Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Get Your Whole Team Testing to Design for Impact
Summary
Experimentation can be intimidating to non-data science folk. But Erin wants to get everyone excited about A/B testing. In this talk, Erin shares the Conversion Design process. It centers A/B testing as a way to gather high-quality evidence to make highly informed decisions to improve your digital product. She also introduces the Good Experimental Design toolkit. These easy-to-follow templates usher teams through the logic needed to design trustworthy experiments that you can learn from.
Key Insights
-
•
Conversion design combines design, science, and business to intentionally create measurable improvements, not just arbitrary changes.
-
•
Ronald Fisher’s 1919 work exposed how poor experimental design led to decades of unreliable scientific data.
-
•
Conversion originates from the Latin word meaning to transform or change, which is broader than just sales or profit.
-
•
Traditional linear product development processes miss the complex, iterative nature of real-world systems.
-
•
Systems thinking offers a more accurate way to understand and manage design experiments within interconnected environments.
-
•
A rigorous conversion design process includes seven phases: understand, hypothesize, prioritize, create, test, analyze, and decide.
-
•
Experiments grounded in well-documented hypotheses based on research have higher success rates than guesses.
-
•
Randomized 50/50 AB testing is the gold standard for isolating the true effect of design changes by evenly distributing confounds.
-
•
Experimentation buckets—product foundations, content/motivation, accessibility/usability, and bug fixes—help prioritize work effectively.
-
•
Ethical considerations and guardrail metrics are crucial to ensure changes benefit all stakeholders sustainably and without manipulation.
Notable Quotes
"Conversion means change, not just sales or profit."
"Design is the rendering of intent — bringing ideas into form that solve the problem."
"Decades worth of agricultural experimental data was garbage because of poor experimental design."
"Most product teams stay on the bottom rungs of evidence, relying on opinions or observational data instead of randomized trials."
"You can never purely test an idea, only the implementation of the idea."
"Randomization is magic — it evenly distributes confounds so the observed effect is caused by your change."
"Not all changes create value; some do nothing or even make things worse."
"You have to think critically about how a change impacts all stakeholders, not just the main business metric."
"Ethics evolve faster than laws; just because something is legal doesn’t make it ethical."
"If an experiment I design made the front page news tomorrow, how would I feel about it?"
Or choose a question:
More Videos
"Novice users can try things out thanks to automation, but experts can focus on the challenging and creative pieces."
Clara Kliman-SilverUX Futures: The Role of Artificial Intelligence in Design
June 7, 2023
"Demand is ultimately outstripping supply, and carrier rates are rising, pushing up prices for shippers."
Alana Washington(Remote) Service Design: A Transformation Case Study
June 8, 2022
"Once you meet your basic needs, Maslow says you can transcend yourself and connect with something bigger."
Daniel GloydDesigning Warmth
February 26, 2025
"For many users with disabilities, mobile is the best experience for the job because of its accessibility affordances."
Sam ProulxMobile Accessibility and You
June 9, 2022
"By automating deliverables analysis, we saved 12 hours per week within one design team alone."
Farid SabitovAutomatization for Large Enterprise Teams
January 8, 2024
"Ideas that get sold without knowing how they work or how they’re made reflect a cultural problem in the team."
Husani OakleyBias Towards Action: Building Teams that Build Work
June 14, 2018
"Don’t just think about design systems as an artifact but as a living ecosystem connecting people, tools, and products."
Nathan CurtisBeyond the Toolkit: Spreading a System Across People & Products
June 9, 2016
"Early touchscreen technology was considered useless and suffered from gorilla arm fatigue."
Samuel ProulxDesigning for Disability, Innovating for Everyone
March 11, 2025
"It can be hard for designers to immediately understand or advocate for the real value of design at deeper technical layers."
Stefanie OwensOptimizing for Outcomes: Transformation Design in Systems at Scale
December 4, 2024