Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Get Your Whole Team Testing to Design for Impact
Summary
Experimentation can be intimidating to non-data science folk. But Erin wants to get everyone excited about A/B testing. In this talk, Erin shares the Conversion Design process. It centers A/B testing as a way to gather high-quality evidence to make highly informed decisions to improve your digital product. She also introduces the Good Experimental Design toolkit. These easy-to-follow templates usher teams through the logic needed to design trustworthy experiments that you can learn from.
Key Insights
-
•
Conversion design combines design, science, and business to intentionally create measurable improvements, not just arbitrary changes.
-
•
Ronald Fisher’s 1919 work exposed how poor experimental design led to decades of unreliable scientific data.
-
•
Conversion originates from the Latin word meaning to transform or change, which is broader than just sales or profit.
-
•
Traditional linear product development processes miss the complex, iterative nature of real-world systems.
-
•
Systems thinking offers a more accurate way to understand and manage design experiments within interconnected environments.
-
•
A rigorous conversion design process includes seven phases: understand, hypothesize, prioritize, create, test, analyze, and decide.
-
•
Experiments grounded in well-documented hypotheses based on research have higher success rates than guesses.
-
•
Randomized 50/50 AB testing is the gold standard for isolating the true effect of design changes by evenly distributing confounds.
-
•
Experimentation buckets—product foundations, content/motivation, accessibility/usability, and bug fixes—help prioritize work effectively.
-
•
Ethical considerations and guardrail metrics are crucial to ensure changes benefit all stakeholders sustainably and without manipulation.
Notable Quotes
"Conversion means change, not just sales or profit."
"Design is the rendering of intent — bringing ideas into form that solve the problem."
"Decades worth of agricultural experimental data was garbage because of poor experimental design."
"Most product teams stay on the bottom rungs of evidence, relying on opinions or observational data instead of randomized trials."
"You can never purely test an idea, only the implementation of the idea."
"Randomization is magic — it evenly distributes confounds so the observed effect is caused by your change."
"Not all changes create value; some do nothing or even make things worse."
"You have to think critically about how a change impacts all stakeholders, not just the main business metric."
"Ethics evolve faster than laws; just because something is legal doesn’t make it ethical."
"If an experiment I design made the front page news tomorrow, how would I feel about it?"
Or choose a question:
More Videos
"Developers have their heads down coding; they don’t think about grid intensity or carbon impact."
Tristin OldaniTurning awareness into action with Climate UX
January 16, 2025
"MBA programs teach a lot of networking and collaboration but not always the realities of day-to-day decisions."
Ryan RumseyBusiness Influence Without Losing Your Soul
January 14, 2021
"You have to know what the development roadmap is to ensure design system changes are properly integrated and prioritized."
Dan Mall“Ask Me Anything” with Dan Mall, Author of Upcoming Rosenfeld Title, Design that Scales
October 2, 2023
"We’re really in the game of behavioral change—planting seeds today so teams move naturally towards the future."
Dominique WardThe Most Exciting Time for DesignOps is Now
September 8, 2022
"When you’re in a culture that celebrates complexity, making things simple is still a very hard thing to do."
Peter MorvilleThe Architecture of Understanding
May 13, 2015
"In enterprise, we’re moving from systems of record, to systems of engagement, to systems of assets where context drives experience."
Greg PetroffEverything is About to Change: Software as Material
June 8, 2016
"Movement building requires healing, grief work, and physical movement to sustain people."
Deanna ZandtThe Unspoken Complexity of “Self-Care” with Deanna Zandt
July 21, 2022
"Craft isn't gonna help you feel more fulfilled, influential or powerful. It cannot meet that need."
Jess GrecoClaiming your power: Practical tools for amplifying your unique voice
March 13, 2025
"When new hires talk directly with users, they connect with the product in a way that makes the research insights stick."
Nicole Wright Ned DwyerDemocratizing Research at HoneyBook
March 9, 2022