Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Theme 2: Enterprise Team Journey
Gold
Monday, June 3, 2019 • Enterprise Experience 2019
Share the love for this talk
Theme 2: Enterprise Team Journey
Speakers: Kevin M. Hoffman
Link:

Summary

Teams Work How People Work You’re part of a cross-functional team dedicated to creating an amazing product experience. You’re an essential piece of a larger puzzle. But how does your piece mesh with all the others? This first-of-its-kind interactive session will blend improvisation, audience participation, panel-style discussion, and more to explore the inner dynamics of cross-functional enterprise teams. We’ll illustrate a few best (and probably a few worst) practices, and you’ll walk away with a new found understanding for your colleagues and a renewed sense of ways to make the fit between your different roles clearer and more effective. Participating in this session: - Christian Crumlish, Head of Product, 7 Cups - Jacqui Frey, Director of Design Operations, MailChimp - Kristina Halvorson, Founder, CEO, Brain Traffic - Jamie Janssen, Research Manager for Shared Rides, Uber Technologies, Inc - Ramya Mahalingam, Associate Design Director, McKinsey & Company - Adam Penly, Lead Frontend Architect, Capital One

Key Insights

  • There are two kinds of conflict in cross-disciplinary teams: zero-sum tug-of-war and creative tension that creates new outcomes.

  • Dog Business and Dog Company is a fictional B2D (business-to-dog) enterprise exploring innovative technology like blockchain for dog-to-dog secure communication.

  • Product management often leans heavily on business priorities but must balance design and technology to succeed, as Christian highlights.

  • Design teams at the company are stretched thin and lack enough time for prototyping and thorough validation, impacting confidence in shipped products.

  • Project management sits at the intersection of brand experience and business strategy, requiring cross-team alignment as noted by Jackie.

  • Engineering excels at execution but struggles with deeper engagement in design and user experience processes, limiting collaboration.

  • Research teams are centralized and large but face unique challenges of representing non-human users (dogs), demanding specialized expertise.

  • Content strategy is undervalued and fragmented across the organization, leading to inconsistencies; leadership must elevate content’s role.

  • Interactive improv exercises and role-playing hiring games foster understanding and reveal real-world team dynamics and collaboration challenges.

  • The invocation improv game helps teams build empathy by exploring their connection to the product at increasing emotional and spiritual depth.

Notable Quotes

"There are two kinds of conflict: one is a zero-sum tug of war, and the other is creative tension that creates something unexpected."

"We are a B2D company – business to dog – making technology so dogs can speak English to people and each other."

"Having a business background is almost the oldest form of product management, but great product requires balancing design and tech too."

"Designers want more time to prototype and really ensure what ships is successful, but we just don’t have enough people or time."

"Project management is the ecosystem connecting everyone to deliver the best branded dog communication technology."

"Engineers are great at executing code but often lack connection to user experience and design processes."

"Content is created all over and inconsistently; leadership needs to see content as the fuel driving the experience."

"When product leaders ask for research just to validate ideas, the best response is to say, ‘fuck this group,’ then do real user interviews."

"We need to sequence activities carefully so we innovate while also keeping code shipping without stopping progress."

"Thou art community, connection, and meaning – the product is not just code or design, it is a shared experience between humans and dogs."

Ask the Rosenbot
Kit Unger
Theme 2: Discussion
2024 • Enterprise Experience 2020
Gold
Jessica Norris
ADHD: A DesignOps Superpower
2022 • DesignOps Summit 2022
Gold
Julie Gitlin
Design as an Agent of Digital Transformation at JPMC
2021 • Design at Scale 2021
Gold
Dominique Ward
The Most Exciting Time for DesignOps is Now
2022 • DesignOps Summit 2022
Gold
Lisa Spitz
Building Trust Through Equitable Research Practices
2022 • Civic Design 2022
Gold
Jacqui Frey
Scale is Social Work
2020 • DesignOps Community
Bria Alexander
Opening Remarks
2023 • DesignOps Summit 2023
Gold
Peter Merholz
The Trials and Tribulations of Directors of UX
2023 • Enterprise Community
Emily Eagle
Can't Rewind: Radio and Retail
2019 • Enterprise Experience 2019
Gold
Dem Gerolemou
Climate technology fundamentals
2024 • Climate UX Interest Group
Margot Bloomstein
Fostering Trust in Your Brand and Beyond
2020 • Enterprise Community
Kaaren Hanson
Stop Talking, Start Doing
2017 • Enterprise Experience 2017
Gold
Lais de Almeida
Designing Data Services
2024 • Advancing Service Design 2024
Gold
Jorge Arango
Exploding the Notebook: How to Unlock the Power of Linked Notes (2nd of 3 seminars)
2024 • Rosenfeld Community
Magdalena Zadara
Zero Hour: How to Get Far Quickly When Starting Your Digital Service Unit Late
2022 • Civic Design 2022
Gold
Brianna Sylver
Lead With Purpose
2020 • Advancing Research 2020
Gold

More Videos

Gina Mendolia

"Our partnership is like cat and dog—sharing a body but having distinct identities and personalities."

Gina Mendolia Jasmine Toy

Coordinated collaboration: a Service Design & DesignOps love story

November 19, 2025

Sam Proulx

"Accessibility is a journey and a conversation—thanks for starting yours by being here today."

Sam Proulx

Online Shopping: Designing an Accessible Experience

October 3, 2023

Taylor Jennings

"If we wanted to scale and continue to grow, we were going to need something to help us."

Taylor Jennings Joe Nelson Alex Knoll

Repository Retrospective: Learnings from Introducing a Central Place for UX Research

March 9, 2022

Andrea Gallagher

"Once you have a testable prototype, you can validate and iterate quickly, which makes a broad early approach useful."

Andrea Gallagher

The Problem Space

May 16, 2019

Erin Hauber

"It’s up to designers to be the antidote, to articulate all these changes as one movement."

Erin Hauber

Design is Not the Frosting on the Scaled Agile Layer Cake

October 24, 2019

Tracy McGoldrick

"Getting internal teams on board is often the biggest challenge, but once they see the value, it lights a fire."

Tracy McGoldrick

IBM User Experience Program—The What, Why and How

October 15, 2021

Patrick Boehler

"The biggest shift is the power moving from supply side to demand side in media."

Patrick Boehler Madison Karas

The service shift: transforming media organizations to create real value through design

November 19, 2025

Luca Rager

"We realized the real problem was a people problem, not just tooling complexity."

Luca Rager

Empowering Gaming at Scale: How Xbox Builds Powerful, Automated, and Distributed Design Systems with Sketch

September 30, 2021

Amy Marquez

"Find your senior executive ally who understands design and go talk to them first — it works."

Amy Marquez

INVEST: Discussion

June 15, 2018