Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Regulations are design problems, not just technical ones, influencing how we create products and experiences. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" Confidence is crucial — nobody wants to lose money or receive a product they can’t use, so unclear or unlabeled controls cause people with disabilities to give up faster. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Avoid strictly timed interactions because they stress everyone, especially people using screen readers or with cognitive disabilities. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" Screen curtain blanks the screen for privacy and battery life, so no one can look over my shoulder. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" We often say don’t make me think. When that’s not possible, reuse and recycle those learnings. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" If you falsely think you are having the same experience as a native user, you become afraid of accessibility and say it's impossible. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Browser autofill isn’t just convenience; it removes barriers to purchase for people with physical disabilities. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Android’s accessibility tools started later than Apple’s, so the community is smaller and less documented. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" There are no screen readers built in for VR/AR yet; accessibility is still considered a hack in these spaces. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Accessibility doesn’t stop at the desktop just because you’ve made your desktop website accessible. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Compliance is a framework, not just a checklist to tick off. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" In early computing, all you had to do was intercept text and put it in braille or text-to-speech, because everything was text-based. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" It is very easy to tick all the accessibility checkboxes and still have a poor, ugly, and unhelpful product. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" Voice control on mobile was developed primarily to support people with disabilities. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Nothing about us without us. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Mobile screens have forced designers to create simplified interfaces without reducing features. "
Mobile Accessibility and You
June 9, 2022
" Disability is the only identity that all of us will probably adopt at some point during our lives. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" With Apple, I could pick up any phone and triple-click the home button and VoiceOver would come on. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Two-factor authentication accessibility improves when there are customizable options like text, email, or QR codes. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" We move beyond checklist thinking to focus on real needs of real people. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" The experience of using a screen reader is probably 10 times faster as you become more expert with it. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Low vision users often invert colors and use magnification levels as high as 400 percent to reduce eye strain. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" When you magnify prototypes, they may look blurry, but that’s something to fix in the final website design. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Consistency between control labels and prototype instructions matters a lot, because mismatches can cause big problems for alternative navigation. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" I can’t remember a day when there wasn’t a talking computer in my house. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Every piece of assistive technology is highly customized for the individual, so labs often fail to replicate users’ ideal setups. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" Testing with the tab key is important, but it has nothing to do with a screen reader user’s actual experience. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Many magnification tools also have screen reader functions to reduce eye strain and help users. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021