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Look, Up in the Sky! UX/UI for Aerospace (Videoconference)
Thursday, October 27, 2022 • Enterprise Community
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Look, Up in the Sky! UX/UI for Aerospace (Videoconference)
Speakers: Teresa Swingler
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Summary

Watch to learn about how Honeywell Aerospace’s design team helps customers create aircraft that are a pleasure to fly, affordable to maintain, and good for the planet. In this interactive session with Teresa Swingler, our community members learned how we use both traditional and modern UX/UI techniques to understand customers’ needs and translate them into experiences that are intuitive, safe, and sustainable.

Key Insights

  • User experience design is critical in aviation to enhance safety and comfort.

  • The urban air mobility industry is projected to grow rapidly by 2030 with significant implications for pilot training and user interfaces.

  • Innovative ideas often stem from user feedback and understanding real-world challenges, such as pet travel issues during COVID-19.

  • Designs must cater to a new generation of pilots who may not have traditional flight training and may come from gaming backgrounds.

  • Companies should prioritize rapid ideation and concept testing to avoid lengthy development cycles on unfeasible products.

  • User interface design in aviation is shifting towards simplicity, borrowing from gaming to improve user interactions.

  • Emotional responses to design are difficult to quantify but are essential for creating a successful user experience.

  • Research indicates that the pilot demographic is changing and requires different design considerations.

  • Aviation design must navigate complex regulatory environments while pushing innovation.

  • Collaborative efforts are crucial for integrating new designs with existing aviation systems.

Notable Quotes

"Design is at the heart of everything we do at Honeywell."

"Safety first has to be a must, has to be clean, effective, and reliable."

"We had to innovate during the pandemic and came up with a UV cart that can sanitize an aircraft in 10 minutes or less."

"Any of these future air travel innovations could become reality, and we're working on all of them."

"Air travel's user experience has not improved to the same extent as other industries."

"We want flying to be as easy as driving a car."

"We encourage fast cancellation of programs to avoid wasting time on unviable concepts."

"It's important to get feedback when designs are still being formed, not at high fidelity."

"If I can fly it, it's probably good for anyone."

"User feedback is essential in aviation design, especially for future technologies."

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