Design, Consequences & Everyday Life
Summary
This session examines design interactions beyond screens -- supermarkets, train stations and kiosks alike -- to examine the ways we've grafted the digital world into everyday life without bringing along the users of these tools and technologies. We'll explore the ways that friction causes bottlenecks in the delivery of government services and how designers can use research and collaboration to uncover these pitfalls before they're too hard to fix.
Key Insights
-
•
Many service technologies fail because they are poorly researched and not designed with real users in mind.
-
•
Every design challenge is fundamentally a research problem requiring ongoing investigation, even under tight timelines.
-
•
Good friction can be a necessary security feature, though friction is often considered negatively by designers.
-
•
Attention theft—designs that siphon user focus aggressively—is a growing problem, often embedded in common digital experiences.
-
•
Service design often assumes a homogenous user group, ignoring significant disparities between neighborhoods, cities, and demographics.
-
•
‘Consequence design’ emphasizes the unseen orchestration behind smooth service experiences, akin to a backstage orchestra in a performance.
-
•
In the US, profit-driven approaches and cultural attitudes make public service design more difficult compared to countries with stronger social service frameworks.
-
•
Participatory design—designing with users rather than for them—and building trust are crucial for successful public service projects.
-
•
The gaps and failures in service design often stem from focusing too narrowly on problems or from insufficient stake-holder involvement.
-
•
Small, practical improvements (like providing warm coats to children) are sometimes more impactful than pursuing large-scale system changes.
Notable Quotes
"Every problem is a research problem."
"That friends is service experience in the 21st century."
"Friction can be good, especially when protecting private information."
"Attention theft is when experiences are designed to siphon away your focus aggressively."
"We’re not designing for people, we’re designing with them."
"Service design does not have an answer for how to handle radically different user needs across communities."
"Public services in the US are harder to design because everything has to have a cost and be paid for."
"If you do enough research, you might find 20% of your users are edge cases, so maybe you’re not building for the right people."
"It’s less about interaction and more about integrity: How can we build trust in experiences?"
"I’m just trying to get the kid a coat, I don’t need it on my resume."
Or choose a question:
More Videos
"By observing Jeff's concerns and asking questions, I was able to show empathy and distract myself from getting defensive."
Darian DavisLessons from a Toxic Work Relationship
January 8, 2024
"Demographics don’t cause thinking; past experiences, personal rules, and emotions do."
Indi YoungThinking styles: Mend hidden cracks in your market
January 8, 2025
"If you want to make this conference better for you, just let us know in Slack — we want you to have a positive experience."
Louis Rosenfeld Bria AlexanderDay 1 Welcome
September 23, 2024
"The secret ingredient to making this work and scale has been identifying and empowering track leads."
Melissa Schmidt Adam MenterHow UX Research Hit It Big in Las Vegas
June 4, 2019
"It’s far more helpful to focus on removing bottlenecks and friction points in designers’ workflows than just trying to make them work faster."
Kristin Skinner Kamdyn Moore8 Types of Measures in Design Operations
April 16, 2020
"Sales and support teams are closer to ground truth than many might realize and are invaluable partners for researchers."
Dave HoraAdvice for Establishing Research
December 8, 2022
"The product team and the product organization are not real estate agents and we don’t speak the same language."
Sean Fitzell Sarah Han Kayla FarrellCraft of User Research: Building Out Jobs to be Done Maps
March 12, 2021
"People rarely spend time to self reflect, but visual tools help engage them."
Jason MesutShaping design, designers and teams
November 8, 2018
"Only 12% of employees strongly agree their organization does a great job onboarding new employees."
Dante GuintuHow to Crush the Talent Crunch
September 8, 2022