Theme 2: Enterprise Team Journey
Summary
Teams Work How People Work You’re part of a cross-functional team dedicated to creating an amazing product experience. You’re an essential piece of a larger puzzle. But how does your piece mesh with all the others? This first-of-its-kind interactive session will blend improvisation, audience participation, panel-style discussion, and more to explore the inner dynamics of cross-functional enterprise teams. We’ll illustrate a few best (and probably a few worst) practices, and you’ll walk away with a new found understanding for your colleagues and a renewed sense of ways to make the fit between your different roles clearer and more effective. Participating in this session: - Christian Crumlish, Head of Product, 7 Cups - Jacqui Frey, Director of Design Operations, MailChimp - Kristina Halvorson, Founder, CEO, Brain Traffic - Jamie Janssen, Research Manager for Shared Rides, Uber Technologies, Inc - Ramya Mahalingam, Associate Design Director, McKinsey & Company - Adam Penly, Lead Frontend Architect, Capital One
Key Insights
-
•
There are two kinds of conflict in cross-disciplinary teams: zero-sum tug-of-war and creative tension that creates new outcomes.
-
•
Dog Business and Dog Company is a fictional B2D (business-to-dog) enterprise exploring innovative technology like blockchain for dog-to-dog secure communication.
-
•
Product management often leans heavily on business priorities but must balance design and technology to succeed, as Christian highlights.
-
•
Design teams at the company are stretched thin and lack enough time for prototyping and thorough validation, impacting confidence in shipped products.
-
•
Project management sits at the intersection of brand experience and business strategy, requiring cross-team alignment as noted by Jackie.
-
•
Engineering excels at execution but struggles with deeper engagement in design and user experience processes, limiting collaboration.
-
•
Research teams are centralized and large but face unique challenges of representing non-human users (dogs), demanding specialized expertise.
-
•
Content strategy is undervalued and fragmented across the organization, leading to inconsistencies; leadership must elevate content’s role.
-
•
Interactive improv exercises and role-playing hiring games foster understanding and reveal real-world team dynamics and collaboration challenges.
-
•
The invocation improv game helps teams build empathy by exploring their connection to the product at increasing emotional and spiritual depth.
Notable Quotes
"There are two kinds of conflict: one is a zero-sum tug of war, and the other is creative tension that creates something unexpected."
"We are a B2D company – business to dog – making technology so dogs can speak English to people and each other."
"Having a business background is almost the oldest form of product management, but great product requires balancing design and tech too."
"Designers want more time to prototype and really ensure what ships is successful, but we just don’t have enough people or time."
"Project management is the ecosystem connecting everyone to deliver the best branded dog communication technology."
"Engineers are great at executing code but often lack connection to user experience and design processes."
"Content is created all over and inconsistently; leadership needs to see content as the fuel driving the experience."
"When product leaders ask for research just to validate ideas, the best response is to say, ‘fuck this group,’ then do real user interviews."
"We need to sequence activities carefully so we innovate while also keeping code shipping without stopping progress."
"Thou art community, connection, and meaning – the product is not just code or design, it is a shared experience between humans and dogs."
Or choose a question:
More Videos
"The biggest risk is bottling up emotions until you’re about to explode."
Jane Reid Janice HannawaySelf-care in User Research
April 2, 2020
"Accessibility requires flexible designs, not limited or simplified designs."
Sam ProulxAccessibility: An Opportunity to Innovate
November 16, 2022
"We set a goal to fill 25% of our early career roles with underrepresented demographics and landed 37%."
Jen Crim Jess Quittner Saritha Kattekola Alex Karr Gurbani PahwaCulture, DIBS & Recruiting
June 11, 2021
"Journeys Spark drove a 50% CTR increase by speeding up persona-driven content optimization with AI before human validation."
Gillian Salerno-Rebic Mark MicheliFrom Insight to Impact: How JourneySpark Used WEVO Pulse + Pro to Drive a 50% Lift in Ad Engagement
June 11, 2025
"Not every Design Ops person is the same, and Design Ops is going to look very different at every company."
Dave Malouf Meredith Black Farid SabitovThe Past, Present, and Future of DesignOps: a 2-part DesignOps Community Call (Part 1)
February 17, 2022
"Ops gives you the capacity to see your research within the whole system and all the moving parts that make it up."
Brigette MetzlerScaling ResearchOps: Helping Researchers do Their Best Work
March 30, 2020
"Some companies have gotten ahead by making 100% remote work an official policy, which is a big advantage in hiring."
DesignOps and The Great Talent War of 2021
August 19, 2021
"People are starting to catch on with the fact that design matters and that it’s maturely important to solving the problems we face."
Greg PetroffSoftware as Material—A Redux
June 6, 2023
"Being fluent in multiple data languages and understanding behavioral and attitudinal data will be essential."
Lija Hogan Milan Mijatovic Sam Proulx Louis RosenfeldThree Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024