Rosenverse
Tips to Utilize Wireframes to Tell an Effective Product Story

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Tips to Utilize Wireframes to Tell an Effective Product Story

Gold
Tuesday, June 6, 2023 • Enterprise UX 2023
Share the love for this talk
Tips to Utilize Wireframes to Tell an Effective Product Story
Speakers: Billy Carlson
Link:

Summary

In this sponsored session, Billy Carlson, a Design Educator from Balsamiq, will walk through how to use low fidelity designs combined with storytelling to convince product leadership to green light your next big product or feature idea.

Key Insights

  • Staying in low-fidelity wireframes during early concept phases enables quicker iteration and focused problem-solving.

  • Collaborative sketching sessions with multiple rounds build trust and generate stronger, shared concepts.

  • Using thick markers for sketching helps keep ideas high-level and prevents premature focus on details.

  • Wireframes should be crafted digitally to look polished and presentable, even if low fidelity.

  • Leveraging existing UI patterns or design system components maintains consistency and speeds up wireframe creation.

  • Presenting wireframes within the full context of the product and user flow aids stakeholder understanding.

  • Leaving ambiguous areas in wireframes as question marks encourages constructive feedback and discussions.

  • Storytelling in presentations, including personas, problem statements, and business impact, improves stakeholder buy-in.

  • Content design should be integrated early during wireframe development, pairing writers with designers.

  • Low-fidelity wireframes can and should be created by non-designers with the right tools and team collaboration.

Notable Quotes

"Staying in low fidelity throughout this early concept development phase allows for really strict focus on the problem slash solution space."

"Wire frames plus a little bit of storytelling is awesome."

"There’s nothing aesthetic to grab onto, so you’re not gonna be focusing on type styles, fonts, colors, photos."

"I want your sketching to be really high level—I want you to explore concepts, not refine content."

"Low fidelity does not mean low quality."

"If you don’t know what should go in a specific area, it is really powerful to leave it as a question mark."

"Tell a story of design: start with the background, introduce the users, demonstrate how it will work."

"Be very clear on exactly what type of feedback you’re looking for because you’re gonna get a lot better feedback."

"I find the existing patterns in my product and use those because it’s easier to bring things back in."

"Non-designers can build wireframes really quickly using easy drag-and-drop components from a design system."

Ask the Rosenbot
Abby Covert
Panel: Collaboration Tools
2017 • DesignOps Summit 2017
Gold
Sam Ladner
How Research Can Drive Strategic Foresight
2022 • Advancing Research 2022
Gold
Elizabeth Churchill
Exploring Cadence: You, Your Team, and Your Enterprise
2017 • Enterprise Experience 2017
Gold
Josh Clark
Sentient Design: New Postures for AI-Mediated Experiences (2nd of 3 seminars)
2025 • Rosenfeld Community
World Usability Day Panel Discussion
2022 • DesignOps Community
Ren Pope
Building Experiences for Knowledge Systems
2023 • Enterprise UX 2023
Gold
Ali Jeffery
How DesignOps Helped Enable Wall Street to Work Remotely
2020 • DesignOps Summit 2020
Gold
Sheryl Cababa
Living in the Clouds: Adopting a Systems Thinking Mindset
2023 • Enterprise UX 2023
Gold
Todd Healy
Driving Change with CX Metrics
2023 • Enterprise UX 2023
Gold
Adam Thomas
Survival Metrics – Making Change in a Fast, Data-Informed, and Politically Safe Way
2022 • Design in Product 2022
Gold
Cornelius Rachieru
Handling Complexity: Framing a Scale of Design
2021 • Design at Scale 2021
Gold
Erika Flowers
Introduction to MURAL for UX
2021 • Design at Scale 2021
Gold
Jackie Ajoux
Leveling-Up: A Single-Player’s Guide to the DesignOps Team-of-One
2024 • DesignOps Summit 2020
Gold
David Cronin
The GE Design System and Thoughts about Craft at Scale
2015 • Enterprise UX 2015
Gold
Megan Blocker
What UX research maturity looks like and how we get there [Advancing Research Community Workshop Series]
2023 • Advancing Research Community
Dave Hora
A Research Skills Evolution
2021 • Advancing Research 2021
Gold

More Videos

Jess Greco

"Your partners need to trust that you are going to make their goals your goals."

Jess Greco

Claiming your power: Practical tools for amplifying your unique voice

March 13, 2025

Josh Clark

"We wanted to create personality in interfaces without pretending they are human."

Josh Clark Veronika Kindred

Sentient Scenes and Radically Adaptive Experiences

June 11, 2025

Aleksandra Korczynska

"Continuous feedback requires collecting responses tied to the same user across multiple channels with behavioral targeting."

Aleksandra Korczynska Caroline Jarrett Justyna Parmee

Survey Tools

March 12, 2026

Anat Fintzi

"We consolidated over ten tools into one supply chain management system with a user-led team of 4 UXers, 2 product managers, and 6 engineers."

Anat Fintzi Rachel Minnicks

Delivering at Scale: Making Traction with Resistant Partners

June 9, 2022

Peter Morville

"When we understand organizations as ecosystems, we recognize the need for organic simplicity."

Peter Morville

The Architecture of Understanding

May 13, 2015

Paul Ford

"We’re shipping all the time and shipping really big things often without really caring if anybody uses it."

Paul Ford

New work, new words: A glossary for AI

June 9, 2026

Ariel Kennan

"We heard a bit about understanding the power and privilege that we have as designers, how to wield it, but also how to yield it to others."

Ariel Kennan

Theme Two Intro

November 17, 2022

James Rampton

"Rivian never allowed Apple CarPlay or Android Auto because they want to own the experience and data."

James Rampton

The Basics of Automotive UX & Why Phones Are a Part of That Future

July 25, 2024

Michaela Mora

"No research method is perfect; use a mix and triangulate results depending on whether you want to predict or explain."

Michaela Mora

Advanced Concept Testing Approaches To Guide Product Development and Business Decisions

March 11, 2022