Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Prototype Reviews, People With Disabilities, and You

Gold
Friday, October 1, 2021 • DesignOps Summit 2021
Share the love for this talk
Prototype Reviews, People With Disabilities, and You
Speakers: Sam Proulx
Link:

Summary

In this interactive session, Sam Proulx, accessibility evangelist at Fable, will draw from experience as a person with a disability, and from Fable’s thousands of hours of research experience, to answer all of your questions about conducting prototype reviews with people with disabilities. What design systems work best? What disabilities can participate in prototype reviews out of the box, and what types of disabilities might need special adaptations? What information should a prototype contain, to get the best feedback and engagement from people with disabilities? How can you and your organization learn to better shift left, and involve people with disabilities as early as possible in the design process, and why should you? We’ll also have plenty of time for your own questions! If you’ve been wanting to conduct prototype reviews that involve people with disabilities, but weren’t quite sure where to begin, don’t miss this session!

Key Insights

  • Starting prototype reviews with screen magnification users offers high impact with minimal adaptation.

  • Screen magnification users benefit from graphical prototypes because they can magnify visuals and assess color contrast and text size directly.

  • Users with physical challenges may need researchers to operate prototypes on their behalf due to assistive tech limitations, especially with hover and click targets.

  • Screen reader users require prototypes with semantic markup like proper heading levels, labeled controls, and landmarks, which traditional wireframes usually lack.

  • Prototyping tools like Figma and Adobe currently have limited accessibility support for screen reader users but are actively researching improvements.

  • Building prototypes for screen reader users often involves using document-based tools like Microsoft Word or Google Docs to show semantic structure and text equivalents.

  • Hover interactions pose significant challenges for users relying on alternative navigation methods such as switch systems or head mice.

  • Control labeling consistency in prototypes is crucial to avoid confusion, particularly for those using voice dictation or alternative input.

  • Low vision users who do not fully rely on screen readers are the largest group benefiting from improved prototype accessibility.

  • Mobile accessibility considerations largely mirror desktop concerns, with screen size and gesture differences being the main changes.

Notable Quotes

"Including people with disabilities in prototype reviews can be different based on the assistive technology they use and their needs."

"Screen magnification is really about making the screen larger, changing color contrast, reducing motion, and panning around the magnified area."

"Screen magnification users are a great place to start because your prototypes and tools will mostly just work with minimal adaptation."

"Users with physical challenges often can see and interpret prototypes but may need help clicking through them because assistive tech may not support the prototype system."

"Screen reader users need semantic structure that graphical prototypes typically don’t have, like labeled headings, controls, tables, and landmarks."

"For screen reader users, you often need to build entirely new prototypes using systems like Microsoft Word or Google Docs to convey semantic information."

"Hover is very difficult for users who use switch systems or head mice because they can only click or not click and have trouble holding steady to hover."

"Consistency between control labels and prototype instructions matters a lot, because mismatches can cause big problems for alternative navigation."

"Most of the work on accessible prototyping for screen readers is still in early or mid research stages but is improving rapidly."

"Involving people with disabilities throughout the product development cycle is crucial, from prototype reviews through to acceptance testing."

Ask the Rosenbot
Scher Foord
Turn the Ship Around: How to Apply Design Thinking Across Your Organization
2021 • Design at Scale 2021
Gold
Jonathan Fairman
Integrating generative AI into enterprise products: A case study from dscout
2024 • Designing with AI 2024
Gold
Noah Bond
Redefining truth and inclusivity: Navigating data ownership and ethical research in the age of disinformation
2025 • Advancing Research 2025
Gold
Bria Alexander
Opening Remarks Day 2
2024 • Advancing Research 2024
Gold
Uday Gajendar
Theme 1: Introduction
2021 • Design at Scale 2021
Gold
Cheryl Platz
Demystifying Multimodal Design: The Design Practice You Didn't Know You're Doing
2024 • Rosenfeld Community
Shanti Mathew
Civic Design at Scale: Introducing the Public Policy Layer Cake
2021 • Civic Design 2021
Gold
Aaron Stienstra
Leveraging Civic Design to Advance Equity and Rebuild Trust in the US Federal Government
2021 • Civic Design 2021
Gold
Gonzalo Goyanes
Design ROI: Cover a Little, Get a Lot
2022 • DesignOps Summit 2022
Gold
Marina Martin
Lives on the Line: The Stakes of UX at the Scale of Government
2018 • Enterprise Experience 2018
Gold
Jeff Gothelf
The Intersection of Lean and Design
2019 • Enterprise Community
Jack Moffett
SAFe or Sorry?
2019 • Enterprise Community
Jonathon Colman
How to Maximize the Impact of Content Design
2024 • DesignOps Summit 2020
Gold
Dana Chisnell
The Sensemaking Business
2026 • Advancing Research 2026
Gold
Carol Smith
Operationalizing Responsible, Human-Centered AI
2023 • Enterprise UX 2023
Gold
Carol Massa
Designing Health: Integrating Service Design, Technology, and Strategy to Transform Patient and Clinician Experiences
2024 • Advancing Service Design 2024
Gold

More Videos

Christian Madsbjerg

"If you don’t understand the financial flow in an organization, you’re financially illiterate and you’re on top."

Christian Madsbjerg

Influencing Strategy

March 31, 2020

Mansi Gupta

"Trust is about perceptions versus realities shaped by higher expectations and harsher consequences for women."

Mansi Gupta

Women-Centric Research: What, Why, How

March 29, 2023

Nora Tejeda

"The biggest learning is it’s about understanding the people and organization beyond just the design team."

Nora Tejeda Giovanna Alonso

Scaling Design Capabilities at BBVA Through a Self-service Design Model

June 10, 2021

Sarah Fathallah

"The spiral model introduces temporality—constantly going back to participants to confirm outcomes align with goals."

Sarah Fathallah

A Typology of Participation in Participatory Research

March 28, 2023

Alison Rand

"COVID forced all of us into vulnerability, letting us see each other as humans beyond our work roles."

Alison Rand Sarah Brooks

Scaling Impact with Service Design

March 25, 2021

Sam Proulx

"Accessible mobile designs can be reused on desktop, but desktop-first accessibility is harder to transfer to mobile."

Sam Proulx

Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World

September 8, 2022

Sydney Lawson

"You want your panel to be representative of your customer base, not exactly all your customers."

Sydney Lawson

Anatomy of a Strong User Panel

March 10, 2026

Kristen Guth, Ph.D.

"Grinding momentum is a shared mental model that pushes teams to decide quickly without shared foundational knowledge."

Kristen Guth, Ph.D.

Out of the FOG: A Non-traditional Research Approach to Alignment

March 28, 2023

Sam Ladner

"Asking for help and humbling yourself is one of the most powerful ways to grow as a researcher."

Sam Ladner Megan Blocker Tanvi Dhond Katie Hansen Ricardo Martins

Methodologies: Beyond the interview [Advancing Research Community Workshop Series]

September 4, 2024