Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

What Is My Value? Two Takes and Some Mistakes
Gold
Monday, January 8, 2024 • Enterprise Experience 2020
Share the love for this talk
What Is My Value? Two Takes and Some Mistakes
Speakers: Shahrzad Samadzadeh
Link:

Summary

Have you ever wondered, “what is the value of design?” In this talk, Shahrzad will not answer that question. Instead, she’ll share the mistakes she made while chasing the question of value across both consulting and in-house design. Through these embarrassing stories, she’ll share lessons learned for how designers and design leaders can own and deliver on their value.

Key Insights

  • Designers often play a small, pawn-like role within larger business games, but this role can still decisively impact outcomes if embraced.

  • Clients sometimes hire design for investor optics rather than genuine strategic value, making the designer a pawn in a political game.

  • Lack of a clear champion, purpose, or alignment can render even expert design work ineffective and demoralizing.

  • Persistent contradictions in stakeholder requests signal a dysfunctional decision-making environment often impossible to rescue.

  • Designers uniquely can create value before fully understanding their business context by making ideas tangible early.

  • Spending excessive time in meetings without producing work diminishes design’s perceived value and morale.

  • Operational improvements, such as optimizing meeting cadence, can protect design teams from overload and unclear priorities.

  • Personal relationships with cross-functional peers are crucial to overcoming misunderstandings about design’s role and impact.

  • Trying to prove design’s value to skeptics can backfire, wasting energy and weakening a designer’s influence.

  • Knowing when to exit unproductive or unsupportive environments safeguards a designer’s personal value and growth.

Notable Quotes

"If the game is chess and you're playing darts, no one is going to think you have any value."

"We were a pawn. And a pawn can still win the game."

"Some situations are not worth saving. If you have no champion, no clarity, and no purpose, is it worth it to continue?"

"Designers create value by making artifacts and experiences before fully understanding the space."

"If we aren't making, we actually have no value at all."

"Proving the value of design is a fool's errand. What matters is your value."

"Don't fight invisible enemies. Find the people who support and appreciate you."

"Knowing your value as a person means not giving everything to situations that don't give back."

"The size of your role doesn't determine your impact; it's how your role fits into the bigger picture."

"Building relationships beyond roles, as people, makes everything else fall into place."

Ask the Rosenbot
William Newton
How to Lead With Data, and Without Data
2023 • Enterprise UX 2023
Gold
Dan Willis
Enterprise Storytelling Sessions
2019 • Enterprise Experience 2019
Gold
Jon Fukuda
The Big Question about Innovation: A Panel Discussion
2024 • DesignOps Summit 2024
Gold
Carla Casariego
DesignOps in Wonderland
2019 • DesignOps Summit 2019
Gold
Jen Crim
Culture, DIBS & Recruiting
2021 • Design at Scale 2021
Gold
Joanna Vodopivec
One Research Team for All - Influence Without Authority
2022 • Advancing Research 2022
Gold
Ashley Cortez
Shifting Toward Community-Led Innovation in Local Government
2021 • Civic Design 2021
Gold
Sam Proulx
To Boldly Go: The New Frontiers of Accessibility
2022 • Design at Scale 2022
Gold
Marjorie Stainback
What Research Ops Professionals Have Learned from COVID-19
2020 • Advancing Research Community
Chris Geison
Theme Two Intro
2023 • Advancing Research 2023
Gold
Bria Alexander
Opening Remarks Day 2
2024 • Advancing Research 2024
Gold
Chris Engledowl
A Mixed Method Approach to Validity to Help Build Trust
2023 • QuantQual Interest Group
Janaki Kumar
Innovate with Purpose
2018 • Enterprise Experience 2018
Gold
Uday Gajendar
Leading through the long tail of trauma
2022 • Advancing Research Community
Tricia Wang
From Users to Shapers of AI: The Future of Research
2024 • Advancing Research 2024
Gold
Louis Rosenfeld
Opening Remarks
2022 • Civic Design 2022
Gold

More Videos

Ana Ferreira

"Meetings don’t exist for decision making but for brainstorming, catching up, and one-on-ones."

Ana Ferreira

Designing Distributed: Leading Doist’s Fully Remote Design Team in Six Countries

January 8, 2024

Roy Opata Olende

"One of the best parts is seeing people from Ops, recruiting, marketing and product interacting together in Slack."

Roy Opata Olende

How Zapier Uses ‘All Hands Research’ to Increase Exposure to Users

August 6, 2020

Kit Unger

"Growth boards are a more advanced tool that require breaking down walls between disciplines and focusing on outcome-driven metrics."

Kit Unger Jackie Ho Veevi Rosenstein Vasileios Xanthopoulos

Theme 2: Discussion

January 8, 2024

Abbey Smalley

"Hands-on activities like practicing user interviews and design sprint sketches gave people courage to try UX tactics in the real world."

Abbey Smalley Sylas Souza

Scaling UX Past the Size of Your Team

January 8, 2024

Helen Armstrong

"Humans tend to give too much authority to autonomous systems, which can lead to overtrust."

Helen Armstrong

Augment the Human. Interrogate the System.

June 7, 2023

Bas Raijmakers, PhD (RCA)

"Different stakeholders interpret stories differently, and those conversations are valuable for deeper understanding."

Bas Raijmakers, PhD (RCA) Charley Scull Prabhas Pokharel

What Design Research can Learn from Documentary Filmmaking

March 11, 2022

Mila Kuznetsova

"Recruiting kids really means recruiting adults as their proxies and gatekeepers."

Mila Kuznetsova Lucy Denton

How Lessons Learned from Our Youngest Users Can Help Us Evolve our Practices

March 9, 2022

Weidan Li

"ChatGPT’s approach in analogy generation segmented the narrative into unrelated metaphors, which confused the overall story."

Weidan Li

Qualitative synthesis with ChatGPT: Better or worse than human intelligence?

June 4, 2024

Christian Crumlish

"It’s best thought of as a service and enabling role where you orchestrate people and bring out their best collectively."

Christian Crumlish

AMA with Christian Crumlish, author of Product Management for UX People

March 24, 2022