Rosenverse
What co-speech gestures reveal about users’ thinking during interviews

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

What co-speech gestures reveal about users’ thinking during interviews

Friday, June 30, 2023 • Rosenfeld Community
Share the love for this talk
What co-speech gestures reveal about users’ thinking during interviews
Speakers: Dane DeSutter and Stephanie Scopelitis
Link:

Summary

Drs. DeSutter and Scopelitis discussed how User Experience (UX) researchers can triangulate and enrich information from one-on-one interviews by attending to users’ co-speech gestures—the spontaneous movements that humans make with their hands and body when communicating. Gestures are a “window to the mind” and can reveal unspoken information about users’ emotional states as well as the structure and composition of their mental models. They concluded with a practical guide for efficiently implementing gesture research.

Key Insights

  • •

    Gestures provide a non-verbal window into users' mental models, often revealing thoughts not expressed in speech.

  • •

    Representational gestures, especially those made in personal gesture space, indicate cognitive processes and implicit imagery.

  • •

    Users commonly hold multiple, context-dependent mental models rather than a single static one.

  • •

    In interviews, interviewer gestures increase participant gesturing and improve conversational rapport.

  • •

    Video interviews pose challenges for capturing gestures fully; positioning and prompting can mitigate this.

  • •

    Speech-gesture mismatches often signal ongoing mental model construction or word searching by users.

  • •

    Gestures can reveal emotional attachment or disengagement with technology, influencing adoption and retention.

  • •

    Mental models can be anchored by recent technology prototypes, such as chat GPT for AI understanding.

  • •

    Structured interview protocols that elicit gesturing and separate talking from tool use optimize gesture data collection.

  • •

    Open source motion tracking and gesture analysis tools can aid qualitative research by quantifying gesture patterns.

Notable Quotes

"Gestures are a window to the mind."

"Gesture and speech form an integrated system; they reinforce one another."

"We’re really leaving half of our data on the table by not attending to gesture when eliciting mental models."

"Gesture is not computer and smartphone gestures, but spontaneous movements people make with hands and arms."

"Four me gestures happen in that personal gesture space and serve as thinking tools for the speaker."

"When gestures and speech mismatch, it often means the speaker is still refining their mental model."

"Without looking at the gesture, we would have come to a less complete mental model."

"Users have more than one mental model; they can be constructed on the fly depending on context."

"The degree to which the user feels in control with an intelligent agent brings up conversational mental models."

"The more you gesture, the more your interviewee will gesture."

Ask the Rosenbot
Max Gadney
Assessing UX jobs for impact in climate
2024 • Climate UX Interest Group
Erika Flowers
Introduction to MURAL for UX
2021 • Design at Scale 2021
Gold
Bassel Deeb
Do More With Less: Equip and Lead Design Orgs Through Adversity
2023 • DesignOps Summit 2023
Gold
Joel Branch
Humanizing AI: Filling the Gaps with Multi-faceted Research
2021 • Advancing Research 2021
Gold
Vincent Brathwaite
Opener: Past, Present, and Future—Closing the Racial Divide in Design Teams
2020 • DesignOps Summit 2020
Gold
Kristin Sundermeyer
Design Ops Metrics
2021 • DesignOps Summit 2021
Gold
Kate Towsey
Participant Recruitment and Management Tools
2026 • Advancing Research 2026
Gold
Rachael Dietkus, LCSW
Leading through the long tail of trauma
2022 • Advancing Research Community
Bria Alexander
Opening Remarks
2024 • Advancing Research 2021
Gold
Jim Kalbach
Jazz Improvisation as a Model for Team Collaboration
2017 • DesignOps Summit 2017
Gold
Catherine Dubut
Bridging Physical and Digital Spaces: Approaches to Retail Service Design
2021 • Enterprise Community
Renee Reid
Becoming a ResearchH.E.R (Highly Enterprise Ready)
2019 • Enterprise Experience 2019
Gold
Kelly Goto
Emotion Economy: Ethnography as Corporate Strategy
2015 • Enterprise UX 2015
Gold
Andy Barraclough
From Costly Complexity to Efficient Insights: Why UX Teams Are Switching To Voxpopme
2024 • DesignOps Summit 2024
Gold
Steve Krug
Don’t Make Me Think 3.0: What Endures and What Evolves in UX
2026 • Advancing Research 2026
Gold
Sofia Quintero
Beyond Tools: The Messy Business of Implementing Research Repositories
2022 • Advancing Research 2022
Gold

More Videos

James Lang

"Extractive, commercially-driven communities aren’t really communities in the pure sense."

James Lang

If you can design an app, you can design a community

May 22, 2025

Lukas Moro

"There is a tight coupling of physical and digital objects that makes the physical world more fluid and the virtual world gain physical traits."

Lukas Moro

“Feels Like Paper!”: Interfacing AI through Paper

June 11, 2025

Laura Gatewood

"Social pain affects the nervous system in the exact same way as physical pain."

Laura Gatewood Laine Prokay

Beyond Buzzwords: Adding Heart to Effective Slack Communication

September 23, 2024

Irina Tikhonova

"Websites and digital spaces should be government, not just provide information about government."

Irina Tikhonova Kari Dietrich

Small Wins, Big Impact: Leveraging and Elevating User Engagement

December 9, 2021

Miles Orkin

"The real hook for enterprise design is that you design for creators, makers, doers, and thinkers."

Miles Orkin

Creativity and Culture

November 8, 2018

Fisayo Osilaja

"Having conversations with stakeholders before presenting AI-generated recommendations helps validate and refine them."

Fisayo Osilaja

[Demo] The AI edge: From researcher to strategist

June 4, 2024

Samuel Proulx

"Designing for the average means designing for nobody."

Samuel Proulx

From Standards to Innovation: Why Inclusive Design Wins

September 10, 2025

Nalini P. Kotamraju

"Sometimes being a leader means making decisions that feel like high stakes gambling with incomplete data."

Nalini P. Kotamraju

Two Jobs in One: Being a “Leader who is a Researcher” and a “Researcher who is a Leader"

March 10, 2021

Paul Ford

"Designers are being told to be less and less visual; your job involves more product discussion—you’re going from designer to describer."

Paul Ford

New work, new words: A glossary for AI

June 9, 2026