Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
What is wargaming and how can the process be used to inform and refine strategic planning? First, what is wargaming? Terry will start with a short presentation giving the historical perspective and military usage of wargaming. Second, will be how the process can inform and refine strategic planning and decision-making. Here we will pivot to describing non-military contexts/examples for wargaming (strategic planning/decision support). Third, he will solicit ideas participants might have for problems where wargaming could be helpful, and together will quickly iterate a wargame concept for the juiciest of these ideas.
Key Insights
-
•
War gaming has ancient origins, with Sun Tzu formalizing strategic concepts over 2000 years ago.
-
•
The Naval War College’s war gaming helped turn the tide of the Pacific War in World War II through predictive simulations.
-
•
War gaming differs from tabletop exercises, seminars, and rehearsals of concept primarily in its competitive, adversarial nature and evolving scenario.
-
•
Human interplay is a fundamental element distinguishing war games from mere simulations or models.
-
•
Data collected from war games is often qualitative and analyzed thematically to gauge decision-making quality and scenario fidelity.
-
•
War games can be run multiple times with the same scenario, acknowledging that individual decisions vary depending on timing and context.
-
•
Developing personas or emulations of opposing actors is common in war games to model realistic adversary behavior.
-
•
War games have practical applications beyond military, including business strategy, advocacy, and leadership transitions.
-
•
Move-countermove pacing in war games enhances depth of strategic thinking compared to synchronous simultaneous moves.
-
•
Though costly and time-intensive, smaller and quicker war games are possible, especially outside of classified military environments.
Notable Quotes
"If you know yourself and your enemy, then you’re guaranteed victory."
"War games really are research — creative and systematic work to gain knowledge and improve decision making."
"A tabletop exercise is like we’re all on the same team building a plan, but a war game is competition against other teams."
"Without human interplay, it’s a simulation or model, not a war game."
"Sometimes the best way to understand a problem is to run the game multiple times and see why decisions differ."
"In our war games, persona-like emulations represent groups or leadership apparatus, not just single individuals."
"The goal of war gaming is to provide better quality information at the right time for better decisions."
"War gaming can be used by advocacy groups to test moves against policymakers and lobbyists before taking real-world actions."
"Plans are useless, but planning is everything — that’s what war gaming is about."
"Some war games, like modeling a thermonuclear war, are no-win scenarios, which is why we spend so much time trying to prevent that."
Or choose a question:
More Videos
"The tool enables designers and product managers to generate high-quality context and user requirements without dependency on user access or research skills."
Joerg Beringer Thomas GeisScaling User Research with AI: Continuous Discovery of User Needs in Minutes
June 10, 2025
"Participatory research isn't just a method, it is a mindset that can radically transform the way we do research and the impact we make."
Nidhi Singh Rathore Amber DavisEmbracing participation to unlock deeper truths in commercial research
March 12, 2025
"We started analytics at the beginning so we could benchmark and compare old and new site performance."
Mackenzie Cockram Sara Branco Cunha Ian FranklinIntegrating Qualitative and Quantitative Research from Discovery to Live
December 16, 2022
"Quantities can be measured, but qualities need to be mapped — that shift feels core to the designer's role."
Jamie Beck Alexander Nina Gregg Shawn Petersen Bill DeRoucheyHow can you find your role in climate?
January 17, 2024
"Time constraints and budget limitations are the top obstacles to effective research today."
Caroline VizeThe State of UX: Five Lessons from 2021 to Accelerate Digital Experience in 2022
March 9, 2022
"The biggest myth of all is you can't teach creativity."
Dr. Karl JeffriesThe Science of Creativity for DesignOps
January 8, 2024
"Customers tend to inflate negative feelings in surveys, but that doesn't always reflect their actual behavior."
Alberto FerreiraMaking it Count: Developing a custom digital metric framework that works
October 15, 2021
"There’s never been a better time for designers to get their hands on tools that seemed far away before."
Shipra Kayan Robert Kortenoeven Eileen TangEmerging principles for using AI in Design: What the product design team at Miro has learned from deeply integrating AI in their workflow
June 11, 2025
"Identifying the right success metrics is the number one challenge teams are facing today."
Dana Bishop2022: The Year UX Demonstrates its Business Impact
March 11, 2022
Latest Books All books
Dig deeper with the Rosenbot
How does understanding incentives at multiple system layers help in design decision-making?
What systematic approach can design ops use for better decision making to avoid costly mistakes?
How can public sector design teams implement knowledge management to mitigate knowledge loss during staff turnover?