Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Black Feminist Epistemology as a Critical Framework for Equitable Design
Gold
Thursday, March 11, 2021 • Advancing Research 2021
Share the love for this talk
Black Feminist Epistemology as a Critical Framework for Equitable Design
Speakers: Yolanda Rankin
Link:

Summary

Dr. Yalanda Rankin discusses leveraging Black feminist epistemology as a critical framework to address wicked problems through equitable design, specifically targeting the oppression of historically excluded groups such as Black women, LGBTQ+ individuals, and others. She outlines three key takeaways: recognizing how technology can perpetuate oppression, understanding researchers' power and privilege to create inclusive experiences, and committing to ongoing work that prevents harm to marginalized communities. Rankin illustrates these ideas via her research on Black women's gameplay experiences at a historically Black female college, where findings reveal the prevalence of casual, mobile game play as a form of episodic and social engagement free from overt discrimination. She emphasizes the importance of Black women not only as consumers but as producers of games, demonstrated by an eight-week co-design process creating a mobile Spanish vocabulary game featuring intersectional characters like Afro-Latina and African Spanish speakers. The project foregrounds self-definition through customizable avatars to combat stereotypical representations, fueled by principles from Patricia Hill Collins' Black feminist thought. Rankin also tackles challenges in qualitative data analysis and conversations about oppression's validity, making a case for Black feminist frameworks as tools of resilience and action rather than victimhood. Her closing remarks advocate centering Black women in design and research to foster technologies that genuinely serve diverse communities.

Key Insights

  • Technology, including AI like facial recognition, can unintentionally perpetuate racial profiling and oppression of historically excluded groups.

  • Researchers hold significant power to frame questions, select participants, and design studies that can either exclude or empower marginalized communities.

  • Providing multiple communication modes in presentations benefits everyone, exemplified by including visuals and oral information for visually or hearing-impaired audiences.

  • Black feminist epistemology centers Black women's lived experiences as valid knowledge and frames them as agents of change rather than victims.

  • Intersectionality reveals how overlapping identities like race, gender, class, nationality, and ability shape complex, unique experiences of oppression.

  • Black women are active but underrepresented members in gaming culture and game production, often invisible in research and industry leadership roles.

  • Black women’s gameplay habits tend to be casual and episodic, favoring mobile and puzzle games accessed during brief periods of downtime.

  • Empowering Black women as game producers rather than mere consumers disrupts existing industry power structures and fosters authentic representation.

  • Customizable avatars with diverse skin tones and features enable self-definition, combating harmful stereotypes and supporting varied identities within Black communities.

  • Black feminist epistemology guides qualitative data analysis by providing principles to interpret interactions, such as identifying 'other mothering' in AI usage.

Notable Quotes

"Technology can be used for harm, like facial recognition systems misidentifying people of color as criminals."

"Designing technology from the perspective of what matters to Black women is just as important as for any other social group."

"Games may seem like recreation, but they also serve as alternative pedagogical tools and cultural spaces."

"Black women playing mobile games use them as a welcome distraction during moments of boredom or physical immobility."

"Black women should not just consume games; they need to produce and greenlight games to control their narratives."

"Black feminist thought is not about victimization; it is a call to action and resistance against oppression."

"Self-definition in virtual representation is crucial so players can control how they are portrayed, avoiding stereotypes."

"Black women are diverse; no two Black women are alike, which presents opportunities to innovate inclusive technology."

"You have to give oppressed groups tools to fight discrimination, or you leave them in a place of victimization."

"Feeding the power of self-definition to other groups replicates existing power hierarchies and must be avoided."

Ask the Rosenbot
Veevi Rosenstein
Building for Scale: Creating the Zendesk UX Research Practice
2024 • Enterprise Experience 2020
Gold
Jason Mesut
Unmasking Design Leadership: Navigating leadership without neglecting ourselves
2025 • Rosenfeld Community
Gillian Salerno-Rebic
Redefining Speed and Scale: How Accenture’s GrowthOS Uses AI-Simulated Insights to Reduce Risk and Accelerate Innovation
2025 • Designing with AI 2025
Gold
John Calhoun
Have we Reached Our Peak? Spotting the Next Mountain For DesignOps to Climb
2021 • DesignOps Summit 2021
Gold
Steve Portigal
Discussion
2015 • Enterprise UX 2015
Gold
Rachael Dietkus, LCSW
The power to heal and harm
2025 • Advancing Research 2025
Gold
Wendy Johansson
Design at Scale: Behind the Scenes
2021 • Enterprise Community
Sam Proulx
To Boldly Go: The New Frontiers of Accessibility
2022 • Civic Design 2022
Gold
Barb Spanton
Doing Work That Matters: A Look Beyond The Idealistic Notion of 'Doing Meaningful Work'
2022 • Design at Scale 2022
Gold
Toby Haug
Discussion
2017 • Enterprise Experience 2017
Gold
Benjamin Real
Maturity Models: A Core Tool for Creating a DesignOps Strategy
2021 • DesignOps Summit 2021
Gold
Satyam Kantamneni
Do You Have an Experience Vision?
2023 • Enterprise Community
Nick Lewis
Designing and building low-carbon websites independently
2025 • Climate UX Interest Group
Wendy Johansson
An Education on Design Education for Orgs
2021 • Design at Scale 2021
Gold
Ryan Matthew
DesignOps without Boundaries: Building More with What You Have
2025 • DesignOps Summit 2025
Gold
Uday Gajendar
From AI to Zeitgeist: Theory as the design antidote to AI hype
2025 • Rosenfeld Community

More Videos

Doug Powell

"We have over 140,000 IBMers who’ve completed design thinking online training."

Doug Powell

Closing Keynote: Design at Scale

November 8, 2018

Mila Kuznetsova

"Kids are not little adults. You can’t just simplify the text and call it for kids."

Mila Kuznetsova Lucy Denton

How Lessons Learned from Our Youngest Users Can Help Us Evolve our Practices

March 9, 2022

Sarah Gallimore

"The mayor wanted to shrink the neighborly bonds that the city was known for by investing in a 2030 living Monument of collaboration and community."

Sarah Gallimore

Inspire Progress with Artifacts from the Future

November 18, 2022

Lada Gorlenko

"You can’t really advocate for UX or move an organization forward without interacting with your team and business colleagues."

Lada Gorlenko Sharbani Dhar Sébastien Malo Rob Mitzel Ivana Ng Michal Anne Rogondino

Theme 1: Discussion

January 8, 2024

Alnie Figueroa

"Our goal is to be AI fluent, not necessarily AI experts."

Alnie Figueroa

The Future of Design Operations: Transforming Our Craft

September 10, 2025

Landon Barnes

"Research is not as easy as putting on a shoe and just doing it; it requires careful consideration and alignment with imperatives."

Landon Barnes

Are My Research Findings Actually Meaningful?

March 10, 2022

Emily Eagle

"Every workaround is a mini story of somebody overcoming an obstacle."

Emily Eagle

Can't Rewind: Radio and Retail

June 3, 2019

Malini Rao

"Managing resistance is mental; customers might resist because they've learned workarounds with legacy systems."

Malini Rao

Lessons Learned from a 4-year Product Re-platforming Journey

June 9, 2021

Asia Hoe

"Design is not just aesthetics; it’s about what the product feels like, sounds like, and how it differentiates in the market."

Asia Hoe

Partnering with Product: A Journey from Junior to Senior Design

November 29, 2023