Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
Watch to learn about how Honeywell Aerospace’s design team helps customers create aircraft that are a pleasure to fly, affordable to maintain, and good for the planet. In this interactive session with Teresa Swingler, our community members learned how we use both traditional and modern UX/UI techniques to understand customers’ needs and translate them into experiences that are intuitive, safe, and sustainable.
Key Insights
-
•
Honeywell Aerospace designs avionics and flight systems, not entire aircraft like Boeing or Airbus.
-
•
Safety is non-negotiable in aerospace design, with many products needing certification before use.
-
•
Urban air mobility aims to reduce road congestion by providing electric air taxi services profitable by 2028.
-
•
Flight control design is inspired by video game interfaces to simplify operation for pilots without traditional aviation backgrounds.
-
•
Pilot training for UAM aims to reduce qualification time from 1500 hours to two weeks by simplifying controls.
-
•
Honeywell uses rapid, low-fidelity prototyping to test ideas quickly and cancel unviable products early.
-
•
The pet travel smart kennel concept failed because of COVID-era travel restrictions and negative media.
-
•
Future air traffic infrastructure will require new airways and waypoints akin to roads to manage UAM vehicle flow.
-
•
Pilot feedback on gaming-style controls varies with experience; newer pilots have less bias and are more open.
-
•
Balancing emotional design quality and concrete safety metrics presents unique challenges in aerospace UX.
Notable Quotes
"Design is at the heart of everything we do at Honeywell Aerospace."
"Safety first is a must; flying has to be clean, effective, and safe — not easy from conventional helicopters."
"Urban air mobility business is expected to be profitable by 2028, helping solve dense city congestion."
"We want it to take two weeks instead of two years for a skilled operator to pilot these new vehicles."
"We're borrowing from video game design: simplified layouts, spatial sound, and haptics to enhance user experience."
"We make life or death decisions with design much more often than typical software design."
"We encourage canceling programs very fast if research shows lack of need to avoid wasted effort."
"What if flying was as easy as driving a car? That was our main question designing user interfaces."
"Pilot onboarding includes extensive checklists that are only now being digitized from paper."
"There isn’t yet a good way to measure emotional quality of design, only accuracy, safety, and cost."
Or choose a question:
More Videos
"Avoid walls of text and create visual hierarchy to ensure scanability by using headers, sections, lists, and images."
Gabrielle VerderberDocumentation Your Team Will Actually Use
October 3, 2023
"Sometimes you're the leader, sometimes you're at the end, sometimes you're trying to get other folks to come in — and that's okay."
Jennifer KanyamibwaCreating the Blueprint: Growing and Building Design Teams
November 8, 2018
"Innovation is invention multiplied by adoption multiplied by inclusion."
Saara Kamppari-Miller Nicole Bergstrom Shashi JainKey Metrics: Comparing Three Letter Acronym Metrics That Include the Word “Key”
November 13, 2024
"Failing to design for disabilities means failing to design for our future selves."
Samuel ProulxDesigning beyond caricatures: Embracing real, diverse user needs
December 4, 2024
"Being able to see faces and first names of people we're learning from makes those users tangible to the team."
Catherine DubutBridging Physical and Digital Spaces: Approaches to Retail Service Design
March 18, 2021
"The insurance clerks were chained to their desks, no longer making quick social pop-overs to colleagues."
Sam LadnerData Exhaust and Personal Data: Learning from Consumer Products to Enhance Enterprise UX
June 8, 2016
"Screen magnification users are low vision and interact visually with prototypes, so little adaptation is needed."
Sam ProulxPrototype Reviews, People With Disabilities, and You
December 8, 2021
"This transformation is a win-win: we demonstrate solid business value and serve people and stories in more ethical and impactful ways."
Jemma Ahmed Megan Blocker Eduardo OrtizRedefining the research toolkit: Expanding methodologies for a changing world
March 12, 2025
"The four superpowers of design include giving experts breathing room to do the deep work necessary to bring substance."
Kevin BethuneReimagining Design: Unlocking Strategic Innovation
June 8, 2022