Summary
The metaverse, virtual reality, Web 3.0, distributed infrastructure, the Internet of Things, wearable computing, and AI: all these things are going to change the face of accessibility over the next 10 years. In this talk, Samuel Proulx, Fable’s Accessibility Evangelist, will give you an overview of what the current landscape looks like at the frontier of accessibility and assistive technology. Where’s the research taking us? What might be coming down the pipe?
Key Insights
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Understanding the history of accessibility helps prevent repeating past mistakes.
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Early computing was more accessible due to its text-based command structure.
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Accessibility was often seen as an inspiring hack rather than a necessary feature.
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The introduction of graphical user interfaces complicated accessibility efforts.
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Apple's VoiceOver marked a turning point, integrating accessibility into mainstream tech.
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Current challenges in accessibility persist in gaming and virtual reality.
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The need for built-in accessibility in future technologies like AI and blockchain is critical.
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Improving accessibility also benefits the broader user base, not just those with disabilities.
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Every organization, large and small, has an equal opportunity to innovate in accessibility today.
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Addressing accessibility fosters innovation that can revolutionize technology for everyone.
Notable Quotes
"Those of us who do not understand history are doomed to repeat it."
"Accessibility wasn't considered normal; it was an inspiring hack."
"I don't remember a time when there wasn't a computer talking at me."
"When we design for the edges, we get the middle for free."
"No company organization has any dominant advantage yet."
"Accessibility should not cost extra; it should be built-in."
"The first mover in accessibility will hold an incredible advantage."
"How do we leverage AI best in assistive technology?"
"It's about preserving people's privacy while using their data."
"Solutions to accessibility problems will unlock innovations for everyone."
















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