Rosenverse
Theme 2: Enterprise Team Journey

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Theme 2: Enterprise Team Journey

Gold
Monday, June 3, 2019 • Enterprise Experience 2019
Share the love for this talk
Theme 2: Enterprise Team Journey
Speakers: Kevin M. Hoffman
Link:

Summary

Teams Work How People Work You’re part of a cross-functional team dedicated to creating an amazing product experience. You’re an essential piece of a larger puzzle. But how does your piece mesh with all the others? This first-of-its-kind interactive session will blend improvisation, audience participation, panel-style discussion, and more to explore the inner dynamics of cross-functional enterprise teams. We’ll illustrate a few best (and probably a few worst) practices, and you’ll walk away with a new found understanding for your colleagues and a renewed sense of ways to make the fit between your different roles clearer and more effective. Participating in this session: - Christian Crumlish, Head of Product, 7 Cups - Jacqui Frey, Director of Design Operations, MailChimp - Kristina Halvorson, Founder, CEO, Brain Traffic - Jamie Janssen, Research Manager for Shared Rides, Uber Technologies, Inc - Ramya Mahalingam, Associate Design Director, McKinsey & Company - Adam Penly, Lead Frontend Architect, Capital One

Key Insights

  • There are two kinds of conflict in cross-disciplinary teams: zero-sum tug-of-war and creative tension that creates new outcomes.

  • Dog Business and Dog Company is a fictional B2D (business-to-dog) enterprise exploring innovative technology like blockchain for dog-to-dog secure communication.

  • Product management often leans heavily on business priorities but must balance design and technology to succeed, as Christian highlights.

  • Design teams at the company are stretched thin and lack enough time for prototyping and thorough validation, impacting confidence in shipped products.

  • Project management sits at the intersection of brand experience and business strategy, requiring cross-team alignment as noted by Jackie.

  • Engineering excels at execution but struggles with deeper engagement in design and user experience processes, limiting collaboration.

  • Research teams are centralized and large but face unique challenges of representing non-human users (dogs), demanding specialized expertise.

  • Content strategy is undervalued and fragmented across the organization, leading to inconsistencies; leadership must elevate content’s role.

  • Interactive improv exercises and role-playing hiring games foster understanding and reveal real-world team dynamics and collaboration challenges.

  • The invocation improv game helps teams build empathy by exploring their connection to the product at increasing emotional and spiritual depth.

Notable Quotes

"There are two kinds of conflict: one is a zero-sum tug of war, and the other is creative tension that creates something unexpected."

"We are a B2D company – business to dog – making technology so dogs can speak English to people and each other."

"Having a business background is almost the oldest form of product management, but great product requires balancing design and tech too."

"Designers want more time to prototype and really ensure what ships is successful, but we just don’t have enough people or time."

"Project management is the ecosystem connecting everyone to deliver the best branded dog communication technology."

"Engineers are great at executing code but often lack connection to user experience and design processes."

"Content is created all over and inconsistently; leadership needs to see content as the fuel driving the experience."

"When product leaders ask for research just to validate ideas, the best response is to say, ‘fuck this group,’ then do real user interviews."

"We need to sequence activities carefully so we innovate while also keeping code shipping without stopping progress."

"Thou art community, connection, and meaning – the product is not just code or design, it is a shared experience between humans and dogs."

Ask the Rosenbot
Daniel Korczynski
Why AI Is Bad at Research (and how to make it actually useful)
2026 • Advancing Research 2026
Gold
Brennan Hartich
Communicating and Establishing DesignOps as a New Function
2018 • DesignOps Summit 2018
Gold
Jon Fukuda
Storytelling for DesignOps
2023 • DesignOps Community
Steve Krug
Don’t Make Me Think 3.0: What Endures and What Evolves in UX
2026 • Advancing Research 2026
Gold
Peter Merholz
The Trials and Tribulations of Directors of UX
2023 • Enterprise Community
John Maeda
About Design Organizations
2019 • DesignOps Community
Sam Proulx
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
2023 • Enterprise UX 2023
Gold
Amy Thibodeau
Opening Keynote: Process and Ambiguity
2019 • DesignOps Summit 2019
Gold
Lena Shenkarenko
Collaborative Wireframing for Creating Team Alignment and Shipping Better Products
2020 • DesignOps Summit 2020
Gold
Jim Kalbach
Jazz Improvisation as a Model for Team Collaboration
2017 • DesignOps Summit 2017
Gold
Craig Villamor
Design Systems for Ethical Design
2023 • Enterprise Community
Anupama Dhareshwar
From blueprint to bot: Designing resilient AI-powered services
2025 • Advancing Service Design 2025
Gold
Adel Du Toit
Get Your CFO To Say: 'Our Strategic Goal is User Obsession'
2022 • Design at Scale 2022
Gold
Mike Oren
Improving Democratized Research with CustomGPTs and Gems
2026 • Rosenfeld Community
Deirdre Hirschtritt
Research is Only as Good as the Relationships You Build
2022 • Civic Design 2022
Gold
Prayag Narula
How to Empower Your Designers to Do Good Research – And Why You Want To
2022 • Design at Scale 2022
Gold

More Videos

Bria Alexander

"If you want to invite a friend or colleague, the sponsor sessions are free and awesome to attend."

Bria Alexander

Day 3 Welcome

September 25, 2024

Pippa Lomas

"People with ADHD are constantly chasing things that give them dopamine, which impacts motivation."

Pippa Lomas

Paving the Path for Neurodiversity in Design

October 4, 2023

Brendan Jarvis

"Being here alive at this moment is a statistical miracle—we must make the most of it."

Brendan Jarvis

It was the Best of Times. It was the Worst of Times.

September 25, 2024

Rich Mironov

"Product managers are going to have to say no to roughly 95% of everything that comes in."

Rich Mironov

How Can Product Managers and UXers Help Each Other (and Why are Product Folks so Annoying Sometimes)?

December 6, 2022

Sarah Flamion

"Marketers don’t try very interesting things when their confidence in data is low, which can create a downward spiraling reinforcing loop."

Sarah Flamion

Complex Problem? Add Clarity by Combining Research and Systems Thinking

March 31, 2020

Emily Danielson

"Communication with users will be primarily in person, over the phone, or maybe some texting—not surveys."

Emily Danielson

“I mean, I can lift a shovel”: Design Skills in Disaster Response

June 9, 2022

Crystal Yan

"Embedding micro-lessons into team rituals sets an ongoing expectation that customer learning never ends."

Crystal Yan

Building a Customer-Centric Culture

March 30, 2020

Jorge Arango

"Use clear and obvious terms in taxonomies—unusual acronyms won’t make sense to GPT or others."

Jorge Arango

[Demo] How to re-categorize content at scale using LLMs

June 5, 2024

George Abraham

"The CSS is only what’s relevant for recreating the layer; components know how to handle theming and styling internally."

George Abraham Stefan Ivanov

Design Systems To-Go: Indigo.Design Overview and Exploring the Developer Workflow (Part 3)

October 1, 2021