Rosenverse
Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices

Wednesday, February 5, 2025 • Rosenfeld Community
Share the love for this talk
Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices
Speakers: Carol Scott and Melissa Eggleston
Link:

Summary

Trauma is a pervasive, universal experience – no less than 75% of the world’s population and 90% of Americans report experiencing at least one traumatic event in their lifetime, with four or more being the norm. There are 11 types of trauma, including individual, interpersonal, collective, and historical experiences like cancer, abuse, racial discrimination, and war. It is also experienced second-hand when someone witnesses or hears about another’s traumatic experience. Without considering the context of trauma, UX professionals may be missing opportunities to gain more customers and allies. Instead, they may be accidentally harming others or pushing them away. This is especially true for researchers, designers, content moderators, customer support workers, and others directly interacting with users and their experiences. Is your work recreating the dynamics of abuse? And could you be harming not just your users but yourself and your team in the design process? Trauma-informed technology experts Carol Scott and Melissa Eggleston provide a high-level overview of trauma-informed research and design as well as harmful practices common in the design, product, and tech environments. They give a real-world example of how UX professionals may undermine their own goals by ignoring the context of trauma. Carol and Melissa also discuss how AI and emerging tech could be trauma-informed from conception. Gain a trauma-informed perspective to improve your work and receive resources for further learning. Takeaways Develop an initial understanding of trauma and trauma-informed approaches, including the theoretical, practical, and research-based underpinnings. Deep exploration of secondary trauma, why it’s relevant for UX professionals, and how to mitigate it for sustainable careers. Apply a trauma-informed approach to AI and emerging technologies research and design.

Key Insights

  • Trauma is a universal experience, but deeply individualized and broad, including types like racial, cultural, developmental, and historical trauma.

  • Secondary or vicarious trauma affects researchers and tech workers exposed to users' trauma stories, requiring specific care strategies.

  • Retraumatization occurs when trauma survivors are reminded of their trauma involuntarily, an outcome trauma-informed design seeks to prevent.

  • The six SAMHSA trauma-informed principles—safety, trustworthiness, peer support, collaboration, empowerment, and cultural humility—form the foundation for trauma-informed practice.

  • Trauma-informed care originated in social work and clinical fields but is increasingly relevant and adaptable to UX and technology design.

  • Tech products can accidentally retraumatize users by ignoring context, such as insensitive content reminders or inaccessible interfaces.

  • Implementing trauma-informed design is akin to adding essential ingredients in a salad; all principles are necessary and must be combined thoughtfully.

  • Being trauma-informed is not just ethical; it also improves user trust, engagement, employee well-being, and ultimately business outcomes.

  • Bridging the language and cultural gap between clinical trauma work and UX design is challenging but fruitful for creating more compassionate products.

  • Lived experience is invaluable, but individuals with trauma need proper support and training to safely help others without harm.

Notable Quotes

"Trauma is a universal human experience."

"Retraumatization means when someone is reminded of a trauma, they relive it all over again as if it was happening in that exact moment."

"Trauma-informed design tries to prevent harm and the harm is retraumatizing or creating new trauma."

"Most people live through at least four traumas in their life."

"You cannot have one trauma-informed principle without the other; you need them all like ingredients in a salad."

"Trauma changes the brain—it rewires the prefrontal cortex, amygdala, and hippocampus forever."

"Trauma-informed approaches are like seat belts and airbags for tech products."

"People who experience trauma often feel powerless; trauma-informed design should empower and give voice and choice instead."

"We forget to care about ourselves and our teams when we're doing research or working with folks."

"If you don't have good usability to begin with, being trauma-informed is not going to work out."

Ask the Rosenbot
Jennifer Fraser
What would Emmy Noether Do? Math, Models and Mulling in UX Research
2023 • Advancing Research 2023
Gold
Patrick Commarford
Design Staffing for Impact
2024 • DesignOps Summit 2020
Gold
Natalie Dunbar
DesignOps and Content Strategy: Envisioning the Future Together
2021 • DesignOps Summit 2021
Gold
Chris Geison
Theme Two Intro
2023 • Advancing Research 2023
Gold
Amy Paris
Delivering Equity: Government Services for All Ages, Languages, Sexual Orientations, and Gender Identities
2021 • Civic Design 2021
Gold
Reginé Gilbert
Asking the Right Questions: Life, Hope and Moving Forward During the Pandemic
2022 • Design at Scale 2022
Gold
Samuel Proulx
Invisible barriers: Why accessible service design can’t be an afterthought
2024 • Advancing Service Design 2024
Gold
Catt Small
Moving from Execution to Strategy as a Designer
2022 • Design in Product 2022
Gold
Peter Van Dijck
Building impactful AI products for design and product leaders, Part 1: The new product journey
2025 • Rosenfeld Community
Ellen Chisa
The Values of Design
2023 • Design in Product 2023
Gold
Jenny Price
From Tradition to Transformation: Unlocking Startup Agility in a Legacy Enterprise
2025 • DesignOps Summit 2025
Gold
Daniel Gloyd
Warming the User Experience: Lessons from America's first and most radical human-centered designers
2024 • Rosenfeld Community
Andreas Huebner
What Is It Like To Be Part of The UX Team at Compass?
2021 • Advancing Research 2021
Gold
Kelly Dern
AI as a Design Partner: How to Get the Most Out of AI Tools to Scale Your Process
2023 • DesignOps Summit 2023
Gold
Kit Unger
Theme 2: Introduction
2021 • Design at Scale 2021
Gold
Noel Lamb
Cultivating Business Partnerships to Grow Research Ops
2022 • Advancing Research Community

More Videos

Bria Alexander

"Celebrate progress continuously and use OKRs as a learning process to evolve goals and strategies."

Bria Alexander Benson Low Natalya Pemberton Stephanie Goldthorpe

OKRs—Helpful or Harmful?

January 20, 2022

Magdalena Zadara

"We started the digital service as a subsidiary company during the pandemic and delivered first services within a year."

Magdalena Zadara

Zero Hour: How to Get Far Quickly When Starting Your Digital Service Unit Late

November 16, 2022

John Mortimer

"Service designers are not over here anymore, they’re in the organization."

John Mortimer Milan Guenther Lucy Ellis Patrick Quattlebaum

Panel Discussion

December 3, 2024

Kara Kane

"The team was defunded partly because we didn’t engage enough internally to make the case for our work."

Kara Kane

Communities of Practice for Civic Design

April 7, 2022

Jake Burghardt

"Insights can have impact years after the fact if properly activated."

Jake Burghardt

Stop wasting research: Unlock more value from research insights

June 24, 2025

Amelia Cole

"Unstructured interviews are participant-controlled, spontaneous, and offer rich data but are less replicable."

Amelia Cole

Data-Prompted Interviews

December 17, 2021

Kristin Taylor

"Teams are structured around products instead of experiences or processes, which makes delivering a consistent service difficult."

Kristin Taylor

Building Bridges Across Organizational Silos

November 18, 2022

Shipra Kayan

"Getting weird in Miro lets people play and connect remotely without pressure to prepare or present."

Shipra Kayan Tess Dixon

How Tess Dixon Facilitates Team Engagement and Collaboration at Condé Nast Using Miro 

October 1, 2021

Maria Giudice

"The neutral zone is like being dead in a coffin above ground, waiting for a sign to rise."

Maria Giudice

Empowering change: Reigniting purpose, passion and impact in research

March 13, 2025