Summary
Research has to come together somewhere, happen somewhere, live somewhere, and—in order for it to have an impact on product—it has to be effectively shared somewhere. There are more user research tools than ever, and choosing among them can be overwhelming. That’s why the team at User Interviews created the UXR Tools Map, along with a searchable database of over 200 user research tools. We’ll talk about the process behind creating the map, plus share insights and examples of how to create the best stack for your team, regardless of budget.
Key Insights
-
•
The UX Research Tools Map categorizes over 100 curated tools into five main research functions: research ops, passive insights, active research, insight management, and design tools.
-
•
A significant portion of UX researchers (44%) are uncertain about their research budgets, and only 8% report stakeholders frequently access research results.
-
•
Many UX research tools have expanded their scope, becoming multifunctional, complicating how they fit into research workflows.
-
•
The visual subway map metaphor helps users understand tools as single-function 'stations' or multifunctional 'interchanges' connecting multiple research tasks.
-
•
The tools map intentionally balances well-known products, enterprise-grade options, and innovative or lesser-known tools to avoid overwhelming users.
-
•
Design and curation are critical as new tools appear or existing ones evolve, requiring continuous updates and balancing complexity with usability.
-
•
There’s value in assembling tool stacks tailored to needs ranging from fully free DIY solutions to large enterprise setups integrating multiple platforms.
-
•
Qualitative data management remains a persistent challenge in UX research, requiring effective insight storage, organization, and analysis tools.
-
•
Some tools offer recruiting, scheduling, and incentives only through proprietary panels, leading to potential limitations in participant diversity and flexibility.
-
•
Collaborative tools like Figma, Miro, and Whimsical play key roles in prototyping and brainstorming during UX research to generate early feedback efficiently.
Notable Quotes
"User research is interdisciplinary; only two thirds of people who do research describe their job as primarily research."
"Only 8% of people we talk to said their stakeholders know how to access results and do so often."
"Choosing among all these research tools can be really overwhelming and intimidating."
"We took a little bit more of an editorial approach and kind of trimmed down the tools to keep it legible and usable."
"Our subway lines are tool functions, and stations are where single-function tools live."
"Multifunctional tools are interchange stations connecting several research activities."
"Sometimes we had to add bus lines simply because some tools couldn’t fit into the existing grid."
"Tools are getting much more complex and have more crossover, which made redesigning the map a challenge."
"Simple, low-fi prototyping tools can get you tons of feedback without much upfront design work."
"We’re always taking suggestions for new apps to add to the tools map for later iterations."
Or choose a question:
More Videos
"We created separate tracks so people can self-organize, leverage the right skills, and grow their careers in focused ways."
Rachel Posman John CalhounA Closer Look at Team Ops and Product Ops (Two Sides of the DesignOps Coin)
November 19, 2020
"We enable employees to provide unlimited comments which we analyze with Amazon Comprehend for sentiment."
Adel Du ToitGet Your CFO To Say: 'Our Strategic Goal is User Obsession'
June 10, 2022
"Invest in brand unification as a strategic tool to build stakeholder confidence and increase engagement."
Jenny PriceFrom Tradition to Transformation: Unlocking Startup Agility in a Legacy Enterprise
September 10, 2025
"Research waste means customer insights that were unseen, ignored, or unintentionally left out of planning."
Jake BurghardtStop wasting research: Unlock more value from research insights
June 24, 2025
"The leadership gave five million bucks and said show me value in six months or we won’t give you the rest."
Jeff GothelfThe Intersection of Lean and Design
January 10, 2019
"You can’t collaborate without communicating upfront and sharing context."
Husani OakleyTheme Two Intro
June 6, 2023
"The unsung hero of Enterprise UX isn’t the user or the researcher or the designer — it’s the person drowning in emails, Excel sheets, and project plans."
Dan WillisEnterprise Storytelling Sessions
June 8, 2016
"Slack channels and weekly meetings encourage cross-contract collaboration, avoiding duplication and sharing learnings across teams."
Shawna Hein Kevin HoffmanCreate a Cohesive Civic Design Practice Across Agency, Vendors, and Contracts
November 17, 2022
"You don’t need special software to get started analyzing gestures and embodied actions; you just need video and a notepad."
Dane DeSutterKeeping the Body in Mind: What Gestures and Embodied Actions Tell You That Users May Not
March 26, 2024