interest Group
Patrick Commarford
Design Staffing for Impact
2024 • DesignOps Summit 2020
Gold

More Videos

Neema Mahdavi

"By understanding our systems and being intentional about tools and processes, everyone benefits."

Neema Mahdavi

Operationalizing DesignOps

November 7, 2018

Sean McKay

"Leading the future of research isn’t about control, it’s about influence and impact."

Sean McKay

Coexisting with non-researchers: Practical strategies for a democratized research future

March 11, 2025

Jack Behar

"We help teams onboard their coded components onto the UXPin platform so they can be enabled with component-driven prototyping."

Jack Behar

How to Build Prototypes that Behave like an End-Product

December 6, 2022

Lena Shenkarenko

"Climate change is not just a distant threat; it's happening here and now in our cities."

Lena Shenkarenko

Collaborative Wireframing for Creating Team Alignment and Shipping Better Products

October 21, 2020

Aurobinda Pradhan

"Traditional devops tools are more task and issue-centric, but designers think in processes and workflows."

Aurobinda Pradhan Shashank Deshpande

Introduction to Collaborative DesignOps using Cubyts

September 9, 2022

Matt Bernius

"Trauma-informed is not a destination; it’s a journey, a continuous state of becoming."

Matt Bernius Sarah Fathallah Hera Hussain Jessica Zéroual-Kara

Trauma-informed Research: A Panel Discussion

October 7, 2021

Maria Giudice

"Failure is easy, recovery is hard, but it’s necessary and part of the process."

Maria Giudice

Empowering change: Reigniting purpose, passion and impact in research

March 13, 2025

Marc Majers

"You want to let participants know it’s a bit non-typical and they are not being tricked or evaluated."

Marc Majers Tony Turner

Interrupted UX - Add A Dose of Reality To Usability Testing

March 11, 2022

Jennifer Strickland

"I don’t want to be included in your conversation. I want to co-create new conversation."

Jennifer Strickland Lesley-Ann Noel

Fireside Chat: How Design Addresses a World on Fire

March 18, 2022