Summary
You’ve probably heard a bit about “gamification”: how you can transform obligatory tasks into “fun” motivational ramps using techniques from games. Most of this is wrong! Behavioral science gets us a bit closer, but this session will focus on deep game design techniques that the video game world uses to generate lasting, rather than superficial, motivation. We’ll also dive into creative collaboration techniques used in game development to wrangle talent, the better to create awesome products.
Key Insights
-
•
Video game design involves complex ecosystems that function like fish tanks, requiring balance and interrelation.
-
•
Emergent properties in games arise from players' independent actions creating a cohesive social experience.
-
•
Empathy is crucial in game design and community management; neglecting it can lead to community collapse.
-
•
Design leaders must navigate high emotional stakes and maintain team cohesion in a hyper-connected world.
-
•
System design requires fine-tuning and understanding differing leverage points to effect desired change.
-
•
The core emotion of an organization or game community significantly influences its culture and sustainability.
-
•
Positive reinforcing loops must be nurtured to avoid detrimental outcomes in game ecosystems.
-
•
Long beta testing phases enable online games to adapt based on player feedback, unlike traditional game releases.
-
•
Storytelling and universal myths can bridge cultural divides within game communities, fostering stronger connections.
-
•
Transformative changes in organizations need to be approached carefully to avoid disrupting established relationships.
Notable Quotes
"It's actually relatively common for video game designers to think about fish tanks a lot."
"The second that World of Warcraft stops being delightful and stops being the best experience that anyone can have, they'll stop playing."
"Designers have this very symbiotic and peer-like relationship with our players."
"When you think about a fish tank, you have to think about an ecosystem."
"The hyper-connected world tests our ability to be empathic."
"Failures of empathy can collapse entire game worlds."
"These beautiful things can fall really quite quickly if there are fundamental failures of empathy."
"It's important to reach for the universal when building connections."
"You can ask yourself what your fairy tale is for your organization."
"When you expose how you feel about a thing, it bridges culture."














More Videos

"Happier designers lead to lower attrition rates."
Kristin Skinner Kamdyn MooreGroup Activity: A Deep Dive Into Value and Outcomes
October 23, 2019

"It's easy to get sidetracked by tools and processes and lose sight of your work."
Jorge ArangoThe Best of Both Worlds: How to Integrate Paper and Digital Notes (1st of 3 seminars) (Videoconference)
April 5, 2024

"Research has a different way of being at these different phases."
Prabhas Pokharel Mayo NissenOrder and Chaos: New Ways of Collaborating on Synthesis and Storytelling
March 10, 2022

"The assistive technology tools on mobile are free and built into the devices, making access easier."
Sam ProulxMobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022

"Every research project should start with the concrete decisions it hopes to enable."
Roberta Dombrowski Sam Duong WoloszynskiMaking Research a Team Sport
March 11, 2022

"Our projects are often boxed in, linear models that hinder deeper systemic exploration."
Josina VinkNavigating the pitfalls of systems thinking in service design
December 4, 2024

"It's imperative to maintain hope, even when the harshness of reality suggests otherwise."
Angelos ArnisNavigating the Rapid Shifts in Tech's Turbulent Terrain
October 2, 2023

"This market isn't very clearly defined yet for us, so we must focus on where we can build strategic relationships."
Ted NewardTheme 4: Enterprise Organizational Journey
June 4, 2019

"Reflecting and validating the experience of change is super important."
Maria SkaadenPanel Discussion: Methodologies and Work Environments
November 8, 2018