Summary
Empathy is widely held as an important research mindset among designers. Many design research processes begin with the word. While empathy is broadly necessary to design practice, it is not without its problems. Most designers and researchers do not also know the dangers of empathy. Consider that: We confuse and conflate empathy, sympathy, and compassion. The differences are critically important. Empathic resonance in the brain is extremely biased. We find it hard to empathize with people unlike ourselves. Having too much empathy may also be problematic and can be weaponized by bad actors. We feel empathy only for humans and animals‚ not for objects, spaces, places, or our planet. This talk will explore the edges of empathy and show how and why two additional emotive capacities should be cultivated: curiosity and care. A short case study for a project involving four NASA space scientists will demonstrate that when these two capacities are added to empathy, they can lead to more generative research and richer insights.
Key Insights
-
•
Empathy is valuable but has limitations that can lead to misunderstanding.
-
•
Designers often focus their empathy on individuals who are similar to them, potentially neglecting others.
-
•
The illusion of understanding through empathy can deter further questioning and exploration.
-
•
Empathy is culturally and neurodivergently biased, which affects its application in design.
-
•
Introducing care and curiosity can enhance design processes beyond empathy alone.
-
•
Empathy allows us to view situations from multiple perspectives, but it doesn’t guarantee true understanding.
-
•
The 'spotlight effect' narrows our empathic focus, which might lead to overlooking significant user groups.
-
•
Effective empathy-driven design requires ongoing dialogue rather than a one-off interpretation of user needs.
-
•
Inclusion and equity in design benefit from a community-activated approach rather than top-down assumptions.
-
•
Rethinking how we create design artifacts can mitigate empathy's limitations and avoid stereotyping.
Notable Quotes
"Empathy isn't dangerous. It helps us take the perspective of others and build rapport."
"Isn't empathy more important for designers when we go walking about in other people's shoes?"
"We’re here to call b******* on empathy in design and research."
"We can feel what others feel, but understanding their experiences may lead to misunderstanding."
"Empathy Narrows rather than widens our view that can have long-term consequences."
"The double empathy problem emphasizes that neurotypical individuals and neurodiverse individuals interpret empathy differently."
"Some may argue that empathy creates connections with others, but it can also encourage group biases."
"Sometimes, approaching a situation with the mindset of not fully understanding leads to more thorough exploration."
"The essence of undeliverables is community-activated work, allowing people to generate ideas together."
"What would design and research look like if we left gaps for the community to fill in?"
















More Videos

"What customers care about is the first thing we should measure."
Kristin Skinner Kamdyn MooreGroup Activity: A Deep Dive Into Value and Outcomes
October 23, 2019

"The goal is not to take notes; the goal is to think effectively."
Jorge ArangoThe Best of Both Worlds: How to Integrate Paper and Digital Notes (1st of 3 seminars) (Videoconference)
April 5, 2024

"It's imminently being released out to customers who are already unreadocked."
Prabhas Pokharel Mayo NissenOrder and Chaos: New Ways of Collaborating on Synthesis and Storytelling
March 10, 2022

"There are fewer distractions on mobile devices, which makes them a better option for users with cognitive challenges."
Sam ProulxMobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022

"Collaboration allows us to view problems from various angles, enriching the insights we gather."
Roberta Dombrowski Sam Duong WoloszynskiMaking Research a Team Sport
March 11, 2022

"We have a tendency to always look outside and say these changes are needed."
Josina VinkNavigating the pitfalls of systems thinking in service design
December 4, 2024

"Efficiency often leads to more work rather than more free time, exacerbating burnout."
Angelos ArnisNavigating the Rapid Shifts in Tech's Turbulent Terrain
October 2, 2023

"We can leverage our strengths with customers by directly going to large businesses."
Ted NewardTheme 4: Enterprise Organizational Journey
June 4, 2019

"The goal is to prove value and engage team members in the change process."
Maria SkaadenPanel Discussion: Methodologies and Work Environments
November 8, 2018