Rosenverse
Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices

Wednesday, February 5, 2025 • Rosenfeld Community
Share the love for this talk
Avoid Harming Your Team and Users: Promoting Care and Brand Reputation with Trauma-Informed UX Practices
Speakers: Carol Scott and Melissa Eggleston
Link:

Summary

Trauma is a pervasive, universal experience – no less than 75% of the world’s population and 90% of Americans report experiencing at least one traumatic event in their lifetime, with four or more being the norm. There are 11 types of trauma, including individual, interpersonal, collective, and historical experiences like cancer, abuse, racial discrimination, and war. It is also experienced second-hand when someone witnesses or hears about another’s traumatic experience. Without considering the context of trauma, UX professionals may be missing opportunities to gain more customers and allies. Instead, they may be accidentally harming others or pushing them away. This is especially true for researchers, designers, content moderators, customer support workers, and others directly interacting with users and their experiences. Is your work recreating the dynamics of abuse? And could you be harming not just your users but yourself and your team in the design process? Trauma-informed technology experts Carol Scott and Melissa Eggleston provide a high-level overview of trauma-informed research and design as well as harmful practices common in the design, product, and tech environments. They give a real-world example of how UX professionals may undermine their own goals by ignoring the context of trauma. Carol and Melissa also discuss how AI and emerging tech could be trauma-informed from conception. Gain a trauma-informed perspective to improve your work and receive resources for further learning. Takeaways Develop an initial understanding of trauma and trauma-informed approaches, including the theoretical, practical, and research-based underpinnings. Deep exploration of secondary trauma, why it’s relevant for UX professionals, and how to mitigate it for sustainable careers. Apply a trauma-informed approach to AI and emerging technologies research and design.

Key Insights

  • Trauma is a universal experience, but deeply individualized and broad, including types like racial, cultural, developmental, and historical trauma.

  • Secondary or vicarious trauma affects researchers and tech workers exposed to users' trauma stories, requiring specific care strategies.

  • Retraumatization occurs when trauma survivors are reminded of their trauma involuntarily, an outcome trauma-informed design seeks to prevent.

  • The six SAMHSA trauma-informed principles—safety, trustworthiness, peer support, collaboration, empowerment, and cultural humility—form the foundation for trauma-informed practice.

  • Trauma-informed care originated in social work and clinical fields but is increasingly relevant and adaptable to UX and technology design.

  • Tech products can accidentally retraumatize users by ignoring context, such as insensitive content reminders or inaccessible interfaces.

  • Implementing trauma-informed design is akin to adding essential ingredients in a salad; all principles are necessary and must be combined thoughtfully.

  • Being trauma-informed is not just ethical; it also improves user trust, engagement, employee well-being, and ultimately business outcomes.

  • Bridging the language and cultural gap between clinical trauma work and UX design is challenging but fruitful for creating more compassionate products.

  • Lived experience is invaluable, but individuals with trauma need proper support and training to safely help others without harm.

Notable Quotes

"Trauma is a universal human experience."

"Retraumatization means when someone is reminded of a trauma, they relive it all over again as if it was happening in that exact moment."

"Trauma-informed design tries to prevent harm and the harm is retraumatizing or creating new trauma."

"Most people live through at least four traumas in their life."

"You cannot have one trauma-informed principle without the other; you need them all like ingredients in a salad."

"Trauma changes the brain—it rewires the prefrontal cortex, amygdala, and hippocampus forever."

"Trauma-informed approaches are like seat belts and airbags for tech products."

"People who experience trauma often feel powerless; trauma-informed design should empower and give voice and choice instead."

"We forget to care about ourselves and our teams when we're doing research or working with folks."

"If you don't have good usability to begin with, being trauma-informed is not going to work out."

Ask the Rosenbot
Dave Gray
Connection, Community, and the Future of Work
2026 • Rosenfeld Community
Sandra Camacho
Creating More Bias-Proof Designs
2025 • Rosenfeld Community
Maria Rosala
AI-Assisted Qualitative Analysis: What to Automate and What to Own
2026 • Rosenfeld Community
Sam Proulx
Online Shopping: Designing an Accessible Experience
2023 • DesignOps Summit 2023
Gold
Aleksandra Korczynska
Survey Tools
2026 • Advancing Research 2026
Gold
Jemma Ahmed
Theme 1 Intro
2026 • Advancing Research 2026
Gold
Christian Crumlish
Morning Insights Panel
2022 • Design in Product 2022
Gold
David Conrad
The Feeling of Data
2023 • Enterprise Community
Prayag Narula
Empowering Designers to do Good Research
2022 • Advancing Research 2022
Gold
Anne Cantera
The New Design Stack: The Skills Traditional Designers Need to Add To Their Toolboxes ASAP
2026 • Rosenfeld Community
Alla Weinberg
People Are Sick of Change: Psychological Safety is the Cure
2023 • DesignOps Community
Cara Maritz
The Art of Extrapolation
2023 • Advancing Research 2023
Gold
Gabriela Barneva
Operationalizing Inclusive Design in Design Ops
2025 • DesignOps Summit 2025
Gold
Smitha Papolu
Theme 3 Discussion
2024 • Enterprise Experience 2020
Gold
Lija Hogan
Practical Principles of Inclusive Research
2023 • Advancing Research 2023
Gold
Davis Neable
How to Drive a Design Project When you Don’t Have a Design Team
2021 • Design at Scale 2021
Gold

More Videos

Daniel Gloyd

"The epidemic of isolation is tied to digital design that creates connectivity without connection."

Daniel Gloyd

Designing Warmth

February 26, 2025

David Sternberg

"User intent exists in a probabilistic superposition of multiple possible actions until a choice is made."

David Sternberg

Uncovering the hidden forces shaping user behavior

July 17, 2025

Karen McGrane

"AI-powered enterprise tools sit on top of the classic IA infrastructure; without it, AI can’t scale effectively."

Karen McGrane Jeff Eaton

AI for Information Architects: Are the robots coming for our jobs?

November 21, 2024

John Cutler

"Everyone is circling around similar topics but in very different ways—there’s a battle of models but more similarities than differences."

John Cutler

Oxbows, Rivers, and Estuaries: How to navigate the currents of change (without burning out)

December 3, 2024

Erin Hoffman-John

"When organizations have regime change, shifting high leverage points can cause catastrophic effects, sometimes destructive and unintended."

Erin Hoffman-John

This Game is Never Done: Design Leadership Techniques from the Video Game World

November 6, 2017

Matt Duignan

"The more people know about HITS, the more they want to use it, though some teams have cultural resistance."

Matt Duignan

HITS, Microsoft's internal human insight system: From research library to living body of knowledge

July 16, 2019

Peter Merholz

"Design is the fundamental soul of a human-made creation that expresses itself in the outer layers of the product or service."

Peter Merholz

Design at Scale is People!

June 11, 2021

Davis Neable

"The work we do is fundamentally human, and humans are messy—sometimes things work, sometimes they don’t."

Davis Neable Guy Segal

How to Drive a Design Project When you Don’t Have a Design Team

June 10, 2021

Catt Small

"Early involvement of product helps you frame the problem better and co-create a solution that others will buy into."

Catt Small

Craft a Vision that Actually Gets Shipped

April 30, 2026