Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" We need to become data ethicists and curators, not just data vacuum cleaners, to prioritize quality data. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" Customizability is about meeting people where they are, whether that’s on mobile, desktop, voice interaction, or different communication channels. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Involving people with disabilities from the start reveals impact and usability issues that automated testing simply cannot catch. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" With great customizability comes great complication. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Confidence is a higher burden in retail because people are giving real money; inaccessible flows cause quick abandonment. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" If you falsely think you are having the same experience as a native user, you become afraid of accessibility and say it's impossible. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Offering the ability to save your progress allows users with disabilities to complete tasks on their own time. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Typing on a mobile screen reader requires exploring the keyboard and double tapping keys, which can be cumbersome. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" Apple’s innovation with VoiceOver on iOS changed the world by making accessibility a built-in, first-party responsibility. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Mobile app crashes give more detailed feedback and user metrics than desktop browser crashes. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Compliance is a framework, not just a checklist to tick off. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" It took competitors over seven years to catch up to Apple’s accessibility features like Siri, dark mode, and multitouch. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Disability isn't rare; one in five people have a disability right now. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" You might be thinking about accessibility backwards; start with mobile first, then extend to desktop. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" We still think of accessibility as a binary when it should be recognized as a continuum. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Starting your accessibility efforts on mobile makes the process simpler and easier to reuse when expanding to other platforms. "
Mobile Accessibility and You
June 9, 2022
" Disability is normal, not shameful or rare, and everyone can benefit from accessibility innovations. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" The Apple 3GS and the accessibility that was developed by Apple was a massive shift. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" The tools on mobile are free and built-in, unlike desktop where accessibility tools often require licenses and procurement. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Thinking about accessibility is really thinking about creating technology that works for all people all the time. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" Screen reader users control how metadata or tooltip voices are played, it’s a personal setting, not dictated by web designers. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" In a usability session, the biggest challenge is not to talk at the same time the screen reader is talking. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" Screen reader users require prototypes that contain semantic information like heading levels, control labels, and landmarks. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Involving people with disabilities throughout the product development cycle is crucial, from prototype reviews through to acceptance testing. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Most people listen to 250 words per minute; I often listen at 400 to 800 words per minute. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" The question who are most people is confusing when applied to assistive technology users in usability scales. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" If you make an app that users only use once a year, don’t expect them to learn dozens of custom shortcuts. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Traditional usability labs often force assistive tech users to use unfamiliar setups, creating barriers. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021