Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Mixed methods researchers will need to trust AI for base-level synthesis but still bring human meaning making. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" If it’s not sold at Amazon or Costco, it’s probably not in my house — not because I love those companies but because of their consistency. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Involving people with disabilities from the start reveals impact and usability issues that automated testing simply cannot catch. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" The secret is that accessibility isn’t hard if everyone takes their small piece of the pie. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Confidence is a higher burden in retail because people are giving real money; inaccessible flows cause quick abandonment. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" When blind users choose between Android and iPhone, they weigh trade-offs between stability and customizability. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Browser autofill isn’t just convenience; it removes barriers to purchase for people with physical disabilities. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" I can’t think of a single screen reader user who uses the default out-of-the-box configuration. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" When we design for the edges, we get the middle for free. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" On desktop, users pick varying assistive tools, making replicability of experience difficult; on mobile, the assistive tech is tightly integrated and versioned. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Diverse teams create diverse products because we each only understand our own needs. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" In early computing, all you had to do was intercept text and put it in braille or text-to-speech, because everything was text-based. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" When you design for the edges, you get the middle for free. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" You might be thinking about accessibility backwards; start with mobile first, then extend to desktop. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Accessibility was considered kind of an inspiring hack, an inspirational rarity. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" The cognitive load saved by not having to manage security software on mobile phones is a huge accessibility win. "
Mobile Accessibility and You
June 9, 2022
" It is cheaper and better to do accessibility right the first time than to retrofit and fix later. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" Accessibility was just a clever trick that some charitable organization or someone who wanted to give back would do almost for fun. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Mobile has some of the most mature built-in assistive technology that just comes installed. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" We move beyond checklist thinking to focus on real needs of real people. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" When you press a button like an upvote, it’s the developer’s job to make sure the visual state is communicated via ARIA landmarks. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" If you’re doing research with people with disabilities, consider using the Accessible Usability Scale to get more accurate insights. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" Fixing problems found for one disability group often helps fix problems for others too. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Screen reader users need semantic structure that graphical prototypes typically don’t have, like labeled headings, controls, tables, and landmarks. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Consistency is very important so what you learn on one page applies to all pages on that website. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Screen reader users scored in the low to mid 50s on our scale while magnification users scored around 70 and alternative navigation users around 60. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" If you make an app that users only use once a year, don’t expect them to learn dozens of custom shortcuts. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Traditional usability labs often force assistive tech users to use unfamiliar setups, creating barriers. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021