Remaking the Making Company: Moving from Product to Experience
Summary
In this talk, Mike, the VP of Experience Design at Autodesk, shares his approach to leading change within a 33-year-old global software company. Emphasizing that change is a team sport, he highlights how Autodesk’s leadership supports this transformation. Mike explains how he treated joining Autodesk as a design problem, spending extensive time listening across the company, from interns to the CEO, to understand the challenges. He outlines four key pillars of his strategy: building community by democratizing design through programs like Luma; focusing on customers by amplifying research and direct customer engagement; connecting experiences by unifying Autodesk’s disparate products through a consistent visual language and targeted Tiger teams; and elevating quality by shifting the mindset from MVP to Minimal Lovable Product. Mike illustrates how silos within the organization hinder progress and how his federated design model fosters collaboration among 320 designers worldwide. A highlight includes hosting an internal experience design conference and running a global visual design hackathon to crowdsource ideas. The talk closes with optimism about the progress made and the ongoing journey to deliver delightful, well-crafted products.
Key Insights
-
•
Change must be embraced at the leadership level and cannot be driven by individuals alone.
-
•
Design should be seen as a verb and a collective effort; everyone in the company can and should be a designer.
-
•
Democratizing design tools and methods, like the Luma training program, enables non-designers to participate effectively in the design process.
-
•
Organizational silos are major obstacles to effective design and product cohesion, requiring intentional connective initiatives.
-
•
A federated model for design leadership balances autonomy of distributed teams with needed cross-company collaboration.
-
•
Focusing on customers means banning the word 'user' to humanize and connect people to real customer stories and needs.
-
•
Bringing customers into the product development process through co-creation accelerates meaningful innovation.
-
•
Creating a unified visual design language across 130+ products acquired over decades addresses consistency and brand identity challenges.
-
•
Tiger teams targeting ‘signature product moments’ are an effective way to break down complex cross-product problems.
-
•
Replacing the concept of MVP with Minimal Lovable Product encourages shipping products with quality and emotional connection, not just minimal features.
Notable Quotes
"I treat everything in life as if it’s a design problem."
"Change really cannot be done by any individual person. Change is a team sport."
"Design is not a noun. Design is an active verb."
"Everyone is a designer."
"The word user kills your ability to put faces around our customers."
"We have to go from shipping a minimal viable product to creating a minimal lovable experience."
"Organizational silos are killers."
"The only way you’re going to go from good to great is through well-crafted experiences."
"You have to ask yourself, are you ready for the messiness, the hard choices, and the chaos that come with change?"
"We created Tiger teams that work like cancer cell hunters, targeting isolated problems and then dissolving after their work is done."
Or choose a question:
More Videos
"It’s psychopathic behavior to know about harm in a product’s sourcing and ignore it rather than seek transparency."
Daniel GloydDesigning Warmth
February 26, 2025
"Human behavior is anything but linear, rational, or predictable."
David SternbergUncovering the hidden forces shaping user behavior
July 17, 2025
"Natural language processing is basically about figuring out how to math words."
Karen McGrane Jeff EatonAI for Information Architects: Are the robots coming for our jobs?
November 21, 2024
"It is impossible to survive in this industry by pushing against the current all the time; you must put yourself in positions to leverage the current."
John CutlerOxbows, Rivers, and Estuaries: How to navigate the currents of change (without burning out)
December 3, 2024
"You can ask yourself what your organization’s fairy tale is—what universal myth you tell to tie people together."
Erin Hoffman-JohnThis Game is Never Done: Design Leadership Techniques from the Video Game World
November 6, 2017
"Every claim and recommendation inside HITS has its own URL so partners can share and track knowledge."
Matt DuignanHITS, Microsoft's internal human insight system: From research library to living body of knowledge
July 16, 2019
"Organizing design teams by user journey rather than by product better supports a coherent end-to-end experience."
Peter MerholzDesign at Scale is People!
June 11, 2021
"Consistency over business unit efficiency meant choosing a unified interface over letting each business unit do their own thing."
Davis Neable Guy SegalHow to Drive a Design Project When you Don’t Have a Design Team
June 10, 2021
"Visioning can be an antidote to a top-down reactive organization by proposing stable, aligned direction upfront."
Catt SmallCraft a Vision that Actually Gets Shipped
April 30, 2026