Summary
The metaverse, virtual reality, Web 3.0, distributed infrastructure, the Internet of Things, wearable computing, and AI: all these things are going to change the face of accessibility over the next 10 years. In this talk, Samuel Proulx, Fable’s Accessibility Evangelist, will give you an overview of what the current landscape looks like at the frontier of accessibility and assistive technology. Where’s the research taking us? What might be coming down the pipe?
Key Insights
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The journey of accessibility in tech spans over 30 years, evolving from mainframe computing to mobile devices.
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Assistive technology has transformed from expensive, third-party tools to built-in OS features, making tech more accessible.
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Apple's introduction of the VoiceOver feature marked a significant shift in how touchscreen devices are made accessible.
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Audience engagement is key; voices of people with disabilities should be included in the design process.
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Future challenges for accessibility lie in gaming, artificial intelligence, and emerging tech like virtual and augmented reality.
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Accessibility is not just about compliance but can drive innovation and improve user experience for everyone.
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Major tech companies are actively researching and developing solutions for XR (extended reality) accessibility.
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A culture of responsibility for accessibility is becoming essential among designers and developers.
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The first to solve a significant accessibility challenge in new tech will gain a competitive advantage.
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Investing in accessibility creates products that resonate with a broader range of users.
Notable Quotes
"Those who don't understand history are doomed to repeat it."
"Every single one of us will experience disability at some point in our lives."
"When you create new accessible experiences, you’re unlocking innovation across your product line."
"Accessibility used to be considered an inspirational hack; it is now a necessary part of the development process."
"The first mover in accessibility always gets an advantage."
"We are beginning to think about the next stage in accessibility as we integrate it into more devices."
"Major companies know that solving accessibility issues will lead to market leadership."
"Technology should never exclude anyone; instead, it should be designed with everyone in mind."
"Accessibility in gaming is still considered an inspiring hack, rather than a responsibility of developers and designers."
"All tools and tech should be created accessible, as everyone deserves to benefit from innovation."
















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