Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The Wicked Craft of Enterprise UX
Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
Link:

Summary

In this talk, Uday addresses the challenge of integrating craft into enterprise UX, a field often riddled with ambiguity, complexity, and competing perspectives. He contrasts traditional craftsmanship—focused on creating beautiful, final products—with a new concept called the 'facilitative anchor,' which uses craft as a collaborative tool to enable dialogue across departments such as sales, engineering, and marketing. Through three personal stories—from a reactive UI cleanup at Citrix, to interpretive work with CEO Mark Templeton, and a collaborative startup environment—Uday illustrates how crafted artifacts like diagrams, prototypes, and storyboards help clarify complex problems, surface hidden assumptions, and drive decision-making. He emphasizes that these artifacts are often temporary and designed to provoke conversation and alignment rather than serve as polished final products. Uday also highlights the importance of empowering a maker culture that fosters teamwork and shared ownership in enterprise projects, ultimately bringing craft’s dignity, care, and utility into challenging enterprise contexts.

Key Insights

  • Craft in enterprise UX must evolve from making beautiful final objects to serving as a facilitative anchor for teamwork and dialogue.

  • Enterprise UX is inherently wicked—full of ambiguity, legacy constraints, and competing stakeholder needs.

  • Temporary, quick, and rough crafted artifacts like diagrams and prototypes are powerful for sparking debate and clarifying assumptions.

  • Traditional craftsmanship and aesthetic refinement still matter in enterprise to instill trust, reliability, and perceived value.

  • Collaborative participation of diverse stakeholders transforms adversaries into allies aligned on shared goals.

  • Craft helps navigate political complexities and conflicting opinions by making implicit ideas tangible and discussable.

  • Designers can role model effective collaboration and drive decision-making by using crafted artifacts to unpack complexity.

  • Working closely with executives and founders through interpretive craft enables translating abstract visions into tangible concepts.

  • Enterprise UX success depends on cultivating a maker culture where everyone feels empowered to contribute and shape the product.

  • Achieving high-quality enterprise products requires balancing the messy process of exploration with the discipline of refinement.

Notable Quotes

"Craft is not just about a beautiful final object, but a facilitative anchor that enables productive teamwork across departments."

"Nobody wants to buy or use a sloppy product, especially when enterprise users rely on the apps for 8 to 10 hours a day."

"That seven-foot-wide diagram was our product, not just the cleaned-up UI screens—this artifact triggered a whole new conversation."

"Working with Mark Templeton was like Dancing with the CEO to translate fuzzy executive ideas into tangible designs."

"These crafted artifacts are quick, dirty, and temporary—they last just long enough to fuel the conversation and decisions."

"The facilitator’s role is to surface implicit assumptions and dependencies hidden in people’s minds or buried in lengthy specs."

"Enterprise UX is fraught with ambiguity, complexity, and a lot of people who may be skeptical, cynical, or apathetic."

"In the wickedness of enterprise UX, craft keeps you grounded amidst competing perspectives and political eddies."

"We need everyone to roll up their sleeves and be a part of the creative process to spark innovation and even delight."

"It’s about empowering a maker culture where the collective ‘we’ accomplishes something far beyond what any individual imagined."

Ask the Rosenbot
Kayla Farrell
What It's Like To Be a User Researcher at Compass
2021 • Advancing Research 2021
Gold
Sharon Banh
Reimagining research: What does the field need to grow? [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Nick Cochran
Growing in Enterprise Design through Making Connections
2019 • Enterprise Community
Gabrielle Verderber
Documentation Your Team Will Actually Use
2023 • DesignOps Summit 2023
Gold
Bria Alexander
Opening Remarks Day 1
2024 • Advancing Research 2024
Gold
Edgar Anzaldua Moreno
Using Research to Determine Unique Value Proposition
2021 • Advancing Research 2021
Gold
Sarah Auslander
Insights Panel
2022 • Civic Design 2022
Gold
Stephen Pollard
Closing Keynote: Getting giants to dance - what can we learn from designing large and complex public infrastructure?
2017 • DesignOps Summit 2017
Gold
Justin Entzminger
Risk and Reward: How to Diversify the Field of Civic Innovators and Designers
2022 • Civic Design 2022
Gold
Fatimah Richmond
The Future of ReOps as a Strategic Function: A Roadmap for Getting There
2024 • Advancing Research 2024
Gold
Dr. Jamika D. Burge
How UX researchers can partner with (and not be replaced by) AI [Advancing Research Community Workshop Series]
2023 • Advancing Research Community
Victor Lombardi
Bridging Design and Climate Science
2024 • Climate UX Interest Group
Louis Rosenfeld
GenAI for UXers: A Rosenbot Demo and Discussion
2025 • DesignOps Summit 2025
Gold
Ovetta Sampson
Research in the Automated Future
2022 • Advancing Research 2022
Gold
B. Pagels-Minor
Breaking the Tension: The Power of Enabling Your Employees to Show Up Authentically
2022 • Design at Scale 2022
Gold
Kristin Wisnewski
Measuring What Matters
2019 • DesignOps Summit 2019
Gold

More Videos

Sam Proulx

"Timely interactions that log users out without saving progress cause abandonment, especially for people with disabilities."

Sam Proulx

Online Shopping: Designing an Accessible Experience

June 7, 2023

Ignacio Martinez

"We’ve had to retire the studio development category because it wasn’t prioritized due to project work demands."

Ignacio Martinez

Fair and Effective Designer Evaluation

September 25, 2024

Sarah Kinkade

"Transformation is metamorphosis; it's often messy and aims to create systems out of chaos."

Sarah Kinkade Mariana Ortiz-Reyes

Design Management Models in the Face of Transformation

June 8, 2022

Daniel Gloyd

"Companies today are embracing these principles, seeing the value of user connection and self-actualization for business success."

Daniel Gloyd

Warming the User Experience: Lessons from America's first and most radical human-centered designers

May 9, 2024

Patrick Boehler

"Traditional metrics create a dangerous illusion where we optimize for what we can measure, not what people actually need."

Patrick Boehler

Fishing for Real Needs: Reimagining Journalism Needs with AI

June 10, 2025

Andy Barraclough

"Our AI tools help with speed and efficiency, and also help save money by reducing redundant research."

Andy Barraclough Betsy Nelson

From Costly Complexity to Efficient Insights: Why UX Teams Are Switching To Voxpopme

September 23, 2024

Alexandra Schmidt

"User-centered design methods can be used at every stage of policy making, from intention setting to evaluation."

Alexandra Schmidt

Why Ethics Can't Save Tech

November 18, 2022

Louis Rosenfeld

"Please don’t implement the Spotify model. It works for them, it won’t work for you."

Louis Rosenfeld

Discussion: What Operations can teach DesignOps

November 6, 2017

Mitchell Bernstein

"Discomfort and growth cannot coexist. You have to embrace discomfort to push innovation forward."

Mitchell Bernstein

Organizing Chaos: How IBM is Defining Design Systems with Sketch for an Ever-Changing AI Landscape

September 29, 2021