Summary
In this talk, Mike, the VP of Experience Design at Autodesk, shares his approach to leading change within a 33-year-old global software company. Emphasizing that change is a team sport, he highlights how Autodesk’s leadership supports this transformation. Mike explains how he treated joining Autodesk as a design problem, spending extensive time listening across the company, from interns to the CEO, to understand the challenges. He outlines four key pillars of his strategy: building community by democratizing design through programs like Luma; focusing on customers by amplifying research and direct customer engagement; connecting experiences by unifying Autodesk’s disparate products through a consistent visual language and targeted Tiger teams; and elevating quality by shifting the mindset from MVP to Minimal Lovable Product. Mike illustrates how silos within the organization hinder progress and how his federated design model fosters collaboration among 320 designers worldwide. A highlight includes hosting an internal experience design conference and running a global visual design hackathon to crowdsource ideas. The talk closes with optimism about the progress made and the ongoing journey to deliver delightful, well-crafted products.
Key Insights
-
•
Change must be embraced at the leadership level and cannot be driven by individuals alone.
-
•
Design should be seen as a verb and a collective effort; everyone in the company can and should be a designer.
-
•
Democratizing design tools and methods, like the Luma training program, enables non-designers to participate effectively in the design process.
-
•
Organizational silos are major obstacles to effective design and product cohesion, requiring intentional connective initiatives.
-
•
A federated model for design leadership balances autonomy of distributed teams with needed cross-company collaboration.
-
•
Focusing on customers means banning the word 'user' to humanize and connect people to real customer stories and needs.
-
•
Bringing customers into the product development process through co-creation accelerates meaningful innovation.
-
•
Creating a unified visual design language across 130+ products acquired over decades addresses consistency and brand identity challenges.
-
•
Tiger teams targeting ‘signature product moments’ are an effective way to break down complex cross-product problems.
-
•
Replacing the concept of MVP with Minimal Lovable Product encourages shipping products with quality and emotional connection, not just minimal features.
Notable Quotes
"I treat everything in life as if it’s a design problem."
"Change really cannot be done by any individual person. Change is a team sport."
"Design is not a noun. Design is an active verb."
"Everyone is a designer."
"The word user kills your ability to put faces around our customers."
"We have to go from shipping a minimal viable product to creating a minimal lovable experience."
"Organizational silos are killers."
"The only way you’re going to go from good to great is through well-crafted experiences."
"You have to ask yourself, are you ready for the messiness, the hard choices, and the chaos that come with change?"
"We created Tiger teams that work like cancer cell hunters, targeting isolated problems and then dissolving after their work is done."
Or choose a question:
More Videos
"We often say don’t make me think. When that’s not possible, reuse and recycle those learnings."
Sam ProulxOnline Shopping: Designing an Accessible Experience
June 7, 2023
"Our evaluation tool is a Google Sheet so we can quickly make adjustments without being bogged down by unnecessary features."
Ignacio MartinezFair and Effective Designer Evaluation
September 25, 2024
"Embedding designers gave them deep expertise but siloed goals prevented consistent cross-product experiences."
Sarah Kinkade Mariana Ortiz-ReyesDesign Management Models in the Face of Transformation
June 8, 2022
"The Shakers’ artifacts allowed moments of silence and moments of song—balancing rationality with spirit in design."
Daniel GloydWarming the User Experience: Lessons from America's first and most radical human-centered designers
May 9, 2024
"Those fishermen didn’t want political news—they wanted reliable weather forecasts to stay safe at sea."
Patrick BoehlerFishing for Real Needs: Reimagining Journalism Needs with AI
June 10, 2025
"There’s a big merger in this space and two UX giants haven’t been behaving nicely, introducing higher prices and stricter commercial terms."
Andy Barraclough Betsy NelsonFrom Costly Complexity to Efficient Insights: Why UX Teams Are Switching To Voxpopme
September 23, 2024
"How do we as designers connect more deeply with the policy world? That’s still a developing thing."
Alexandra SchmidtWhy Ethics Can't Save Tech
November 18, 2022
"In government, the motivation is reduction of misery: why are we up at 3 AM fixing something avoidable?"
Louis RosenfeldDiscussion: What Operations can teach DesignOps
November 6, 2017
"When you get stuck, fall back to the loop: observe, reflect, and make. Get out and talk to users."
Mitchell BernsteinOrganizing Chaos: How IBM is Defining Design Systems with Sketch for an Ever-Changing AI Landscape
September 29, 2021