Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
Experimentation can be intimidating to non-data science folk. But Erin wants to get everyone excited about A/B testing. In this talk, Erin shares the Conversion Design process. It centers A/B testing as a way to gather high-quality evidence to make highly informed decisions to improve your digital product. She also introduces the Good Experimental Design toolkit. These easy-to-follow templates usher teams through the logic needed to design trustworthy experiments that you can learn from.
Key Insights
-
•
Conversion design combines design, science, and business to intentionally create measurable improvements, not just arbitrary changes.
-
•
Ronald Fisher’s 1919 work exposed how poor experimental design led to decades of unreliable scientific data.
-
•
Conversion originates from the Latin word meaning to transform or change, which is broader than just sales or profit.
-
•
Traditional linear product development processes miss the complex, iterative nature of real-world systems.
-
•
Systems thinking offers a more accurate way to understand and manage design experiments within interconnected environments.
-
•
A rigorous conversion design process includes seven phases: understand, hypothesize, prioritize, create, test, analyze, and decide.
-
•
Experiments grounded in well-documented hypotheses based on research have higher success rates than guesses.
-
•
Randomized 50/50 AB testing is the gold standard for isolating the true effect of design changes by evenly distributing confounds.
-
•
Experimentation buckets—product foundations, content/motivation, accessibility/usability, and bug fixes—help prioritize work effectively.
-
•
Ethical considerations and guardrail metrics are crucial to ensure changes benefit all stakeholders sustainably and without manipulation.
Notable Quotes
"Conversion means change, not just sales or profit."
"Design is the rendering of intent — bringing ideas into form that solve the problem."
"Decades worth of agricultural experimental data was garbage because of poor experimental design."
"Most product teams stay on the bottom rungs of evidence, relying on opinions or observational data instead of randomized trials."
"You can never purely test an idea, only the implementation of the idea."
"Randomization is magic — it evenly distributes confounds so the observed effect is caused by your change."
"Not all changes create value; some do nothing or even make things worse."
"You have to think critically about how a change impacts all stakeholders, not just the main business metric."
"Ethics evolve faster than laws; just because something is legal doesn’t make it ethical."
"If an experiment I design made the front page news tomorrow, how would I feel about it?"
Or choose a question:
More Videos
"Design is deeply entrenched in emotional intelligence; it’s about understanding the question beneath the question."
Steve ChaparroBringing Into Alignment Brand, Culture and Space
August 13, 2020
"Design has a beautiful advantage in understanding the story needed to be market relevant and connect with audiences."
Kevin BethuneGatekeepers and Servant Leadership
January 30, 2020
"Find an ally leader who can publicly encourage your team to take part in research initiatives and then support them."
Crystal YanBuilding a Customer-Centric Culture
March 30, 2020
"Service designers embedded in leadership can preempt strategic directions and influence technical projects early."
Lais de Almeida Maria IzquierdoDesigning Data Services
December 4, 2024
"If implemented correctly, AI could have impressively positive impacts on inclusion and accessibility."
Amber KnablEmpowering innovation: The critical role of inclusive product development in the AI era
June 4, 2024
"In one project, a design change required approval from 32 people, which clashed with my low value on authority."
Ellen ChisaThe Values of Design
November 29, 2023
"We need distributed, shared, and participatory technologies for common good outcomes."
Dan HillDesigning for the infrastructures of everyday life
June 4, 2024
"Sometimes the best way to understand a problem is to run the game multiple times and see why decisions differ."
Terry BuckmanWargaming (An Introduction)
August 10, 2023
"All it takes to be a good boss and a good teammate is being a darn good human being."
Kit Unger Lada GorlenkoTheme 3 Intro
June 10, 2022