Summary
Teams Work How People Work You’re part of a cross-functional team dedicated to creating an amazing product experience. You’re an essential piece of a larger puzzle. But how does your piece mesh with all the others? This first-of-its-kind interactive session will blend improvisation, audience participation, panel-style discussion, and more to explore the inner dynamics of cross-functional enterprise teams. We’ll illustrate a few best (and probably a few worst) practices, and you’ll walk away with a new found understanding for your colleagues and a renewed sense of ways to make the fit between your different roles clearer and more effective. Participating in this session: - Christian Crumlish, Head of Product, 7 Cups - Jacqui Frey, Director of Design Operations, MailChimp - Kristina Halvorson, Founder, CEO, Brain Traffic - Jamie Janssen, Research Manager for Shared Rides, Uber Technologies, Inc - Ramya Mahalingam, Associate Design Director, McKinsey & Company - Adam Penly, Lead Frontend Architect, Capital One
Key Insights
-
•
There are two kinds of conflict in cross-disciplinary teams: zero-sum tug-of-war and creative tension that creates new outcomes.
-
•
Dog Business and Dog Company is a fictional B2D (business-to-dog) enterprise exploring innovative technology like blockchain for dog-to-dog secure communication.
-
•
Product management often leans heavily on business priorities but must balance design and technology to succeed, as Christian highlights.
-
•
Design teams at the company are stretched thin and lack enough time for prototyping and thorough validation, impacting confidence in shipped products.
-
•
Project management sits at the intersection of brand experience and business strategy, requiring cross-team alignment as noted by Jackie.
-
•
Engineering excels at execution but struggles with deeper engagement in design and user experience processes, limiting collaboration.
-
•
Research teams are centralized and large but face unique challenges of representing non-human users (dogs), demanding specialized expertise.
-
•
Content strategy is undervalued and fragmented across the organization, leading to inconsistencies; leadership must elevate content’s role.
-
•
Interactive improv exercises and role-playing hiring games foster understanding and reveal real-world team dynamics and collaboration challenges.
-
•
The invocation improv game helps teams build empathy by exploring their connection to the product at increasing emotional and spiritual depth.
Notable Quotes
"There are two kinds of conflict: one is a zero-sum tug of war, and the other is creative tension that creates something unexpected."
"We are a B2D company – business to dog – making technology so dogs can speak English to people and each other."
"Having a business background is almost the oldest form of product management, but great product requires balancing design and tech too."
"Designers want more time to prototype and really ensure what ships is successful, but we just don’t have enough people or time."
"Project management is the ecosystem connecting everyone to deliver the best branded dog communication technology."
"Engineers are great at executing code but often lack connection to user experience and design processes."
"Content is created all over and inconsistently; leadership needs to see content as the fuel driving the experience."
"When product leaders ask for research just to validate ideas, the best response is to say, ‘fuck this group,’ then do real user interviews."
"We need to sequence activities carefully so we innovate while also keeping code shipping without stopping progress."
"Thou art community, connection, and meaning – the product is not just code or design, it is a shared experience between humans and dogs."
Or choose a question:
More Videos
"The goal of war gaming is to provide better quality information at the right time for better decisions."
Terry BuckmanWargaming (An Introduction)
August 10, 2023
"Elevation of design leadership to no more than two levels below the CEO signals that design is important company-wide."
Peter MerholzDesign at Scale is People!
June 11, 2021
"Supporting older adults in UX research reveals a community that is often undervalued and underlooked."
Dr. Jamika D. BurgeTheme 3 Intro
March 11, 2022
"In order to do this kind of work, you have to be willing to take a bloody nose. Those bloody noses are badges of honor."
Robert SchwartzWe're Here for the Humans
June 9, 2017
"Product managers see design as a black box; they don’t have visibility into timelines or accountability."
Aurobinda Pradhan Shashank DeshpandeIntroduction to Collaborative DesignOps using Cubyts
September 8, 2022
"Project pioneer organizations resist top-down control, needing design ops to provide tools allowing creative teams to pivot and adapt."
Frances YllanaDesignOps–Leading the Path to Parity
April 27, 2023
"Research operations is like an API that sits between researchers and the rest of the organization and the world."
Noel LambCultivating Business Partnerships to Grow Research Ops
March 21, 2022
"Unless it’s designed for digital use it’s not going to get widely shared throughout the organization."
Sean DolanA Practical Look at Creating More Usable Enterprise Customer Journeys
October 31, 2019
"We are problem-finders and problem-solvers, but if we’re not very careful, we can also become problem-creators."
Mariah HayEthics in Tech Education: Designing to Provide Opportunity for All
June 14, 2018