Panel: Collaboration Tools
Summary
We have all heard the old saying “communication is key” but as the landscape of technology widens so do the options we have for communication tools using that technology. To talk about the challenges and opportunities that our organizations face when solving the communication conundrum, we have invited three people working in three different areas where communication is key for organizations with designers: research insights, workflow management and design systems management. Facilitated by Abby Covert.
Key Insights
-
•
Design operations suffer from too many fragmented tools and need unified systems.
-
•
Users want collaborative tools that filter noise and surface only what's important.
-
•
Collaboration in companies requires control mechanisms such as approvals and private comments, contradicting the idea of anarchy.
-
•
Integration between design and development is hindered by translation losses between design and code.
-
•
True agile and cross-functional collaboration are rare due to team turnover and lack of trust.
-
•
Collaborative tools have democratized feedback, increasing ownership across teams.
-
•
Different roles like designers, engineers, and business analysts have distinct needs from design tools.
-
•
Customization of collaborative tools and workflows is essential to fit diverse team processes.
-
•
AI and design systems combined with research can enable automated, smarter design decisions.
-
•
Future collaboration tools should respect users' focus time and reduce constant interruptions.
Notable Quotes
"There are too many things all over the place. I would like to use my magic wand for making them one system."
"A lot of these tools bring more noise into people’s day to day lives. It’s really hard to stay involved and still find time to get your own job done."
"Collaboration is actually not anarchy in companies. There’s always this need for control."
"Translation is a traitor because meaning is lost in translation between design and code."
"The dream of cross-functional agile collaboration is there, but it’s quite hard to realize that because teams don’t have enough time to build trust."
"With collaborative tools, feedback has become a democratic process, and people feel more ownership of the project."
"Design is not only limited to designers. Business analysts and engineers can design too, supported by designers."
"The hardest thing is knowing when to stop talking about something and start building it."
"Eventually, I expect AI to help create designs by combining patterns from meta design systems and research, making design more about crafting experiences."
"I want my collaboration tool to be like the Nest thermostat of my workday, knowing when I’m heads down and when I’m open to communication."
Or choose a question:
More Videos
"The right to personal time was fought for by labor unions demanding eight hours work, eight hours rest, and eight hours recreation."
Tricia WangSpatial Collapse: Designing for Emergent Culture
January 8, 2024
"Machine learning models can see, hear, think, and act but are limited to problem-solving based on past observations."
Ovetta SampsonResearch in the Automated Future
March 11, 2022
"Choosing among all these research tools can be really overwhelming and intimidating."
JP Allen Holly HoldenNavigating the UX Tools Landscape
October 1, 2021
"If I can't make the actual playbook available, I'm very happy to talk about what it consists of and how we did it."
Maria SkaadenPanel Discussion: Methodologies and Work Environments
November 8, 2018
"Randomization is magic — it evenly distributes confounds so the observed effect is caused by your change."
Erin WeigelGet Your Whole Team Testing to Design for Impact
July 24, 2024
"Burnout isn’t caused by working too much; it happens when people aren’t stimulated."
Meredith BlackScaling Design Culture
November 6, 2017
"Expressing gratitude publicly and privately gives people a sense of purpose and acknowledges their contributions."
Michael PolivkaScaling Design through Relationship Maps
November 7, 2017
"Working with AI is a back and forth negotiation, not a vending machine where one prompt gets you the answer."
Kritika SonyMoving AI offscreen: Exploring failures, constraints, and recovery in physical game design
June 10, 2026
"Everybody does better when everybody does better."
Deanna ZandtThe Unspoken Complexity of “Self-Care” with Deanna Zandt
July 21, 2022