Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Theme 2: Enterprise Team Journey

Gold
Monday, June 3, 2019 • Enterprise Experience 2019
Share the love for this talk
Theme 2: Enterprise Team Journey
Speakers: Kevin M. Hoffman
Link:

Summary

Teams Work How People Work You’re part of a cross-functional team dedicated to creating an amazing product experience. You’re an essential piece of a larger puzzle. But how does your piece mesh with all the others? This first-of-its-kind interactive session will blend improvisation, audience participation, panel-style discussion, and more to explore the inner dynamics of cross-functional enterprise teams. We’ll illustrate a few best (and probably a few worst) practices, and you’ll walk away with a new found understanding for your colleagues and a renewed sense of ways to make the fit between your different roles clearer and more effective. Participating in this session: - Christian Crumlish, Head of Product, 7 Cups - Jacqui Frey, Director of Design Operations, MailChimp - Kristina Halvorson, Founder, CEO, Brain Traffic - Jamie Janssen, Research Manager for Shared Rides, Uber Technologies, Inc - Ramya Mahalingam, Associate Design Director, McKinsey & Company - Adam Penly, Lead Frontend Architect, Capital One

Key Insights

  • There are two kinds of conflict in cross-disciplinary teams: zero-sum tug-of-war and creative tension that creates new outcomes.

  • Dog Business and Dog Company is a fictional B2D (business-to-dog) enterprise exploring innovative technology like blockchain for dog-to-dog secure communication.

  • Product management often leans heavily on business priorities but must balance design and technology to succeed, as Christian highlights.

  • Design teams at the company are stretched thin and lack enough time for prototyping and thorough validation, impacting confidence in shipped products.

  • Project management sits at the intersection of brand experience and business strategy, requiring cross-team alignment as noted by Jackie.

  • Engineering excels at execution but struggles with deeper engagement in design and user experience processes, limiting collaboration.

  • Research teams are centralized and large but face unique challenges of representing non-human users (dogs), demanding specialized expertise.

  • Content strategy is undervalued and fragmented across the organization, leading to inconsistencies; leadership must elevate content’s role.

  • Interactive improv exercises and role-playing hiring games foster understanding and reveal real-world team dynamics and collaboration challenges.

  • The invocation improv game helps teams build empathy by exploring their connection to the product at increasing emotional and spiritual depth.

Notable Quotes

"There are two kinds of conflict: one is a zero-sum tug of war, and the other is creative tension that creates something unexpected."

"We are a B2D company – business to dog – making technology so dogs can speak English to people and each other."

"Having a business background is almost the oldest form of product management, but great product requires balancing design and tech too."

"Designers want more time to prototype and really ensure what ships is successful, but we just don’t have enough people or time."

"Project management is the ecosystem connecting everyone to deliver the best branded dog communication technology."

"Engineers are great at executing code but often lack connection to user experience and design processes."

"Content is created all over and inconsistently; leadership needs to see content as the fuel driving the experience."

"When product leaders ask for research just to validate ideas, the best response is to say, ‘fuck this group,’ then do real user interviews."

"We need to sequence activities carefully so we innovate while also keeping code shipping without stopping progress."

"Thou art community, connection, and meaning – the product is not just code or design, it is a shared experience between humans and dogs."

Ask the Rosenbot
George Hinchliffe
Delivering Amazing Experiences
2021 • Design at Scale 2021
Gold
Kurdin Bazaz
Culture, DIBS & Recruiting
2021 • Design at Scale 2021
Gold
Ned Gartside
Navigating accessibility and climate
2024 • Climate UX Interest Group
Matt Stone
Scaling Empathy, A Case Study in Change Management
2021 • Design at Scale 2021
Gold
Bria Alexander
Opening Remarks
2022 • Civic Design 2022
Gold
Mike Brzozowski
UX in everyday products: Empowering climate conscious choices
2024 • Climate UX Interest Group
Samuel Proulx
Designing for Disability, Innovating for Everyone
2025 • Advancing Research 2025
Gold
Russell Blair
Killing the blank page
2024 • Designing with AI 2024
Gold
Aditi Ruiz
Pulse Check: Empathy Mapping Your Product Manager, Pt. 2
2022 • Design in Product 2022
Gold
Shreya Dhawan
Making service tangible: the fastest path to higher performance
2025 • Advancing Service Design 2025
Gold
Gabriela Barneva
Operationalizing Inclusive Design in Design Ops
2025 • DesignOps Summit 2025
Gold
Laura Schaefer
DesignOps: A Conduit for Inclusion
2022 • DesignOps Summit 2022
Gold
Tim Parmee
Changing Our Design Pressure Points
2023 • DesignOps Summit 2023
Gold
Erika Flowers
The Handoff is Dead: Design-Led Engineering with AI Agents
2026 • Rosenfeld Community
Jon Fukuda
Theme One Intro
2022 • DesignOps Summit 2022
Gold
Sam Proulx
To Boldly Go: The New Frontiers of Accessibility
2022 • Design at Scale 2022
Gold

More Videos

Llewyn Paine

"Wonder Studio automatically segments actors, maps their movements to a 3D model, and renders a synthetic avatar video."

Llewyn Paine

[Demo] Deploying AI doppelgangers to de-identify user research recordings

June 5, 2024

Daniel J. Rosenberg

"If the phone dies, Bigfoot’s insulin pump continues working independently, but without new data input."

Daniel J. Rosenberg

Digital Medicine Design

September 26, 2019

Chris Geison

"Good generative research impacts take years, so we track milestones like citations and executive references."

Chris Geison Cristen Torrey Eric Mahlstedt

What is Research Strategy?: A Panel of Research Leaders Discuss this Emergent Question

March 4, 2021

Jim Kalbach

"Design thinking starts too high with empathy; jobs to be done starts with the functional core and grounds innovation."

Jim Kalbach

Jobs To Be Done

February 25, 2021

Caroline Jarrett

"If we get garbage in, we get garbage out — this is true for AI as much as for surveys or forms."

Caroline Jarrett

Garbage in, garbage out? Measuring error rates to get ready for AI

January 8, 2026

Suzan Bednarz

"Using a screen reader demo helps leadership hear firsthand why accessibility matters and gain buy-in."

Suzan Bednarz Hilary Sunderland

AccessibilityOps for All

January 8, 2024

Rachael Greene

"Slowing down is hard in a capitalist economy that values speed, but patience and self-care are necessary."

Rachael Greene Alison Davis

Building a Design Ops Practice that Really Works (Most of the Time)

October 2, 2025

Steve Portigal

"You don’t have to have a moral to the story; just capture it for now and maybe the lesson comes later."

Steve Portigal Susan Simon-Daniels Tamara Hale Randolph Duke II

War Stories LIVE! Q&A-Discussion

March 30, 2020

Laura Weiss

"Coaching is not problem-solving; it’s about being curious and inviting discovery."

Laura Weiss

There is No Playbook: Leader as Coach During Challenging Times

April 26, 2024