Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices
Summary
- Develop an initial understanding of trauma and trauma-informed approaches, including the theoretical, practical, and research-based underpinnings.
- Deep exploration of secondary trauma, why it’s relevant for UX professionals, and how to mitigate it for sustainable careers.
- Apply a trauma-informed approach to AI and emerging technologies research and design.
Key Insights
-
•
Trauma is a universal experience, but deeply individualized and broad, including types like racial, cultural, developmental, and historical trauma.
-
•
Secondary or vicarious trauma affects researchers and tech workers exposed to users' trauma stories, requiring specific care strategies.
-
•
Retraumatization occurs when trauma survivors are reminded of their trauma involuntarily, an outcome trauma-informed design seeks to prevent.
-
•
The six SAMHSA trauma-informed principles—safety, trustworthiness, peer support, collaboration, empowerment, and cultural humility—form the foundation for trauma-informed practice.
-
•
Trauma-informed care originated in social work and clinical fields but is increasingly relevant and adaptable to UX and technology design.
-
•
Tech products can accidentally retraumatize users by ignoring context, such as insensitive content reminders or inaccessible interfaces.
-
•
Implementing trauma-informed design is akin to adding essential ingredients in a salad; all principles are necessary and must be combined thoughtfully.
-
•
Being trauma-informed is not just ethical; it also improves user trust, engagement, employee well-being, and ultimately business outcomes.
-
•
Bridging the language and cultural gap between clinical trauma work and UX design is challenging but fruitful for creating more compassionate products.
-
•
Lived experience is invaluable, but individuals with trauma need proper support and training to safely help others without harm.
Notable Quotes
"Trauma is a universal human experience."
"Retraumatization means when someone is reminded of a trauma, they relive it all over again as if it was happening in that exact moment."
"Trauma-informed design tries to prevent harm and the harm is retraumatizing or creating new trauma."
"Most people live through at least four traumas in their life."
"You cannot have one trauma-informed principle without the other; you need them all like ingredients in a salad."
"Trauma changes the brain—it rewires the prefrontal cortex, amygdala, and hippocampus forever."
"Trauma-informed approaches are like seat belts and airbags for tech products."
"People who experience trauma often feel powerless; trauma-informed design should empower and give voice and choice instead."
"We forget to care about ourselves and our teams when we're doing research or working with folks."
"If you don't have good usability to begin with, being trauma-informed is not going to work out."
Or choose a question:
More Videos
"Soap dispensers and water sensors often fail on darker skin because they rely on light reflection."
Nancy DouyonWe'll Figure That Out in the Next Launch: Enterprise Tech's Nobility Complex
June 15, 2018
"There’s a frustrating gap between what a designer envisions and what actually gets implemented, leaving live prototypes inconsistent."
Jack BeharHow to Build Prototypes that Behave like an End-Product
December 6, 2022
"A design project can become the catalyst for conversations where teams realize they have not talked to each other."
Jorge ArangoMeeting of the Waters: Designing for Successful Inorganic Growth
August 12, 2021
"Deliberate documentation can be the decider between something being useful in the future or not."
Jon White Erin MayUnsticking Research for Better Information Flow
March 11, 2026
"Designing in enterprise means facilitating conversations and educating your teams because many stakeholders don’t speak design."
Jessamyn EdwardsSurviving Your UX Career in Enterprise Design
December 2, 2021
"Injecting a culture of agile iteration sets the precedent that things can and will change as the team learns."
Stefanie OwensOptimizing for Outcomes: Transformation Design in Systems at Scale
December 4, 2024
"Attention theft is when experiences are designed to siphon away your focus aggressively."
Ron BronsonDesign, Consequences & Everyday Life
November 18, 2022
"Imagine a world where research bots at IBM talk to the Rosen bot to give you better guidance on interpreting research."
Louis RosenfeldThe Rosenbot and the Rosenverse: An AMA with Lou Rosenfeld
June 5, 2024
"Collaboration is not just beneficial, it's essential for effective climate action."
Ash BrownSilver Linings: What DesignOps Learned in the Shift to WFH
October 23, 2020