Summary
At a large U.S. federal agency, we've partnered across agency personnel, vendors, and contracts to build a single design culture that delivers an exceptional customer experience while meeting evolving business needs. We’ve built collaboration and critique rituals, tooling approaches, and design governance processes to organize 75+ designers into a unified practice all working together on a single, digital experience. We'll share what worked, what didn't, and provide a set of principles and tactics you can use right away – in any government agency – to begin building your own cohesive design practice, even when your ecosystem is anything but cohesive.
Key Insights
-
•
Centralizing research participant recruitment and documentation streamlines user access for multiple contract teams, improving research quality and inclusivity.
-
•
Collaboration across contractor boundaries is critical and can be facilitated by shared communication tools like Slack and regular cross-team meetings.
-
•
Normalizing design tools and processes across contractors ensures consistency, speeds onboarding, and prevents duplicated effort in maintaining design systems.
-
•
A governance-driven collaboration cycle with strict adherence to accessibility and user experience standards is required to launch VA digital applications.
-
•
Making design work and patterns visible early prevents redundant efforts and clarifies which user problems are already addressed.
-
•
Dedicated centralized expert teams in accessibility, content, IA, and QA free designers to specialize and maintain quality in large-scale enterprise projects.
-
•
Legal constraints, such as the Paperwork Reduction Act, limit research interactions, requiring balancing ethical concerns with agile user research.
-
•
Contracts structured around individual products rather than whole user experiences create challenges in coordination and require extra collaborative effort.
-
•
Fostering psychological safety and informal feedback venues enables design teams from multiple companies to share work openly and improve outcomes.
-
•
The VA’s approach has led to millions of veterans using self-service tools monthly, highlighting the impact of cohesive government design practices.
Notable Quotes
"Throwing a potluck sounds easy until you realize you don’t have a group that magically reads each other’s minds, resulting in a random table of snack foods."
"Our digital experience group acts like hosts and planners making sure veterans sit down to a cohesive, inclusive meal, not just disparate dishes."
"We have over 30 contracting teams spread across roughly 10 vendors all working on parts of the veteran experience landscape."
"A government designer aims to reduce UX variation while a contractor may optimize only their single product, creating potential conflicts."
"Reliable access to veterans and other users is fundamental to running quality, inclusive research across many teams and products."
"Slack channels and weekly meetings encourage cross-contract collaboration, avoiding duplication and sharing learnings across teams."
"The collaboration cycle requires following standards for accessibility, content, design system usage, and IA or you don’t launch your product."
"We treat our shared tooling and design system as a product with a dedicated team maintaining reusable components and governance."
"Designers contribute experimental patterns back to the design system early, making their work visible even before full validation."
"We’ve seen self-service tool usage grow from hundreds to millions of veterans served monthly after launching a unified VA platform."
Or choose a question:
More Videos
"What if flying was as easy as driving a car? That was our main question designing user interfaces."
Teresa SwinglerLook, Up in the Sky! UX/UI for Aerospace
October 27, 2022
"Legislation like the US executive order on federal customer experience has helped us rebuild trust in government."
Kara KaneTheme One Intro
November 16, 2022
"More is not the same as growth and more is not the same as enough."
Luz BratcherThis Is a Talk for Tired People
June 10, 2022
"Users have more than one mental model; they can be constructed on the fly depending on context."
Dane DeSutter Stephanie ScopelitisWhat co-speech gestures reveal about users’ thinking during interviews
June 30, 2023
"We could not have this conference without you all — the curation team relies heavily on audience participation."
Bria AlexanderOpening Remarks
September 9, 2022
"The biggest blockers to adopting new tools are often company policy, security concerns, and budget constraints."
Angelos ArnisState of DesignOps: Learnings from the 2021 Global Report
October 1, 2021
"Gaming’s emotional impact and cognitive shaping differentiate quality experiences beyond simple accessibility or success metrics."
Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl PlatzBeyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
May 17, 2024
"Failing to design for disabilities means failing to design for our future selves."
Samuel ProulxDesigning beyond caricatures: Embracing real, diverse user needs
December 4, 2024
"Doomsday and alarmist messaging just make people feel helpless rather than empowered."
Mike Brzozowski Laura Palotie Steve Isley Nancy TsangUX in everyday products: Empowering climate conscious choices
July 17, 2024