Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

This Game is Never Done: Design Leadership Techniques from the Video Game World
Gold
Monday, November 6, 2017 • DesignOps Summit 2017
Share the love for this talk
This Game is Never Done: Design Leadership Techniques from the Video Game World
Speakers: Erin Hoffman-John
Link:

Summary

You’ve probably heard a bit about “gamification”: how you can transform obligatory tasks into “fun” motivational ramps using techniques from games. Most of this is wrong! Behavioral science gets us a bit closer, but this session will focus on deep game design techniques that the video game world uses to generate lasting, rather than superficial, motivation. We’ll also dive into creative collaboration techniques used in game development to wrangle talent, the better to create awesome products.

Key Insights

  • Online games differ significantly from boxed AAA games by evolving through extended beta periods with real players, enabling live product iteration.

  • Game development teams are relatively small and cross-functional, typically under 200 people even for AAA products, fostering close collaboration.

  • Player communities in online games are hyperconnected and highly engaged, demanding strict consistency and rapid developer response to maintain immersion.

  • Game worlds and organizations behave as complex ecosystems with reinforcing and balancing feedback loops affecting stability and growth.

  • Donella Meadows’ concept of leverage points helps designers understand which system changes produce minor versus radical effects on the ecosystem.

  • Emergence arises from independent individual actions creating a larger collective behavior, such as schools of fish or organizational culture.

  • Failures of empathy between developers and players or among players themselves can cause online worlds to collapse rapidly.

  • High turnover or leadership changes risk destabilizing complex systems by disrupting important social and operational loops.

  • Design leaders must embrace vulnerability and emotional openness to build trust and cohesion in hyperconnected, highly inspected environments.

  • Storytelling and universal mythic themes provide a powerful medium to communicate organizational values and unify culture across diversity.

Notable Quotes

"Being delightful is the only thing that a video game does. It has no other purpose."

"We often say keep the big picture in mind and the devil’s in the details—system design bridges these two opposing needs."

"Ecosystems have reinforcing loops that can be out of control, like algae in a fish tank, and balancing loops that maintain equilibrium."

"Changing low leverage points in a system produces fine tuning, but shifting high leverage points can cause radical disruption."

"When organizations have regime change, shifting high leverage points can cause catastrophic effects, sometimes destructive and unintended."

"Emergence is a property where individual independent actions create a collective behavior like a school of fish moving together."

"Our players are hyperconnected and talking on Discord in real time, which spreads information lightning fast."

"Failures of empathy between developers and community can collapse online worlds just as quickly as technical failures."

"In a hyperconnected world, design leadership is under constant personal inspection, making kindness and empathy really hard."

"You can ask yourself what your organization’s fairy tale is—what universal myth you tell to tie people together."

Ask the Rosenbot
Benjamin Real
Maturity Models: A Core Tool for Creating a DesignOps Strategy
2021 • DesignOps Summit 2021
Gold
Boon Yew Chew
Making Sense of Systems—and Using Systems to Make Sense of the Enterprise
2023 • Enterprise UX 2023
Gold
Marc Majers
Interrupted UX - Add A Dose of Reality To Usability Testing
2022 • Advancing Research 2022
Gold
Victor Udoewa
Radical Participatory Research: Decolonizing Participatory Processes
2022 • Advancing Research 2022
Gold
Sarah Barrett
The "How" of Enterprise Information Architecture
2023 • Enterprise UX 2023
Gold
Chris Hammond
Embedding sustainability into enterprise design and development: A journey towards "sustainability consciousness"
2025 • Climate UX Interest Group
Jeff Sussna
What DesignOps Can Learn From DevOps
2017 • DesignOps Summit 2017
Gold
Indi Young
Paying Better Attention to the Problem with Indi Young
2019 • Advancing Research Community
Christian Bason
Expand—Rethinking Design for Public Challenges
2022 • Civic Design Community
Chris Hodowanec
Agile + User Experience: How to navigate the Agile landscape as an UX Practitioner
2022 • Civic Design 2022
Gold
Sarah Alvarado
How to make UX research leadership more effective [Advancing Research Community Workshop Series]
2023 • Advancing Research Community
Amahra Spence
Designing for Liberation, Rehearsing Freedom
2022 • Civic Design 2022
Gold
Bob Baxley
Leading with Design Operations Past and Present
2019 • DesignOps Community
Maria Giudice
Empowering change: Reigniting purpose, passion and impact in research
2025 • Advancing Research 2025
Gold
Bob Baxley
Theme 4: Discussion
2024 • Enterprise Experience 2020
Gold
Lisa Spitz
Building Trust Through Equitable Research Practices
2022 • Civic Design 2022
Gold

More Videos

Dave Malouf

"Resiliency is not necessarily how we react to challenges, but how we move beyond them."

Dave Malouf

Theme 3: Introduction and Provocation

January 8, 2024

Dalia El-Shimy

"If you understand their language—gross merchandising value, monthly recurring revenue, daily active users—you speak their world."

Dalia El-Shimy

So You've Got a Seat at the Table. Now What?

March 31, 2020

Paula Bach

"Collecting habit path data in every study over time builds a data set that informs product decisions."

Paula Bach

Improving Legacy Software: How Much Better Does it Have to Be?

March 11, 2022

Lada Gorlenko

"The pandemic track was the I told you so moment for those of us designing remote tools since 2006."

Lada Gorlenko

Theme 2 Intro

June 9, 2022

Landon Barnes

"When executives start questioning your research details, that’s a good sign they’re engaged and trusting the process."

Landon Barnes

Are My Research Findings Actually Meaningful?

March 10, 2022

Susan Weinschenk

"Instead of trying to give your company a maturity score, focus on concrete observable outcomes to define progress."

Susan Weinschenk

Evaluating the Maturity of UX in Your Organization

January 15, 2020

Jon Fukuda

"We're hearing do more with less, cut down or cut out the research, build features that we tell you to, not the ones users ask for."

Jon Fukuda

Theme One Intro

October 2, 2023

Saara Kamppari-Miller

"Fixing an accessibility bug in production is exponentially more expensive than if you catch it during design or planning."

Saara Kamppari-Miller

Theme Three Intro

October 4, 2023

Louis Rosenfeld

"There’s strength in numbers, and together you might get that very large stone over the top of that very steep hill."

Louis Rosenfeld

Welcome / Housekeeping

June 6, 2023