Summary
You’ve probably heard a bit about “gamification”: how you can transform obligatory tasks into “fun” motivational ramps using techniques from games. Most of this is wrong! Behavioral science gets us a bit closer, but this session will focus on deep game design techniques that the video game world uses to generate lasting, rather than superficial, motivation. We’ll also dive into creative collaboration techniques used in game development to wrangle talent, the better to create awesome products.
Key Insights
-
•
Online games differ significantly from boxed AAA games by evolving through extended beta periods with real players, enabling live product iteration.
-
•
Game development teams are relatively small and cross-functional, typically under 200 people even for AAA products, fostering close collaboration.
-
•
Player communities in online games are hyperconnected and highly engaged, demanding strict consistency and rapid developer response to maintain immersion.
-
•
Game worlds and organizations behave as complex ecosystems with reinforcing and balancing feedback loops affecting stability and growth.
-
•
Donella Meadows’ concept of leverage points helps designers understand which system changes produce minor versus radical effects on the ecosystem.
-
•
Emergence arises from independent individual actions creating a larger collective behavior, such as schools of fish or organizational culture.
-
•
Failures of empathy between developers and players or among players themselves can cause online worlds to collapse rapidly.
-
•
High turnover or leadership changes risk destabilizing complex systems by disrupting important social and operational loops.
-
•
Design leaders must embrace vulnerability and emotional openness to build trust and cohesion in hyperconnected, highly inspected environments.
-
•
Storytelling and universal mythic themes provide a powerful medium to communicate organizational values and unify culture across diversity.
Notable Quotes
"Being delightful is the only thing that a video game does. It has no other purpose."
"We often say keep the big picture in mind and the devil’s in the details—system design bridges these two opposing needs."
"Ecosystems have reinforcing loops that can be out of control, like algae in a fish tank, and balancing loops that maintain equilibrium."
"Changing low leverage points in a system produces fine tuning, but shifting high leverage points can cause radical disruption."
"When organizations have regime change, shifting high leverage points can cause catastrophic effects, sometimes destructive and unintended."
"Emergence is a property where individual independent actions create a collective behavior like a school of fish moving together."
"Our players are hyperconnected and talking on Discord in real time, which spreads information lightning fast."
"Failures of empathy between developers and community can collapse online worlds just as quickly as technical failures."
"In a hyperconnected world, design leadership is under constant personal inspection, making kindness and empathy really hard."
"You can ask yourself what your organization’s fairy tale is—what universal myth you tell to tie people together."
Or choose a question:
More Videos
"Good services are verbs, bad services are nouns – using verbs helps users know where they are in the workflow."
Boon Yew ChewMaking Sense of Systems—and Using Systems to Make Sense of the Enterprise
June 6, 2023
"Driver modeling tells you which research initiatives matter most based on their impact on key outcome metrics."
Landon BarnesAre My Research Findings Actually Meaningful?
March 10, 2022
"About 12% of teams consider the design ops role not necessary, often because the teams are very small."
Patrizia Bertini Alexandra Mengoni LeónPushing DesignOps’ Influence into New Global Markets
September 9, 2022
"Operations is like the rocket booster for design leadership."
Jacqui FreyScale is Social Work
March 19, 2020
"Find somebody else with a really big problem and go solve it for them using your tools. Don’t even talk about what design is."
Robert SchwartzWe're Here for the Humans
June 9, 2017
"I’ve literally relearned how to walk."
Tamara HaleWar Stories LIVE! Tamara Hale
March 30, 2020
"Share everything, own nothing but credit everyone."
Zariah CameronReDesigning Wellbeing for Equitable Care in the Workplace
September 23, 2024
"There’s more contracting work coming because teams are smaller and have to bring in external hands."
Dave Hoffer Joanne WeaverUX Job Search AMA #3 with Joanne Weaver and Dave Hoffer
July 16, 2025
"Rapid research is a flexible framework for quickly executing UX research for fast and often tactical or evaluative design decisions."
Feleesha SterlingBuilding a Rapid Research Program
May 18, 2023