Summary
The metaverse, virtual reality, Web 3.0, distributed infrastructure, the Internet of Things, wearable computing, and AI: all these things are going to change the face of accessibility over the next 10 years. In this talk, Samuel Proulx, Fable’s Accessibility Evangelist, will give you an overview of what the current landscape looks like at the frontier of accessibility and assistive technology. Where’s the research taking us? What might be coming down the pipe?
Key Insights
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The phrase 'Nothing about us without us' emphasizes the need for including people with disabilities in the design process.
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Accessibility has evolved from expensive, hardware-based solutions to software integrations built into operating systems and applications.
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Modern accessibility features benefit everyone, not just those with disabilities, as they enhance overall user experience.
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The transition to graphical user interfaces significantly changed how assistive technologies had to be developed.
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Assistive technologies must adapt to emerging technologies like AR, VR, and AI to ensure inclusivity.
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Gaming accessibility is still seen as inspirational rather than standard, highlighting a gap in implementation.
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Accessibility requires continuous innovation and integration into first-party platforms to be effective in modern applications.
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The consolidation of assistive technology companies reflects the increasing complexity and demand for accessible solutions.
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Technological advancements in AI and neural networks suggest a future with more sophisticated assistive technologies.
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Recognizing the spectrum of disabilities can lead to more nuanced and effective accessibility solutions.
Notable Quotes
"As the saying goes, those who don't know their history are doomed to repeat it."
"Accessibility is not an inspiring hack, it's something that belongs in the core of digital design."
"Nothing about us without us."
"Accessibility benefits all of us, not just those with disabilities."
"In today's world, accessibility is built into major browsers and operating systems."
"The first mover in accessibility technology will have a market-leading advantage for years to come."
"Our goal is to make a world that includes every single one of us."
"It's essential to rethink accessibility for virtual and augmented reality to include everyone."
"The next paradigm-changing accessibility technology will unlock unprecedented innovations."
"When we solve accessibility challenges, we benefit every single user of our products."















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