Rosenverse
Remaking the Making Company: Moving from Product to Experience

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Remaking the Making Company: Moving from Product to Experience

Gold
Thursday, June 9, 2016 • Enterprise UX 2016
Share the love for this talk
Remaking the Making Company: Moving from Product to Experience
Speakers: Maria Giudice
Link:

Summary

In this talk, Mike, the VP of Experience Design at Autodesk, shares his approach to leading change within a 33-year-old global software company. Emphasizing that change is a team sport, he highlights how Autodesk’s leadership supports this transformation. Mike explains how he treated joining Autodesk as a design problem, spending extensive time listening across the company, from interns to the CEO, to understand the challenges. He outlines four key pillars of his strategy: building community by democratizing design through programs like Luma; focusing on customers by amplifying research and direct customer engagement; connecting experiences by unifying Autodesk’s disparate products through a consistent visual language and targeted Tiger teams; and elevating quality by shifting the mindset from MVP to Minimal Lovable Product. Mike illustrates how silos within the organization hinder progress and how his federated design model fosters collaboration among 320 designers worldwide. A highlight includes hosting an internal experience design conference and running a global visual design hackathon to crowdsource ideas. The talk closes with optimism about the progress made and the ongoing journey to deliver delightful, well-crafted products.

Key Insights

  • •

    Change must be embraced at the leadership level and cannot be driven by individuals alone.

  • •

    Design should be seen as a verb and a collective effort; everyone in the company can and should be a designer.

  • •

    Democratizing design tools and methods, like the Luma training program, enables non-designers to participate effectively in the design process.

  • •

    Organizational silos are major obstacles to effective design and product cohesion, requiring intentional connective initiatives.

  • •

    A federated model for design leadership balances autonomy of distributed teams with needed cross-company collaboration.

  • •

    Focusing on customers means banning the word 'user' to humanize and connect people to real customer stories and needs.

  • •

    Bringing customers into the product development process through co-creation accelerates meaningful innovation.

  • •

    Creating a unified visual design language across 130+ products acquired over decades addresses consistency and brand identity challenges.

  • •

    Tiger teams targeting ‘signature product moments’ are an effective way to break down complex cross-product problems.

  • •

    Replacing the concept of MVP with Minimal Lovable Product encourages shipping products with quality and emotional connection, not just minimal features.

Notable Quotes

"I treat everything in life as if it’s a design problem."

"Change really cannot be done by any individual person. Change is a team sport."

"Design is not a noun. Design is an active verb."

"Everyone is a designer."

"The word user kills your ability to put faces around our customers."

"We have to go from shipping a minimal viable product to creating a minimal lovable experience."

"Organizational silos are killers."

"The only way you’re going to go from good to great is through well-crafted experiences."

"You have to ask yourself, are you ready for the messiness, the hard choices, and the chaos that come with change?"

"We created Tiger teams that work like cancer cell hunters, targeting isolated problems and then dissolving after their work is done."

Ask the Rosenbot
Dr Chloe Sharp
Using Evidence and Collaboration for Setting and Defending Priorities
2023 • Design in Product 2023
Gold
Sam Proulx
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
2021 • DesignOps Summit 2021
Gold
Jon Fukuda
Theme 3 Intro
2024 • DesignOps Summit 2024
Gold
Peter Van Dijck
Hands on AI #3: Claude Code for UX people
2025 • Rosenfeld Community
Todd Healy
Driving Change with CX Metrics
2023 • Enterprise UX 2023
Gold
Christian Crumlish
AMA with Christian Crumlish, author of Product Management for UX People
2022 • Enterprise Community
Louis Rosenfeld
The Bigger Picture: A Panel Discussion
2019 • DesignOps Summit 2019
Gold
Patrick Commarford
Design Staffing for Impact
2024 • DesignOps Summit 2020
Gold
Sara Logel
Your Colleagues are Your Users Too
2023 • Advancing Research 2023
Gold
Robert Fabricant
Dislocation
2026 • Shift UX 2026
Conference
Mohammad Hossein Jarrahi
Contextuality problem: Exploring the Benefits of Qualitative and Quantitative Research
2023 • QuantQual Interest Group
Dan Saffer
Why AI projects fail (and what we can do about it)
2025 • Rosenfeld Community
Catherine Courage
The Enterprise UX Journey: Lessons From the Voyage & The Opportunity Ahead
2015 • Enterprise UX 2015
Gold
Mark Interrante
AI for Prioritization (3rd of 3 seminars)
2024 • Rosenfeld Community
Kristin Skinner
Five Years of DesignOps
2021 • DesignOps Summit 2021
Gold
Sam Proulx
Accessibility: An Opportunity to Innovate
2022 • Civic Design 2022
Gold

More Videos

Isaac Heyveld

"The chief of staff is the bridge between our executive leadership team and the design ops practitioners."

Isaac Heyveld

Expand DesignOps Leadership as a Chief of Staff

September 8, 2022

Peter Van Dijck

"If you build for the next model, even if it can hardly do something now, it will probably do it well in the future."

Peter Van Dijck

Hands on AI #3: Claude Code for UX people

October 22, 2025

Dave Gray

"Most enterprises are not emotionally safe places; people can’t just leave emotions at the door."

Dave Gray

Liminal Thinking: Sense-making for systems in large organizations

May 14, 2015

Sam Proulx

"Disability is the only identity that all of us will probably adopt at some point during our lives."

Sam Proulx

Accessibility: An Opportunity to Innovate

June 8, 2022

Wendy Johansson

"If you’re human, you’re creative."

Wendy Johansson

An Education on Design Education for Orgs

June 10, 2021

Bria Alexander

"If something makes you feel unwelcome, the code of conduct explains how to engage with staff to resolve issues."

Bria Alexander Louis Rosenfeld

Welcome

January 8, 2024

Stephen Pollard

"We must talk like business people, not just designers."

Stephen Pollard

Closing Keynote: Getting giants to dance - what can we learn from designing large and complex public infrastructure?

November 7, 2017

Uday Gajendar

"Craft means intent and care even in digital products; for example, the bounce animation of Google Maps’ pin shows someone cared."

Uday Gajendar Adam Richardson

From AI to Zeitgeist: Theory as the design antidote to AI hype

March 27, 2025

Leah Buley

"We may need to borrow research techniques from journalists, actuaries, epidemiologists, ethicists, and science fiction writers."

Leah Buley

Closing Plenary: The Crisis of Digital

March 31, 2020

Latest Books All books