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The Wicked Craft of Enterprise UX
Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
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The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
Link:

Summary

In his talk, Uday emphasizes the significance of craft in the realm of enterprise user experience (UX). He begins by questioning the notion of craft in digital mediums and suggests that it embodies dignity, purpose, utility, and beauty. Uday highlights the challenges associated with enterprise UX, such as complexity, competing perspectives, and political dynamics within organizations. He proposes the concept of a 'facilitative anchor,' a shift from traditional craftsmanship, allowing teams to collaboratively dissect problems and find solutions through the lens of craft. By sharing three stories from his experience, Uday illustrates how using crafted artifacts can lead to improved communication, clarification of goals, and rallying of teams around shared visions, ultimately driving decision-making and fostering a sense of teamwork and empowerment across departments. He concludes that embracing craft can transform how enterprises approach UX challenges and work together effectively.

Key Insights

  • Craft in enterprise UX combines beauty, utility, and purpose

  • A facilitative anchor helps navigate complexity in enterprise environments

  • Craft fosters team dialogue across differing perspectives

  • Temporary crafted artifacts can drive decision-making and collaborative problem-solving

  • Empowering all teams through maker culture can enhance innovation and engagement

  • Traditional notions of craft still have value in creating high-quality products

  • Effective UX design requires clarity around user needs and goals

  • Visual storytelling aids in translating abstract ideas into tangible designs

  • Leveraging craft can catalyze discussions that bring out implicit assumptions

  • Collaboration with various departments leads to a comprehensive understanding of user experience

Notable Quotes

"What is craft in the digital medium when it comes to designing apps, services, or products?"

"There's a sense of dignity, of purpose, of utility, and, of course, of beauty."

"How do we reconcile craft with enterprise UX? These are seemingly opposing concepts."

"To enable craft within the enterprise, we need to shift our thinking from a beautiful final object to a facilitative anchor."

"The buyer wants to ensure that he or she is purchasing a product that conveys trust and reliability."

"Nobody wants to buy a sloppy product. Nobody wants to use a sloppy product."

"Craft as a design principle cultivates customer satisfaction and loyalty."

"We’re dealing with uncertainty, ambiguity, and competing perspectives in enterprise UX."

"Craft helps tease out implicit assumptions that may hinder progress."

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