Uday Gajendar
UX Design Leader
Rosenverse talks by Uday:
" Visibility creates accountability, and accountability can, hopefully, sometimes create change. "
Making the Invisible Visible: The most critical deliverable isn't always the design
July 22, 2026
" The hardest talk of all time is five minutes, not 30 or 45. "
10 Years of Enterprise UX: Reflecting on the community and the practice
June 18, 2025
" Craft means intent and care even in digital products; for example, the bounce animation of Google Maps’ pin shows someone cared. "
From AI to Zeitgeist: Theory as the design antidote to AI hype
March 27, 2025
" Am I getting what I wanna get out of this conference? What’s not coming and what would I still like to learn? "
Day 2 Welcome
June 5, 2024
" There are professional standards and human standards in place; we need to treat each other kindly. "
Day 1 Welcome
June 4, 2024
" Most bad panels feel like a bunch of people showing up at the last minute without shared goals or preparation. "
Coffee with Lou #3: What Makes for a Successful UX Conference Presentation?
May 2, 2024
" We held an open dialogue on how designers deal with imperfect and incomplete data amid delivery pressures. "
Theme Four Intro
June 6, 2023
" We want to ensure that there is continuity of a conversation that engages the themes and various perspectives. "
Theme One Intro
June 6, 2023
" Giving people control over their work is just as important as validating their experiences to reduce burnout. "
Leading through the long tail of trauma
July 13, 2022
" Being trauma informed is not a destination but a journey of continuous learning and unlearning. "
Leading through the long tail of trauma
July 7, 2022
" Trauma is not so much an external event as it is the way that event embeds in individual bodies. "
Leading through the long tail of trauma
July 7, 2022
" Influence is the real goal as a designer—over people, processes, and culture. "
The Rise of Meta-Design: A Starter Playbook
May 19, 2022
" Mergers and acquisitions require us to carefully avoid pitfalls when unifying user experiences. "
Theme 1: Introduction
June 9, 2021
" I start by going and talking to the people, the end users, and the subject matter experts who have been working in the field for decades. "
Discussion
May 13, 2015
" Nobody wants to buy or use a sloppy product, especially when enterprise users rely on the apps for 8 to 10 hours a day. "
The Wicked Craft of Enterprise UX
May 13, 2015