Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

A Shared Language for Co-Creating Ambitious Endeavours
Gold
Tuesday, June 6, 2023 • Enterprise UX 2023
Share the love for this talk
A Shared Language for Co-Creating Ambitious Endeavours
Speakers: Milan Guenther
Link:

Summary

As designers we want to reach people’s experiences, make their lives better, and ultimately contribute to a better condition of humanity and our planet. But something is getting in our way. Instead of delivering breakthrough experiences we are relegated to feeding bits into downstream implementation and operations. The enterprises we work for make us chase arbitrary, short sighted goals, and chase after the next release. Meanwhile, the key business decisions that determine the outcomes of our efforts have already been made. Enterprises are made of individuals forming great teams, applying a diverse set of skills, knowledge and experiences to ambitious projects. In order to bring this enormous potential to fruition, we need one thing: a shared understanding, appreciating each other’s viewpoints and backgrounds, tracing and translating decisions for greater impact on the whole. Milan will introduce you to EDGY – a language designed to achieve just that, relying on your core skills as experience designers and information architects: understanding enterprises as systems embedded in a wider ecosystem and navigating their multifaceted nature. You’ll take away an approach for co-creating their future working with elements, dynamics and dependencies, and radically increase your impact on the outcomes they produce for people.

Key Insights

  • Poor enterprise design often causes frustrating user experiences that UX design alone cannot fix, as operational and systemic issues lie outside the UX scope.

  • Stafford Beer's principle that the purpose of a system is what it actually does helps measure enterprises by their real outcomes, not just stated intentions.

  • Edgy provides a shared language across disciplines to align enterprise purpose (identity), operational architecture, and user experience as inseparable views.

  • Tasks reflect what users want accomplished and are central to connecting experience design with enterprise capabilities and products.

  • Enterprise awkwardness manifests in disengaged employees, operational failures, and negative customer experiences, largely due to poor systemic design.

  • Designing better enterprises requires creating conditions for collaboration and coherence across organizational silos rather than blaming individual roles or departments.

  • Using a Rosetta Stone approach, Edgy translates the same enterprise concept into languages used by designers, strategists, and architects to foster shared understanding.

  • The framework anchors complex enterprise elements into simple base types—people, outcomes, activities, and objects—to make modeling accessible.

  • Early adopters have adapted Edgy into innovative mixed models combining journeys, maps, and system views, confirming the power of a shared language for enterprise design.

  • UX designers can begin applying Edgy with familiar tools like journey mapping and service blueprints, then iteratively seek expert feedback to refine enterprise-wide models.

Notable Quotes

"The purpose of a system is what it does—so you can measure an enterprise by its outcomes, not just by its slogans or strategy documents."

"Blaming the system for failures is like blaming the garden for not growing—the system is made by the people within it."

"Whenever you make a process model or service blueprint, make a wrong model first, then let the experts correct it to build shared understanding."

"Edgy is like a Rosetta Stone for enterprises, expressing the same thing in languages designers, strategists, and architects use."

"Experience is one of three inseparable facets of an enterprise: identity (purpose), architecture (operations), and experience (value to people)."

"Enterprises are basically people pursuing outcomes, doing activities, and using objects—this simple theory underpins the language of Edgy."

"The problem with the bike rental app wasn’t UX design; it was the enterprise’s inability to distribute bikes to meet user demand."

"When enterprises are awkward, employees disengage, operations break down, and the customer experience suffers."

"Shared language lets different roles venture out of their comfort zones and collaborate on changing the enterprise system."

"Designing better enterprises means creating conditions for all parts to work together coherently, like gardening rather than blaming individual plants."

Ask the Rosenbot
Sarah Williams
A Framework for CX Transformation
2021 • Design at Scale 2021
Gold
Jaskiran Kang
Why Community is Key to Professionalizing Design
2022 • Civic Design Community
Mary-Lynne Williams
Exit Interview #4: From Product Design Leadership to Sound Healing
2026 • Rosenfeld Community
Ariel Kennan
Theme 2 Intro
2021 • Civic Design 2021
Gold
Sam Proulx
To Boldly Go: The New Frontiers of Accessibility
2022 • Civic Design 2022
Gold
Marisa Bernstein
It Takes GRIT: Lessons from the Small, but Mighty World of Civic Usability Testing
2021 • Civic Design 2021
Gold
Nancy Douyon
We'll Figure That Out in the Next Launch: Enterprise Tech's Nobility Complex
2018 • Enterprise Experience 2018
Gold
Nathan Reiff
Research, from Unimaginable to Presently Possible: A Future-Casting Sticky-Note Sprint
2026 • Advancing Research 2026
Conference
Xenia Adjoubei
Empowering Communities Through the Researcher in Residence Program
2023 • Advancing Research 2023
Gold
Brendan Jarvis
Framing Tomorrow by Questioning Today
2022 • Design at Scale 2022
Gold
Jake Burghardt
Stop wasting research: Create new value with insight summaries
2025 • Rosenfeld Community
Megan Campos
What Did I Miss? The Hidden Costs of Deprioritizing Diversity in User Research
2021 • Advancing Research 2021
Gold
Sarah Kinkade
Design Management Models in the Face of Transformation
2022 • Design at Scale 2022
Gold
Bud Caddell
Theme 2 Intro
2021 • DesignOps Summit 2021
Gold
Jacqui Frey
Scale is Social Work
2020 • DesignOps Community
Peter Levin
Solve a Problem Here, Transform a Strategy There: Research as an Occasion for Expanding Organizational Possibility
2024 • Advancing Research 2024
Gold

More Videos

George Aye

"Not every project needs to be responded to; not every RFP needs a proposal."

George Aye

That Quiet Little Voice: When Design and Ethics Collide

November 16, 2022

Xenia Adjoubei

"The Researcher in Residence program invites members of affected communities to use our tools over a funded three-month period pro bono."

Xenia Adjoubei Sean Bruce

Empowering Communities Through the Researcher in Residence Program

March 29, 2023

Benjamin Wiedmaier

"BYO gives researchers more control over who gets access to the panel and where you want guardrails versus freedom."

Benjamin Wiedmaier Annie Mayfield

Redefining Toolkits: Unbundling to Create a Perfect Match

March 11, 2025

John Devanney

"Design systems help address integration challenges and differing cadences between design and development."

John Devanney

The Design Management Office

November 6, 2017

Steve Sanderson

"You have to ask yourself, what's the least amount of work you need to do to get the learning you want from a prototype."

Steve Sanderson Alissa Briggs Jeff Gothelf Bill Scott

Discussion

May 14, 2015

Jemma Ahmed

"Imagine if everyone you worked with, regardless of the role, had deep empathy for your customers and made decisions based on those customer needs."

Jemma Ahmed

Theme 2 Intro

January 8, 2024

Megan Kierstead

"You aren’t going to turn into an arrogant jerk by believing in yourself more."

Megan Kierstead

You Are a Badass at UX: Overcoming Imposter Syndrome

March 10, 2021

PJ Buddhari

"We capture component design decisions and health transparently with checklists; unchecked items correspond to open tickets for prioritization."

PJ Buddhari Nate Baldwin

Meet Spectrum, Adobe’s Design System

June 9, 2021

James Lang

"Dunbar's number explains why groups around 150 people work best as communities."

James Lang

If you can design an app, you can design a community

May 22, 2025