Onboarding: The Ecosystem, not the Afterthought
Summary
Onboarding new employees to your team is all too often treated as an afterthought, or best case, as an at-the-moment-thought. Employees deserve a well-thought out experience that includes them from the very beginning–from the creation of the position description—to that time after they’ve become integrated into our teams and organizations. We can trace some of these imperfect scenarios all the way back to the creation our performance profiles or position descriptions, and how they were created. When we understand the entire journey from candidate to employee we see the value of treating onboarding as an ending of a particular process instead of a solitary event in time.
Key Insights
-
•
Traditional job descriptions focus on tasks rather than measurable performance outcomes, limiting effective hiring.
-
•
Performance profiles clarify what success looks like and help teams agree on hiring criteria, leading to better candidate matches.
-
•
Structured interview guides aligned with performance profiles ensure consistent, fair, and relevant candidate assessments.
-
•
Unpaid design exercises or take-home tasks can exclude qualified candidates with caregiving or other external responsibilities.
-
•
The candidate experience after the interview and before the start date is often neglected, causing anxiety and disengagement.
-
•
Maintaining personal contact with candidates post-offer fosters comfort and commitment before they begin.
-
•
First day onboarding should be treated as a commencement event, not a paperwork marathon, reducing overwhelm.
-
•
Buddy systems provide critical social and informational support, improving new hire adjustment and retention.
-
•
Assigning safe internal projects early helps new hires gain practical familiarity without pressure.
-
•
Onboarding should be considered a multi-touch ecosystem involving ongoing feedback, communication, and adaptation.
Notable Quotes
"If you really care about success, you define it first and hire against performance, not just experience."
"Manhole cover questions belong in the past. Focus on real skills and relevant experience instead."
"Unpaid design exercises are unfair because they don’t take into account people's real-life constraints."
"Waiting and vague communication during hiring is a painful guessing game for candidates."
"The post-offer period isn’t HR’s alone; hiring teams must stay in touch and keep the candidate engaged."
"Day one is a commencement, a graduation from candidate to employee, not a paperwork slog."
"Buddy systems create leadership opportunities and a support network without changing org charts."
"Internal projects give new hires a safe place to learn how the organization functions without fear of breaking things."
"Hiring managers should facilitate hiring decisions but truly rely on the team members who work daily with the candidate."
"Onboarding isn’t a single event or process, it’s an ecosystem with many touchpoints impacting the new employee experience."
Or choose a question:
More Videos
"You don't want to hide away for six months and try to build the perfect documentation. It won't work."
Gabrielle VerderberDocumentation Your Team Will Actually Use
October 3, 2023
"Designers embedded alongside technical teams can spot unseen issues in the spaces between operational silos."
Stefanie OwensOptimizing for Outcomes: Transformation Design in Systems at Scale
December 4, 2024
"Model companies post-train models on capabilities by showing them millions of good and bad examples."
Peter Van DijckBuilding impactful AI products for design and product leaders, Part 1: The new product journey
July 16, 2025
"Sustainability is not just about the environment, it’s about community."
Ali Jeffery Sheri ChudowHow DesignOps Helped Enable Wall Street to Work Remotely
October 22, 2020
"By embedding themselves in environments, the product team underwent a fundamental shift in perspective."
Deanna MitchellDesigning with culture: Unlocking impactful insights for Product and UX
March 12, 2025
"The hardest thing for any tech company to do is move from technology-out thinking to customer and business outcome thinking."
Mark TempletonCreating a Legacy: the ultimate experience
June 9, 2017
"Money is not an evil thing. Creative people should accept that money is okay."
John MaedaMaking Sense of Enterprise UX
June 9, 2016
"If you don’t have a state ID, many social services become inaccessible, showing how resource barriers matter."
Alba VillamilStereotyped by Design: Pitfalls in Cross-Cultural User Research
March 30, 2020
"We hadn’t really thought about governance up front at all, which is not the ideal way to do something like that."
Dave Malouf Amy ThibodeauPanel: Design Systems and Documentation
November 7, 2017