Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Understanding how assistive technology evolves is crucial because it foretells the future of interface design. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" Confidence is crucial — nobody wants to lose money or receive a product they can’t use, so unclear or unlabeled controls cause people with disabilities to give up faster. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" People with disabilities often pay more to buy from stores they trust are accessible and where they feel confident. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" Designers and developers can turn on a screen reader to do a technical test, but they can’t understand the real user experience without actual users. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Consistency is so important that sometimes even consistency in failure works if it means I only have to learn the workaround once. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" The most important thing you can do is listen and watch and put assumptions aside about what is easy or hard. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" The more payment providers you offer, the higher the chance everyone can pick what works best for them. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" If you want to understand the actual experience, you need a native assistive technology user involved. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" With cloud apps, users don’t get to choose when to upgrade, which challenges maintaining accessibility continuity. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Live captions on mobile can caption not only audio on the device but sounds and speech in the real world around you. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" The electric toothbrush started as an accessibility solution but became better for everyone. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" Artificial intelligence promises new independence for people with disabilities but raises questions of bias and privacy. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Retrofitting accessibility at a later date is difficult, costly, and demoralizing. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" Desktop requires understanding multiple browsers and assistive tech variants, increasing complexity. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Gaming accessibility is still considered an inspirational hack rather than a built-in feature. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Starting your accessibility efforts on mobile makes the process simpler and easier to reuse when expanding to other platforms. "
Mobile Accessibility and You
June 9, 2022
" Separate accessible designs are never equal, so we must design inclusively from the start to unlock all the benefits of accessibility. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" Whenever someone makes a game accessible today, it’s considered an inspiring hack not a built-in feature. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Self-identifying with a disability can humanize accessibility issues beyond checklists and code requirements. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Thinking about accessibility is really thinking about creating technology that works for all people all the time. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" Focus changes are critical to inform screen reader users when dialogs open or content changes. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Low vision users often invert colors and use magnification levels as high as 400 percent to reduce eye strain. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" You may need to operate the prototype on behalf of users whose assistive tech can’t click or interact with clickable prototypes. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Screen magnification users are a great place to start because your prototypes and tools will mostly just work with minimal adaptation. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" I can’t remember a day when there wasn’t a talking computer in my house. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Every piece of assistive technology is highly customized for the individual, so labs often fail to replicate users’ ideal setups. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" Google Docs is not a web page; it’s a web app that requires handling many keyboard shortcuts and focus management. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Magnification can cover the entire screen two to ten times, and users pan around to see different areas. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021