Rosenverse

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
Friday, May 17, 2024 • QuantQual Interest Group
Share the love for this talk
Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
Speakers: Dane DeSutter , Natalie Gedeon , Deborah Hendersen and Cheryl Platz
Link:

Summary

In just fifty years, video gaming has transformed from a childhood hobby into a global $200 billion industry that is set to eclipse film and TV in both revenue and cultural impact. This meteoric rise has led The Economist to predict that “[w]hoever dominates gaming is going to wield clout in every form of communication.” Gaming franchises have expanded beyond just being popular products to become influential media brands that have cultural impact beyond the console. Legacy media firms and tech companies are responding by building gaming divisions or acquiring independent gaming studios in order to capture a piece of this new attention economy. With gaming set to change how people consume media and engage with products and brands, what will this mean for the broader business landscape—and for UX researchers in particular? How should we think about understanding game players, their preferences, and habits? Join Dane DeSutter and experts from leading gaming companies for an interactive discussion on how mixed-methods research and big data are shaping popular gaming products and company strategies and how we all might start to think about the gamer experience in our own industries. Panelists: Natalie Gedeon, Deborah Hendersen, Cheryl Platz; Moderated by: Dane DeSutter

Key Insights

  • Gaming UX research uniquely requires balancing desirable challenge with usability, unlike traditional software.

  • Mixed methods research—telemetry data combined with qualitative insights—is essential for understanding player experience.

  • Emotional impact measurement is fundamental in gaming UX and differs from standard software metrics.

  • Gaming’s player base now exceeds 3.2 billion globally, spanning all ages, genders, and cultures.

  • Representation and localization, such as regional character design and Arabic language support, drive higher player engagement.

  • Gaming has transitioned from a niche pastime to a dominant media powerhouse, predicted to eclipse paid TV spending by 2026.

  • Playtesting is integral and universally valued by game developers, but large-scale research infrastructure is often a luxury.

  • Accessibility efforts have made many games fully playable by blind and deaf players, incorporating auditory and control remapping innovations.

  • Transmedia adaptations like Arcane and Pokémon help legitimize gaming culture and expand audiences beyond traditional gamers.

  • The distinction between game design and UX design centers on optimizing good friction vs. minimizing bad friction.

Notable Quotes

"Games have really grown up from this childhood pastime into a media powerhouse set to dominate every aspect of media."

"Gaming UX is not just about polished UI; introduction of the right kind of frustration and challenge is part of the experience."

"Feelings are emergence; you need to measure emotion at scale, not just one-on-one usability."

"Good friction is what makes a game engaging; removing all friction means it’s no longer a game."

"The framework we tend to use is just, do you play games? Cool, you’re in—stop asking questions."

"Many games are fully playable by the blind, despite being highly visual, through clever auditory cues and remapped controls."

"The rise of Arcane legitimized something very important to players, showing how storytelling impacts emotional connection."

"At Riot, a whole discipline called player dynamics studies how groups of players behave unpredictably in shared spaces."

"Gaming’s emotional impact and cognitive shaping differentiate quality experiences beyond simple accessibility or success metrics."

"People who were gamers growing up are now the ones making the IP adaptations, ensuring authenticity."

Nalini P. Kotamraju
Two Jobs in One: Being a “Leader who is a Researcher” and a “Researcher who is a Leader"
2021 • Advancing Research 2021
Gold
Maria Taylor
Knowledge is Power: Managing the Lifeblood of the Design Org
2023 • DesignOps Summit 2023
Gold
Dr. Jamika D. Burge
A Genuine Conversation about the Future of UX Research
2024 • Advancing Research Community
Robert Schwartz
We're Here for the Humans
2017 • Enterprise Experience 2017
Gold
Jemma Ahmed
Redefining the research toolkit: Expanding methodologies for a changing world
2025 • Advancing Research 2025
Gold
Cassandra Piester
Developing and Deploying Your Design Operations Strategy
2024 • DesignOps Summit 2024
Gold
John Taschek
Making People the X-Factor in the Enterprise
2018 • Enterprise Experience 2018
Gold
Jennifer Kong
Journeying toward AI-assisted documentation in healthcare
2024 • Designing with AI 2024
Gold
Jemma Ahmed
Theme Panel
2025 • Advancing Research 2025
Gold
Kristin Wisnewski
Measuring What Matters
2019 • DesignOps Summit 2019
Gold
Dan Willis
Theme 3: Intro
2024 • Enterprise Experience 2020
Gold
Kevin M. Hoffman
Theme 2: Enterprise Team Journey
2019 • Enterprise Experience 2019
Gold
Clemens Janssen
Efficiently Scaling Research as a Team of One
2023 • Advancing Research 2023
Gold
Bruce Gillespie
Learning from journalism: Balancing impactful communication with compassionate storytelling
2025 • Advancing Research 2025
Gold
Sean Baker
Weaving Knowledge Management into the Fabric of Our Design Practice
2025 • DesignOps Summit 2025
Conference
Aditi Ruiz
A PM State of Mind: Empathy Mapping Your Product Manager, Pt. 1
2022 • Design in Product 2022
Gold

More Videos

Yoel Sumitro

"Students cannot be taught what they need to know; they can only be coached to absorb it through demonstration."

Yoel Sumitro

Actions and Reflections: Bridging the Skills Gap among Researchers

March 9, 2022

Zariah Cameron

"When we protect our rest, we also protect our dreaming."

Zariah Cameron

ReDesigning Wellbeing for Equitable Care in the Workplace

September 23, 2024

Doug Powell

"Professional development budgets get cut first in tough times, yet skill building is more important than ever."

Doug Powell

DesignOps and the Next Frontier: Leading Through Unpredictable Change

September 11, 2025

Darian Davis

"We’re all capable of creating and perpetuating toxic work relationships."

Darian Davis

Lessons from a Toxic Work Relationship

January 8, 2024

Mike Oren

"To innovate smarter, you need to get access to the roadmap as early as possible and start research even when not asked for it."

Mike Oren

Why Pharmaceutical's Research Model Should Replace Design Thinking

March 28, 2023

Jacqui Frey

"Design Ops needs to be flexible and change as the organization and culture evolve."

Jacqui Frey

Scale is Social Work

March 19, 2020

Kim Holt

"Trust takes time, hard work, and consistency to build, especially in times of change when time is a luxury we don't have."

Kim Holt Emma Wylds Pearl Koppenhaver Maisee Xiong

A Salesforce Panel Discussion on Values-Driven DesignOps

September 8, 2022

Samuel Proulx

"It can cost up to 200 times more to remediate and retrofit a solution as opposed to designing it correctly in the first place."

Samuel Proulx

From Standards to Innovation: Why Inclusive Design Wins

September 10, 2025

Laine Riley Prokay

"If something was unclear or uncomfortable to even one person, it was a sign it needed editing."

Laine Riley Prokay

How DesignOps can Drive Inclusive Career Ladders for All

September 30, 2021