Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" We need to become data ethicists and curators, not just data vacuum cleaners, to prioritize quality data. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" Convenience includes accepting multiple payment providers like Apple Pay or PayPal, which can mean the difference between completing and abandoning a purchase. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" The four Cs—consistency, convenience, confidence, and customizability—are not just good for accessibility, they make a great experience for everyone. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" VoiceOver gestures like swipe right move the focus through elements; double tap activates them. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" When you design for the edges, you make things better, more fluid, more customizable for everyone. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" Auto-complete absolutely is an accessibility feature because it helps reduce typing effort for screen reader users. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Browser autofill isn’t just convenience; it removes barriers to purchase for people with physical disabilities. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" If you want to understand the actual experience, you need a native assistive technology user involved. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" The first organization to solve accessibility for new modalities like AR/VR will gain a massive, lasting advantage. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Apple really premiered mobile accessibility in a very exciting way with the iPhone 3GS and VoiceOver. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Including people with disabilities from day one builds a strong accessible foundation. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" Accessibility is no longer an unusual hack; it is the responsibility of all of us to create accessible products. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Accessibility is not a single project, it’s a journey that requires continuous iteration and improvement. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" Mobile interaction with gestures and touch was revolutionary for accessibility. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" I don’t remember a time when there wasn’t a computer in the house talking at me. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" There’s just far fewer variables to deal with on mobile because it’s basically one browser and one screen reader per platform. "
Mobile Accessibility and You
June 9, 2022
" It is cheaper and better to do accessibility right the first time than to retrofit and fix later. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" With Apple, I could pick up any phone and triple-click the home button and VoiceOver would come on. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Mobile can be moved and angled, allowing users to customize their experience in ways a desktop cannot. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" I have never found a product that can’t be made accessible. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" If something is only visible on hover, it either needs to be visible to screen readers at all times or have an alternative way to access it. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" If you’re doing research with people with disabilities, consider using the Accessible Usability Scale to get more accurate insights. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" For users with physical challenges, hover states can be very difficult, especially for eye, head tracking, or voice control users. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Hover is very difficult for users who use switch systems or head mice because they can only click or not click and have trouble holding steady to hover. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Most people listen to 250 words per minute; I often listen at 400 to 800 words per minute. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Alternative navigation includes things like switch systems, voice dictation, and head mice to replace standard keyboard and mouse. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" What a screen reader user does is they don’t start at the top and tab through every single element; they navigate by headings and landmarks. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Assistive technology includes software and hardware that people with disabilities use to access computers. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021