Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Mixed methods researchers will need to trust AI for base-level synthesis but still bring human meaning making. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" A lot of accessibility work isn’t just for a small group — designing for the edges gets you the middle for free, as Yuda Trevor says. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Sometimes accessibility isn’t perfect, but consistency lets me shop on Amazon in my sleep because of muscle memory. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" Designers and developers can turn on a screen reader to do a technical test, but they can’t understand the real user experience without actual users. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Timely interactions that log users out without saving progress cause abandonment, especially for people with disabilities. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" Auto-complete absolutely is an accessibility feature because it helps reduce typing effort for screen reader users. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" There isn’t necessarily a conflict between security and accessibility; it’s a matter of thoughtful design. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Apple’s strength is the ease of learning, well-documented support, and consistent updates. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" When we design for the edges, we get the middle for free. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Apple really premiered mobile accessibility in a very exciting way with the iPhone 3GS and VoiceOver. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Including people with disabilities from day one builds a strong accessible foundation. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" It took competitors over seven years to catch up to Apple’s accessibility features like Siri, dark mode, and multitouch. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" If your company has customers with disabilities but no way to collect their feedback, you’re missing critical insights. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" You can just ask Siri to turn on VoiceOver—no installs, no approvals needed, making it easier to test. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" We still think of accessibility as a binary when it should be recognized as a continuum. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Starting your accessibility efforts on mobile makes the process simpler and easier to reuse when expanding to other platforms. "
Mobile Accessibility and You
June 9, 2022
" The Last of Us 2 was the first console game a completely blind person could play from start to finish by adding innovative, customizable accessibility features. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" Accessibility was just a clever trick that some charitable organization or someone who wanted to give back would do almost for fun. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" On mobile, if you know the operating system version, you basically know the version of the screen reader and browser. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Accessibility requires flexible designs, not limited designs. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" It is very difficult for somebody who has never used assistive technology to have the same experience as someone who uses it daily for everything. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Low vision users often invert colors and use magnification levels as high as 400 percent to reduce eye strain. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" For users with physical challenges, hover states can be very difficult, especially for eye, head tracking, or voice control users. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" For screen reader users, you often need to build entirely new prototypes using systems like Microsoft Word or Google Docs to convey semantic information. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" The more complicated a web app becomes, the more necessary the ARIA application attribute is. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" John Rucklin said if your questionnaire isn’t relevant, you can devise your own — and that’s what we did with the Accessible Usability Scale. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" Screen readers have two modes: browse mode for navigating content and focus mode to interact with form fields or apps. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Assistive technology includes software and hardware that people with disabilities use to access computers. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021