Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

This Game is Never Done: Design Leadership Techniques from the Video Game World
Gold
Monday, November 6, 2017 • DesignOps Summit 2017
Share the love for this talk
This Game is Never Done: Design Leadership Techniques from the Video Game World
Speakers: Erin Hoffman-John
Link:

Summary

You’ve probably heard a bit about “gamification”: how you can transform obligatory tasks into “fun” motivational ramps using techniques from games. Most of this is wrong! Behavioral science gets us a bit closer, but this session will focus on deep game design techniques that the video game world uses to generate lasting, rather than superficial, motivation. We’ll also dive into creative collaboration techniques used in game development to wrangle talent, the better to create awesome products.

Key Insights

  • Online games differ significantly from boxed AAA games by evolving through extended beta periods with real players, enabling live product iteration.

  • Game development teams are relatively small and cross-functional, typically under 200 people even for AAA products, fostering close collaboration.

  • Player communities in online games are hyperconnected and highly engaged, demanding strict consistency and rapid developer response to maintain immersion.

  • Game worlds and organizations behave as complex ecosystems with reinforcing and balancing feedback loops affecting stability and growth.

  • Donella Meadows’ concept of leverage points helps designers understand which system changes produce minor versus radical effects on the ecosystem.

  • Emergence arises from independent individual actions creating a larger collective behavior, such as schools of fish or organizational culture.

  • Failures of empathy between developers and players or among players themselves can cause online worlds to collapse rapidly.

  • High turnover or leadership changes risk destabilizing complex systems by disrupting important social and operational loops.

  • Design leaders must embrace vulnerability and emotional openness to build trust and cohesion in hyperconnected, highly inspected environments.

  • Storytelling and universal mythic themes provide a powerful medium to communicate organizational values and unify culture across diversity.

Notable Quotes

"Being delightful is the only thing that a video game does. It has no other purpose."

"We often say keep the big picture in mind and the devil’s in the details—system design bridges these two opposing needs."

"Ecosystems have reinforcing loops that can be out of control, like algae in a fish tank, and balancing loops that maintain equilibrium."

"Changing low leverage points in a system produces fine tuning, but shifting high leverage points can cause radical disruption."

"When organizations have regime change, shifting high leverage points can cause catastrophic effects, sometimes destructive and unintended."

"Emergence is a property where individual independent actions create a collective behavior like a school of fish moving together."

"Our players are hyperconnected and talking on Discord in real time, which spreads information lightning fast."

"Failures of empathy between developers and community can collapse online worlds just as quickly as technical failures."

"In a hyperconnected world, design leadership is under constant personal inspection, making kindness and empathy really hard."

"You can ask yourself what your organization’s fairy tale is—what universal myth you tell to tie people together."

Ask the Rosenbot
Dane DeSutter
Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
2024 • QuantQual Interest Group
Ari Zelmanow
Dark Side of Democratization
2023 • Advancing Research Community
Louis Rosenfeld
Opening Remarks
2023 • Advancing Research 2023
Gold
Jonathon Colman
How to Maximize the Impact of Content Design
2024 • DesignOps Summit 2020
Gold
Jemma Ahmed
Democratization: Working with it, not against it [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Frances Yllana
Theme 2 Intro
2024 • DesignOps Summit 2024
Gold
Sarah Flamion
Complex Problem? Add Clarity by Combining Research and Systems Thinking
2020 • Advancing Research 2020
Gold
Niko Laitinen
Adaptable Org Design for Resilient Times
2021 • Design at Scale 2021
Gold
Josh Clark
Sentient Scenes and Radically Adaptive Experiences
2025 • Designing with AI 2025
Gold
Alla Weinberg
Design Teams Need Psychological Safety: Here’s How to Create It
2022 • DesignOps Summit 2022
Gold
Daniel J. Rosenberg
Digital Medicine Design
2019 • Enterprise Community
Peter Van Dijck
Building the Rosenbot
2024 • Designing with AI 2024
Gold
Anne Mamaghani
How Your Organization's Generative Workshops Are Probably Going Wrong and How to Get Them Right
2023 • Advancing Research 2023
Gold
Bria Alexander
Opening Remarks
2022 • DesignOps Summit 2022
Gold
Bria Alexander
Opening Remarks
2023 • DesignOps Summit 2023
Gold
Bas Raijmakers, PhD (RCA)
What Design Research can Learn from Documentary Filmmaking
2022 • Advancing Research 2022
Gold

More Videos

Doug Powell

"Good design is good business."

Doug Powell

Closing Keynote: Design at Scale

November 8, 2018

Mila Kuznetsova

"Middle schoolers might ask you tough questions about release forms and how their data will be used."

Mila Kuznetsova Lucy Denton

How Lessons Learned from Our Youngest Users Can Help Us Evolve our Practices

March 9, 2022

Sarah Gallimore

"In Toronto it’s now illegal to transmit a Wi-Fi signal in designated public spaces, with penalties for violations—a policy driven by people wanting to unplug from digital life."

Sarah Gallimore

Inspire Progress with Artifacts from the Future

November 18, 2022

Lada Gorlenko

"You can’t really advocate for UX or move an organization forward without interacting with your team and business colleagues."

Lada Gorlenko Sharbani Dhar Sébastien Malo Rob Mitzel Ivana Ng Michal Anne Rogondino

Theme 1: Discussion

January 8, 2024

Alnie Figueroa

"Think of AI as an additional team member pushing your creative thinking and expanding your idea range."

Alnie Figueroa

The Future of Design Operations: Transforming Our Craft

September 10, 2025

Landon Barnes

"Every board member can interpret an NPS score differently depending on their role and responsibilities."

Landon Barnes

Are My Research Findings Actually Meaningful?

March 10, 2022

Emily Eagle

"Every workaround is a mini story of somebody overcoming an obstacle."

Emily Eagle

Can't Rewind: Radio and Retail

June 3, 2019

Malini Rao

"Keep a pulse on your team morale because re-platforming journeys can either enrich or burn out your people."

Malini Rao

Lessons Learned from a 4-year Product Re-platforming Journey

June 9, 2021

Asia Hoe

"I learned to be relentless about prioritization and to hone in on specific details and use cases."

Asia Hoe

Partnering with Product: A Journey from Junior to Senior Design

November 29, 2023