Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Invisible barriers: Why accessible service design can’t be an afterthought
Gold
Tuesday, December 3, 2024 • Advancing Service Design 2024
Share the love for this talk
Invisible barriers: Why accessible service design can’t be an afterthought
Speakers: Samuel Proulx
Link:

Summary

Accessibility is an essential aspect of inclusive design that considers the diverse needs of all people, including those with disabilities. Yet, accessibility is often treated as an afterthought, a task to check off, rather than as a process that’s integral to the experience. This session will guide you in moving beyond "fixing problems" to developing thoughtful, sustainable design practices that address and reduce barriers. Discover how building accessible processes that capture dynamic user needs make service design more inclusive and valuable for everyone.

Key Insights

  • Disability is better understood through the social model, focusing on changing environments and systems rather than 'fixing' people.

  • Designs that require photographic ID exclude people without cameras, passports, or sufficient data, creating invisible barriers.

  • Account lockout processes relying solely on phone calls exclude deaf, hard-of-hearing, non-verbal, socially anxious, or non-US users.

  • Complex password rules disproportionately disable people with cognitive challenges and those managing multiple passwords.

  • Early accessibility inclusion in service design drastically reduces development costs and complexity.

  • Providing multiple accessible alternatives (e.g., third-party login, in-person verification, chat support) broadens inclusion.

  • Designing for the edge cases of accessibility benefits a much larger population, solving diverse user challenges.

  • Holistic service design must treat digital and physical services as integrated rather than separate products.

  • Contrary to misconceptions, complex and technical products can be fully accessible with modern assistive technologies.

  • The rise of AI makes service design more critical than code testing, requiring inclusive data and process design.

Notable Quotes

"Disability isn’t a problem with a person; it’s something that happens when systems fail to enable them."

"When you design for the edges, you get the middle for free."

"Are you really gonna say that somebody who speaks three other languages is disabled? No, but your design disables them."

"Early inclusion is less costly and more effective than retrofitting accessibility later."

"Accessible experiences are for everyone—they make things better for everyone, not just people with disabilities."

"Complexity is not a barrier to accessibility; even complicated games like The Last of Us are accessible."

"We cannot change people, but we can change systems, processes, and environments."

"Digital and physical services must be designed as the same thing, not separate products."

"Password complexity and frequent resets disable people with cognitive challenges and create frustration for all users."

"AI is not naturally testable in the same way as code; service design will become even more important."

Ask the Rosenbot
Crystal Yan
Building a Customer-Centric Culture
2020 • Advancing Research 2020
Gold
Aras Bilgen
Research Democratization: A Debate
2023 • Advancing Research 2023
Gold
Zen Ren
Taking Inspiration from Instructional Design for Research
2022 • Advancing Research 2022
Gold
Maria Giudice
Empowering change: Reigniting purpose, passion and impact in research
2025 • Advancing Research 2025
Gold
Michael Land
Establishing Design Operations in Government
2021 • DesignOps Community
DesignOps and The Great Talent War of 2021
2021 • DesignOps Community
Joerg Beringer
Scaling User Research with AI: Continuous Discovery of User Needs in Minutes
2025 • Designing with AI 2025
Gold
Christian Rohrer
Research Operations at Scale
2017 • DesignOps Summit 2017
Gold
Harry Max
Priority Zero: Some Things are More Equal than Others
2016 • Enterprise UX 2016
Gold
Dane DeSutter
Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
2024 • QuantQual Interest Group
Sheryl Cababa
Living in the Clouds: Adopting a Systems Thinking Mindset
2023 • Enterprise UX 2023
Gold
Louis Rosenfeld
Welcome / Housekeeping
2023 • Enterprise UX 2023
Gold
George Zhang
UX Research Excellence Framework
2021 • Advancing Research 2021
Gold
Patrizia Bertini
The (r)evolution of designOps: It’s Time to Think (really) BIG
2025 • DesignOps Summit 2025
Gold
Jackie Velasquez-Ross
Talent Acquisition and Our Responsibility
2020 • DesignOps Community
Michael Weir
Mixed Methods and Behavioural Science
2023 • Rosenfeld Community

More Videos

Jackie Ajoux

"It’s important to create a clear value proposition that ties your work to the larger organizational mission."

Jackie Ajoux

Leveling-Up: A Single-Player’s Guide to the DesignOps Team-of-One

January 8, 2024

Kate Koch

"Flight means adopting multiple models—predictive, agile, hybrid—to empower design at global scale."

Kate Koch Jean-Claire Fitschen

Flex Your Super Powers: When a Design Ops Team Scales to Power CX

September 29, 2021

Sam Proulx

"Voice control on mobile was developed primarily to support people with disabilities."

Sam Proulx

Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World

September 8, 2022

Nathan Shedroff

"Most strategy is done pretty poorly, it's misleading, sloppy, and often ignored after it’s produced."

Nathan Shedroff

Double Your Mileage: Use Your Research Strategically

March 31, 2020

Peter Morville

"When you’re in a culture that celebrates complexity, making things simple is still a very hard thing to do."

Peter Morville

The Architecture of Understanding

May 13, 2015

Bria Alexander

"Midday panel brings together Corey, Deanna, Laura, and Lane to talk about everything wonderful so far in the day."

Bria Alexander

Theme 1 Intro

September 23, 2024

Frances Yllana

"There’s a fine line between a service mindset and saviorism — am I helping communities or using them to feel superior?"

Frances Yllana Ann Buechner Jess Jones Betsy Ramaccia

D.E.A.R.R. Diaries (Discipline, Experience, Architecture, Reflection + Revolution)

November 16, 2022

Tess Dixon

"Creating moments of joy in the day can encourage positive behaviors and brighten people’s days."

Tess Dixon

C'mon Get Happy

September 29, 2021

Jaskiran Kang

"If the department is dead serious about delivering services, these design imperatives are absolutely imperative."

Jaskiran Kang

Why Community is Key to Professionalizing Design

October 28, 2022