Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Mixed methods researchers will need to trust AI for base-level synthesis but still bring human meaning making. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" If it’s not sold at Amazon or Costco, it’s probably not in my house — not because I love those companies but because of their consistency. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Multiple payment providers aren’t just a feature; they’re an accessibility lifeline for people who can’t read or reach their credit card easily. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" Apple has thought hard about letting people unbox and set up their phone entirely without help, including turning on VoiceOver. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Confidence is a higher burden in retail because people are giving real money; inaccessible flows cause quick abandonment. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" No one uses the screen reader with out-of-the-box settings; users customize it to fit their needs. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Accessible foundations are built by involving voices of people with disabilities from ideation to prototyping to launch. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Typing on a mobile screen reader requires exploring the keyboard and double tapping keys, which can be cumbersome. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" Accessibility used to be considered an inspiring hack, something available only to the lucky few. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" If you haven’t done accessibility work yet, it makes sense to get started on mobile because you already have the tools in your pocket. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Nothing about us without us. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" Gaming is where the graphical user interface once was—still largely inaccessible, with assistive tech as third-party add-ons. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Disability isn't rare; one in five people have a disability right now. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" Mobile interaction with gestures and touch was revolutionary for accessibility. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Nothing about us without us. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" For many users with disabilities, mobile is the best experience for the job because of its accessibility affordances. "
Mobile Accessibility and You
June 9, 2022
" Disability is the only identity that all of us will probably adopt at some point during our lives. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" We are beginning to see cycles of history repeat themselves in accessibility, especially in gaming and AR/VR. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Users with cognitive challenges benefit enormously from features like reduced motion and focus mode on mobile. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Accessibility requires flexible designs, not limited designs. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" Screen readers navigate based on the code and semantics, not on visual layout or appearance. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" No assistive technology user uses default settings; we spend years customizing everything to work for us. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" The best way to build a fully accessible foundation is to involve the voices of people with disabilities at every step. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Involving people with disabilities throughout the product development cycle is crucial, from prototype reviews through to acceptance testing. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" If you partner with grassroots organizations, they can help not only with recruiting but trust building and getting your name out there. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" The question who are most people is confusing when applied to assistive technology users in usability scales. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" Reddit recently fixed their upvote button so it announces toggle states, something many sites neglect. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Remote testing helps get closer to real-world results because users are in environments customized for them. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021