Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The Wicked Craft of Enterprise UX
Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
Link:

Summary

In his talk, Uday emphasizes the significance of craft in the realm of enterprise user experience (UX). He begins by questioning the notion of craft in digital mediums and suggests that it embodies dignity, purpose, utility, and beauty. Uday highlights the challenges associated with enterprise UX, such as complexity, competing perspectives, and political dynamics within organizations. He proposes the concept of a 'facilitative anchor,' a shift from traditional craftsmanship, allowing teams to collaboratively dissect problems and find solutions through the lens of craft. By sharing three stories from his experience, Uday illustrates how using crafted artifacts can lead to improved communication, clarification of goals, and rallying of teams around shared visions, ultimately driving decision-making and fostering a sense of teamwork and empowerment across departments. He concludes that embracing craft can transform how enterprises approach UX challenges and work together effectively.

Key Insights

  • Craft in enterprise UX combines beauty, utility, and purpose

  • A facilitative anchor helps navigate complexity in enterprise environments

  • Craft fosters team dialogue across differing perspectives

  • Temporary crafted artifacts can drive decision-making and collaborative problem-solving

  • Empowering all teams through maker culture can enhance innovation and engagement

  • Traditional notions of craft still have value in creating high-quality products

  • Effective UX design requires clarity around user needs and goals

  • Visual storytelling aids in translating abstract ideas into tangible designs

  • Leveraging craft can catalyze discussions that bring out implicit assumptions

  • Collaboration with various departments leads to a comprehensive understanding of user experience

Notable Quotes

"What is craft in the digital medium when it comes to designing apps, services, or products?"

"There's a sense of dignity, of purpose, of utility, and, of course, of beauty."

"How do we reconcile craft with enterprise UX? These are seemingly opposing concepts."

"To enable craft within the enterprise, we need to shift our thinking from a beautiful final object to a facilitative anchor."

"The buyer wants to ensure that he or she is purchasing a product that conveys trust and reliability."

"Nobody wants to buy a sloppy product. Nobody wants to use a sloppy product."

"Craft as a design principle cultivates customer satisfaction and loyalty."

"We’re dealing with uncertainty, ambiguity, and competing perspectives in enterprise UX."

"Craft helps tease out implicit assumptions that may hinder progress."

More Videos

Kristin Skinner

"Every organization has unique constraints that shape how we define success."

Kristin Skinner Kamdyn Moore

Group Activity: A Deep Dive Into Value and Outcomes

October 23, 2019

Jorge Arango

"The ideal is to combine the best of both handwritten and digital notes."

Jorge Arango

The Best of Both Worlds: How to Integrate Paper and Digital Notes (1st of 3 seminars) (Videoconference)

April 5, 2024

Prabhas Pokharel

"The video board is a digital canvas where your research comes to life."

Prabhas Pokharel Mayo Nissen

Order and Chaos: New Ways of Collaborating on Synthesis and Storytelling

March 10, 2022

Sam Proulx

"For many users, mobile can be their first choice simply because interactions are simplified."

Sam Proulx

Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World

March 10, 2022

Roberta Dombrowski

"Every research project should start with the concrete decisions it hopes to enable."

Roberta Dombrowski Sam Duong Woloszynski

Making Research a Team Sport

March 11, 2022

Josina Vink

"Our projects are often boxed in, linear models that hinder deeper systemic exploration."

Josina Vink

Navigating the pitfalls of systems thinking in service design

December 4, 2024

Angelos Arnis

"Our profession is undergoing shifts that go beyond our control, but we can identify leverage points to create change."

Angelos Arnis

Navigating the Rapid Shifts in Tech's Turbulent Terrain

October 2, 2023

Ted Neward

"There's a lot of validation from current customers willing to buy pet food in bulk."

Ted Neward

Theme 4: Enterprise Organizational Journey

June 4, 2019

Maria Skaaden

"We don’t have anyone whose job it is to tell us when to be scrappy again, but I think it's everyone's job to challenge norms."

Maria Skaaden

Panel Discussion: Methodologies and Work Environments

November 8, 2018