Rosenverse

Designing for Disability, Innovating for Everyone

Gold
Tuesday, March 11, 2025 • Advancing Research 2025
Share the love for this talk
Designing for Disability, Innovating for Everyone
Speakers: Samuel Proulx
Link:

Summary

As UX researchers, you already know that including people with disabilities in your research isn’t just about accessibility, it’s about unlocking innovation. But what does that look like in practice? And what happens when inclusive design is left out? In this session, Samuel Proulx, Accessibility Evangelist at Fable, will take you beyond theory and into the real-world impact of inclusive research. Through compelling examples, like how people with disabilities forever changed the way we read, or how a lack of inclusive input led to autocorrects embarrassing (and sometimes harmful) errors, you’ll see how accessibility-driven insights shape the products we use every day. Whether you’re refining your research methods or making the case for inclusive design in your organization, this session will equip you with actionable strategies to ensure your work leads to products that don’t just meet compliance, they change the game. Join us to learn how accessibility fuels innovation, and how you can be part of it.

Key Insights

  • People with disabilities represent a diverse and growing user base including physical, sensory, cognitive challenges, and aging populations.

  • Audiobooks originated from the blind community’s need and sparked complex questions about what constitutes 'reading' and who should narrate.

  • The early iteration of audiobooks emphasized straight, uninflected reading, whereas today’s versions employ expressive narration.

  • Autocorrect was originally invented at MIT to address cognitive challenges but had a major flaw due to focus on a single user’s patterns.

  • Despite decades of development, autocorrect frequently fails to accommodate non-Western names, further marginalizing diverse users.

  • The touchscreen’s modern multi-finger gestures were invented by researchers designing for people with disabilities, not the general market.

  • Finger Works’ innovations like pinch-to-zoom and multi-finger swipe directly influenced Apple’s iPhone UI.

  • Early touchscreen devices suffered from 'gorilla arm' fatigue, showing the need for ergonomic research rooted in real user needs.

  • Research should be conducted with people with disabilities to leverage their lived expertise and avoid misguided assumptions.

  • Accessibility is both an ethical mandate and a significant untapped market opportunity waiting to be unlocked.

Notable Quotes

"The mother of invention is necessity originally said by William Horman in 1519."

"If you think about the baby boomer generation, they are getting older, but their reliance on technology is not decreasing."

"May I ask you what you think of printing books for the blind on phonograph records?"

"For those of us who are blind, braille is very costly to make, bulky, and slow to read compared to audio."

"DWI should stand for damn Warren's infertile machine because it was designed on Warren’s typos to solve Warren’s problem."

"41 percent of non-Western names are autocorrected into something else."

"Early touchscreen technology was considered useless and suffered from gorilla arm fatigue."

"John Elias and Wayne Westerman founded Finger Works to create technology useful for people with repetitive strain injury."

"Research with people with disabilities is about finding solutions with us, not for us."

"When you tap into the expertise that people with disabilities have developed over lifetimes, you will find problems to solve and solutions to use."

Ask the Rosenbot
Jilanna Wilson
Distributed DesignOps Management
2019 • DesignOps Community
Claire Dhoosche
Coordinating chaos: Preventing workflow fragmentation when everyone accelerates with AI
2026 • Designing with AI 2026
Conference
Dave Gray
Connection, Community, and the Future of Work
2026 • Rosenfeld Community
Marc Rettig
The Urge to Migrate
2026 • Rosenfeld Community
Rachael Greene
Building a Design Ops Practice that Really Works (Most of the Time)
2025 • DesignOps Community
Sam Proulx
SUS: A System Unusable for Twenty Percent of the Population
2021 • Design at Scale 2021
Gold
Jorge Arango
The Best of Both Worlds: How to Integrate Paper and Digital Notes (1st of 3 seminars)
2024 • Rosenfeld Community
Jemma Ahmed
Theme 2 Intro
2024 • Enterprise Experience 2020
Gold
William Newton
How to Lead With Data, and Without Data
2023 • Enterprise UX 2023
Gold
Jon Temple
Panel: Stacks, Security, and Stakeholders: The Hidden Work of UXR Tool Procurement
2026 • Advancing Research 2026
Gold
Marjorie Stainback
What Research Ops Professionals Have Learned from COVID-19
2020 • Advancing Research Community
Lin Nie
When Thought-worlds Collide: Collaborating Between Research and Practice
2021 • Advancing Research 2021
Gold
John Calhoun
Bring your DesignOps Story to Life! The Definitive DesignOps Book Jam
2023 • DesignOps Summit 2023
Gold
Tristin Oldani
Turning awareness into action with Climate UX
2025 • Climate UX Interest Group
Dante Guintu
How to Crush the Talent Crunch
2022 • DesignOps Summit 2022
Gold
Dr. Karl Jeffries
The Science of Creativity for DesignOps
2024 • DesignOps Summit 2020
Gold

More Videos

Mitchell Bernstein

"Previously, IBM designers were inventing their own buttons for every product, which exasperated chaos and inconsistency."

Mitchell Bernstein

Organizing Chaos: How IBM is Defining Design Systems with Sketch for an Ever-Changing AI Landscape

September 29, 2021

Catt Small

"The difference between director and principal often lies in whether you’re inspired more by leading people or focused on outputs and craft."

Catt Small Micah Bennett Brian Carr Jessica Harllee

What's Next for ICs: Exploring Staff and Principal Designer Roles

February 22, 2024

Victor Udoewa

"When you do radical participatory research, the process becomes an educational one—for researchers and community members alike."

Victor Udoewa

Radical Participatory Research: Decolonizing Participatory Processes

March 9, 2022

Dane DeSutter

"We’re really leaving half of our data on the table by not attending to gesture when eliciting mental models."

Dane DeSutter Stephanie Scopelitis

What co-speech gestures reveal about users’ thinking during interviews

June 30, 2023

Jen Cardello

"If we think about accelerating learning velocity, it's about creating specific altitudes of research questions to answer for the organization."

Jen Cardello Dr. Shadi Janansefat Alex Wright

Curating insight: Strategies for integrating knowledge across research functions

March 11, 2025

Brennan Hartich

"Having DPMs report separately from design managers creates a therapist-like safe space for designers to share issues."

Brennan Hartich

Communicating and Establishing DesignOps as a New Function

November 7, 2018

Luke Wroblewski

"Showing citations in AI responses helps people develop trust and understand where answers come from."

Luke Wroblewski

Designing AI Applications

March 5, 2026

Taiye Akin-Akinyosoye

"Focus groups reveal subconscious behaviors and non-verbal cues that individual interviews might miss."

Taiye Akin-Akinyosoye

Amplifying voices and enhancing user research through group interviews

March 12, 2025

Ricardo Martins

"Regular surveys showed teaching quality mattered 11%, but logistic regression revealed it actually represents 77% of the decision."

Ricardo Martins

Unlocking the power of advanced quantitative methods

March 12, 2025