Summary
Many organizations struggle with justifying and prioritizing accessibility. One of the primary reasons is because they’re thinking about accessibility all wrong. Instead of a checklist, a list of legal requirements, or a set of shackles holding designers and developers back, it’s time to start thinking of accessibility as what it is: an opportunity to innovate! In this presentation, Fable will draw from our expertise helping organizations like yours start the accessibility journey, to change the way you think about disability, assistive technology, and accessibility. We will demonstrate that accessible products are more flexible, customizable, and useful for all users. We’ll also show you how accessibility is directly tied to the creation of many of the most exciting and innovative technologies of the last 50 years, and how it’s changed the entire world for everyone. This presentation will inspire you with the information and ideas you need to accelerate your accessibility journey.
Key Insights
-
•
Accessibility features like dark mode, captions, and voice control began as tools for specific disabilities but now benefit nearly everyone.
-
•
Disability is a fluid experience that includes permanent, situational, temporary, and age-related changes impacting usability.
-
•
Accessibility does not mean simplifying or limiting features but providing flexible designs with customizable options.
-
•
Complex designs can be made accessible with thoughtful collaboration and inclusion of people with disabilities.
-
•
Involving users with disabilities early across research, ideation, prototyping, and development produces better products.
-
•
Distributed accessibility responsibilities among all teams prevent bottlenecks and embed accessibility culture across organizations.
-
•
Cognitive disabilities pose unique research challenges due to variability and privacy concerns but are critical to include.
-
•
Inclusive design anticipates future needs by considering age-related or temporary impairments users will acquire over time.
-
•
Accessibility checklists should guide innovation and problem-solving, not restrict design creativity or act as legal shackles.
-
•
Diverse teams that include people with disabilities naturally produce more inclusive and customizable products.
Notable Quotes
"Everyone already uses accessibility features."
"Disability isn’t just a small percentage; one in five people live with a disability, and it’s an identity we all take on at some point."
"Accessibility requires flexible designs, not limited designs."
"Accessibility is not a shackle; it’s a way to expand our minds and innovate."
"I have never found a product that can’t be made accessible."
"Diverse teams build diverse products."
"If you centralize accessibility knowledge in your organization, it can become a blocker."
"The best way is to distribute the accessibility work so it becomes light work for everyone."
"We move beyond checklist thinking to focus on real needs of real people."
"Thinking about accessibility is really thinking about creating technology that works for all people all the time."
Or choose a question:
More Videos
"We can damage relationships or apply tactics appropriate for protest environments when co-creation was necessary."
Sha HwangThe First Fifty Years of Civic Design
November 16, 2022
"Thoughts cause feelings, and feelings motivate actions. Changing thoughts changes everything."
Megan KiersteadYou Are a Badass at UX: Overcoming Imposter Syndrome
March 10, 2021
"WCAG does not apply to native mobile apps, which is how slow progress can be on this topic."
Megan Clegg Michael Haggerty-Villa Alexis MorinSpace for Everyone: Reframing Accessibility Through a Wider Lens
June 10, 2021
"We encourage canceling programs very fast if research shows lack of need to avoid wasted effort."
Teresa SwinglerLook, Up in the Sky! UX/UI for Aerospace
October 27, 2022
"If we strive for nobility and sacredness in our given vocations the world will rise to meet us."
Jon FukudaTheme One Intro
September 8, 2022
"The design is how you show up in response to probing the system day in, day out."
John Mortimer Milan Guenther Lucy Ellis Patrick QuattlebaumPanel Discussion
December 3, 2024
"Without a human in the loop, AI can go off and do crazy disastrous things."
Jon Fukuda Amy Evans Ignacio Martinez Joe MeersmanThe Big Question about Innovation: A Panel Discussion
September 25, 2024
"Designers want a sense of connection with their coworkers."
Kit UngerTheme 1 Intro
June 8, 2022
"I was able to connect the dots a lot for the UX team because I had those relationships from customer success."
Renee ReidBecoming a ResearchH.E.R (Highly Enterprise Ready)
June 3, 2019