Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Understanding how assistive technology evolves is crucial because it foretells the future of interface design. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" Consistency means the same interactions always do the same things; buttons are in the same place, and flows don’t change suddenly. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Accessibility is a journey and a conversation—thanks for starting yours by being here today. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" VoiceOver gestures like swipe right move the focus through elements; double tap activates them. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Confidence is a higher burden in retail because people are giving real money; inaccessible flows cause quick abandonment. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" Accessibility is now considered not just a moral necessity and a human right but a business good because accessible products are better and easier for everyone to use. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Lack of confidence caused by unlabeled or difficult controls often leads assistive tech users to give up on purchases. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Typing on a mobile screen reader requires exploring the keyboard and double tapping keys, which can be cumbersome. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" It took competitors over seven years to catch up to where Apple is with voice dictation and accessibility. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Accessibility doesn’t stop at the desktop just because you’ve made your desktop website accessible. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" If we create inaccessible products, we are locking out our future selves. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" People said graphical user interfaces are bad for accessibility and that blind people would have to stick to command lines forever. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Everyone already uses accessibility features whether you have a disability or not. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" On mobile, there's only one screen reader per platform—no confusion across multiple software versions. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Accessibility needs are a spectrum, not binary. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Every app built into my phone is perfect when it comes to accessibility – Apple and Android set a strong example. "
Mobile Accessibility and You
June 9, 2022
" Disability is normal, not shameful or rare, and everyone can benefit from accessibility innovations. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" We are beginning to see cycles of history repeat themselves in accessibility, especially in gaming and AR/VR. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" The tools on mobile are free and built-in, unlike desktop where accessibility tools often require licenses and procurement. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Diverse teams build diverse products. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" Accessibility is not just one person’s responsibility; it must be distributed through the whole product team. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" In a usability session, the biggest challenge is not to talk at the same time the screen reader is talking. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" Aim to work with at least one person on each platform your product supports, because assistive tech varies. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Users with physical challenges often can see and interpret prototypes but may need help clicking through them because assistive tech may not support the prototype system. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Most people listen to 250 words per minute; I often listen at 400 to 800 words per minute. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Every piece of assistive technology is highly customized for the individual, so labs often fail to replicate users’ ideal setups. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" What a screen reader user does is they don’t start at the top and tab through every single element; they navigate by headings and landmarks. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Alternative navigation users might use voice commands, head mice, or grid coordinates to access elements. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021