Measuring What Matters
Summary
Research and analytics are the eyes and ears of DesignOps. Validating whether strategies are effective or ineffective allows course correction and adaptation. Identifying problems that require action is essential for facilitating collaboration and ensuring that team members are engaged. Prioritizing user needs is the heart of user experience and Agile development. None of this can be done well without an effective research program. We’ll share how we scale research efforts to collect feedback from thousands of users per month and track the impact of dozens of projects involving 120+ designers.
Key Insights
-
•
IBM’s CIO design team represents just 1% of the IT org yet supports UX for 385,000 employees across the whole company.
-
•
Over half of IBMers have been with the company less than five years, adding urgency to delivering great onboarding and daily experiences.
-
•
About 30% of IBM employees work remotely or offsite, increasing reliance on intuitive, well-integrated digital tools.
-
•
The team follows a mission to lead with design, engineer with excellence, deepen agile practices, and secure the enterprise.
-
•
Kristen’s team moved from reactive user research to building proactive, predictive capabilities by aggregating decades of experience data.
-
•
Measurement shifted from isolated metrics like NPS to a holistic scorecard including ease of use, capability, and goal completion.
-
•
A voice of the employee continuous feedback tool replaced large, infrequent surveys to capture real-time user sentiment.
-
•
Data-driven decisions led to major redesigns of IBM’s employee directory, help system, and corporate intranet, each achieving significant user appreciation.
-
•
Measurement can be challenging due to resistance and attempts to game survey responses, underscoring the need for data integrity.
-
•
Embracing design ops chaos and continuous iteration is key to maturing UX capability in a large enterprise organization like IBM.
Notable Quotes
"This circle represents the size of IBM, 385,000 IBMers. The CIO team is only 3% of that, and our design team is just 1% of the CIO."
"We have about 5,000 new IBMers arriving every month, with high expectations and low tolerance for poor experiences."
"The state of IT is a daily reflection of what the company thinks and feels about its employees."
"You can't just jump to the top of the pyramid like Maslow’s hierarchy—you have to consider all the underlying layers supporting the experience."
"Fletcher Prevend took us to the next level by reporting design and user research directly into the CIO office—a huge differentiator."
"Every minute spent struggling with an IT system is a minute not spent delivering value for IBM and our clients."
"Before, we never really looked holistically at decades of UX data—now we use it to be proactive and avoid duplicative studies."
"We want to send fewer mailers but make them more impactful, using A/B testing to optimize open and click rates."
"Don’t try to control the data to fit your narrative—the goal is to let insights guide your decisions, not justify them."
"We’re the voice of the employee—we’re arbiters of truth, defenders of experience, and sometimes validators against manipulation."
Or choose a question:
More Videos
"We haven’t lost our power as a discipline — we just need to reclaim agency and make others recognize the power we already hold."
Eduardo Ortiz Robin Beers Rachael Dietkus, LCSW Bruce Gillespie Jess Greco Marieke McCloskey Renee ReidDay 3 Theme Panel
March 13, 2025
"Intuition is the ability to see a connection so important that you could build a system out of it."
Richard BuchananCreativity and Principles in the Flourishing Enterprise
June 15, 2018
"I resist premature optimization of tagging and structure; I want to be 80% there rather than perfect and distracted."
Jorge ArangoThe Best of Both Worlds: How to Integrate Paper and Digital Notes (1st of 3 seminars)
April 5, 2024
"Competitiveness doesn’t motivate play as much as it used to; companionship and collaboration are more motivating now."
Cheryl PlatzEmbrace Your Fun Factor: Game Development Best Practices for Product Design
January 9, 2026
"If we invest in green technologies today, we can secure a sustainable tomorrow."
Ash BrownSilver Linings: What DesignOps Learned in the Shift to WFH
October 23, 2020
"Efficiency doesn’t necessarily reduce workload; it often results in burnout rather than leisure time."
Angelos ArnisNavigating the Rapid Shifts in Tech's Turbulent Terrain
October 2, 2023
"Objectives are qualitative, inspirational statements about the future we want to create for our customers without mentioning any solutions."
Jeff GothelfWho does what by how much?
November 20, 2025
"Gaming is where the graphical user interface once was—still largely inaccessible, with assistive tech as third-party add-ons."
Sam ProulxTo Boldly Go: The New Frontiers of Accessibility
September 9, 2022
"Before responding to pushback or doom, separate what is happening from what you think it means—get the whole picture."
Brendan JarvisIt was the Best of Times. It was the Worst of Times.
September 25, 2024