Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Creating a Basis for Change: Scaling Design Maturity
Gold
Wednesday, June 8, 2022 • Design at Scale 2022
Share the love for this talk
Creating a Basis for Change: Scaling Design Maturity
Speakers: Jess Greco
Link:

Summary

In large organizations, design is often sparse or intentionally decentralized in a way that places it subservient to Product and Engineering—and ultimately limits its potential for impact. Knowing that, is it possible to create a basis for change? How might we address the decentralization of design with the goal of increasing design maturity and producing better outcomes? How can we apply the design process organization-wide and across silos? In this session, Jess Greco will discuss how the team at Mastercard is approaching change management through the lens of: Individuals and their needs The organization and its needs Efforts to align those two sets of needs Jess will also share results of Mastercard’s experimental Customer Experience Design Guild; investments in Learning & Development; and Guild-wide efforts to reframe how the organization views the practices and processes that support human-centered design.

Key Insights

  • MasterCard's design transformation is driven by the urgent need for new products to succeed independently due to decreased reliance on legacy revenue.

  • The Customer Experience and Design Guild connects isolated designers across global teams, providing community, advocacy, and tools for better design practices.

  • The skills inventory linked to the career framework allows evidence-based planning and leadership buy-in for targeted learning and development.

  • Three distinct organizational models coexist at MasterCard with varying levels of design maturity: embedded teams, decentralized networks, and tiny teams often lacking differentiation skills.

  • Relying on single designers performing multiple jobs ('unicorns') limits design impact and hinders differentiated product outcomes.

  • Shifting organizational incentives to require customer-centric outcomes from product teams increases accountability and business alignment.

  • The Guild's influence expands beyond community-building to shaping staffing, hiring, product development frameworks, and cross-functional partnerships.

  • Master classes launched during Jess’s parental leave train product and business teams on design fundamentals to foster a shared understanding of what good design entails.

  • The company-wide design conference engages hundreds of participants, aligning content directly to skills inventory findings and practical ways of working.

  • Integrating skills assessment with existing frameworks and cross-group stakeholder engagement is critical to gaining broad support and reducing resistance.

Notable Quotes

"The business doesn’t just want to do design better; they want the outcomes that design can make possible."

"We need to get better at betting new products will stand on their own sooner rather than later."

"Designing for differentiation can create constructive friction with partners who have different ideas about what design and research are for."

"Without attribution you can’t get funding, and if it’s not funded, it’s not a priority."

"Strong product outcomes are about quality of customer understanding and collaboration, not just the artifacts we make."

"Some teams rely heavily on one or two designers who can do a bit of everything, but their depth is limited compared to core disciplines."

"We can’t force people to partner with design, but if partnering makes it easier to meet framework requirements, that’s a win for everyone."

"Changing outcomes means changing incentives on all fronts to shift the culture effectively."

"Connecting the skills inventory to the career framework was crucial to getting buy-in across functions."

"The Guild is much more than a community; it’s actively driving standards and creating conditions for success across the company."

Ask the Rosenbot
Benjamin Real
Showing the Value of DesignOps by Not Having a DesignOps Team
2020 • DesignOps Summit 2020
Gold
Mariah Hay
BUILD: Discussion
2018 • Enterprise Experience 2018
Gold
Monty Hammontree
The Future of UX Research
2020 • Advancing Research Community
Crystal Yan
Building a Customer-Centric Culture
2020 • Advancing Research 2020
Gold
Katie Hansen
Experimental research: techniques for deep, psychology-driven insights
2025 • Advancing Research 2025
Gold
Megan Blocker
Getting to the “So What?”: How Management Consulting Practices Can Transform Your Approach to Research
2024 • Advancing Research 2024
Gold
Patrick Commarford
Design Staffing for Impact
2024 • DesignOps Summit 2020
Gold
Daniel Gloyd
Warming the User Experience: Lessons from America's first and most radical human-centered designers
2024 • Rosenfeld Community
Karen Pascoe
Developing Experience Teams and Talent in the Enterprise
2016 • Enterprise UX 2016
Gold
Ali Jeffery
How DesignOps Helped Enable Wall Street to Work Remotely
2020 • DesignOps Summit 2020
Gold
Kevin M. Hoffman
Theme 2: Enterprise Team Journey
2019 • Enterprise Experience 2019
Gold
Louis Rosenfeld
Coffee with Lou
2024 • Rosenfeld Community
Mitchell Bernstein
Organizing Chaos: How IBM is Defining Design Systems with Sketch for an Ever-Changing AI Landscape
2021 • DesignOps Summit 2021
Gold
Connect with the Advancing Research Community
2026 • Advancing Research 2026
Conference
Jack Moffett
UX Metrics That Matter and The Future of our Design at Scale Conference: A Community Conversation
2022 • Enterprise Community
Sarah Barrett
The "How" of Enterprise Information Architecture
2023 • Enterprise UX 2023
Gold

More Videos

Peter Van Dijck

"Agents are literally models using tools in a loop—they respond to themselves and the tools in chat-like conversations."

Peter Van Dijck

Hands on AI #3: Claude Code for UX people

October 22, 2025

Amy Evans

"Self-service was a model with the most unknowns but possibly the biggest rewards."

Amy Evans

How to Create Change

September 25, 2024

Catt Small

"Too many companies wait until they think they know the solution to a problem and then they engage design as if design's only job is to make something look pretty."

Catt Small

Moving from Execution to Strategy as a Designer

December 6, 2022

Lija Hogan

"Sometimes accommodating 20% of users with special needs improves the experience for the entire 100%."

Lija Hogan

Contexts of Use: A Framework for Connection

December 9, 2021

Tim Parmee

"Designers should be the voice that stabilizes that wonky table helping our teams, our clients, our organizations to survive and to thrive in this period of heightened uncertainty."

Tim Parmee

Changing Our Design Pressure Points

October 2, 2023

Dave Hoffer

"Launching and shipping things is a big deal and shows real impact beyond metrics."

Dave Hoffer Joanne Weaver

UX Job Search AMA #2 with Joanne Weaver and Dave Hoffer

April 3, 2025

Noreen Whysel

"Product designers I have worked with have experience deeply grounded in standards like NIST, ISO, IEEE, and HL7 for healthcare."

Noreen Whysel Katie Saindon

Short Take #4: UX/Product Lessons from Your Industry Peers

December 6, 2022

Jeff Sussna

"Governance needs to become a self-correcting, flexible, and adaptable mechanism rather than centralized enforcement."

Jeff Sussna

What DesignOps Can Learn From DevOps

November 6, 2017

Eduardo Ortiz

"Organizations are complex, plural, relational systems that require new lenses to understand and influence."

Eduardo Ortiz

Theme 3 Intro

March 13, 2025