Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
What is wargaming and how can the process be used to inform and refine strategic planning? First, what is wargaming? Terry will start with a short presentation giving the historical perspective and military usage of wargaming. Second, will be how the process can inform and refine strategic planning and decision-making. Here we will pivot to describing non-military contexts/examples for wargaming (strategic planning/decision support). Third, he will solicit ideas participants might have for problems where wargaming could be helpful, and together will quickly iterate a wargame concept for the juiciest of these ideas.
Key Insights
-
•
War gaming has ancient origins, with Sun Tzu formalizing strategic concepts over 2000 years ago.
-
•
The Naval War College’s war gaming helped turn the tide of the Pacific War in World War II through predictive simulations.
-
•
War gaming differs from tabletop exercises, seminars, and rehearsals of concept primarily in its competitive, adversarial nature and evolving scenario.
-
•
Human interplay is a fundamental element distinguishing war games from mere simulations or models.
-
•
Data collected from war games is often qualitative and analyzed thematically to gauge decision-making quality and scenario fidelity.
-
•
War games can be run multiple times with the same scenario, acknowledging that individual decisions vary depending on timing and context.
-
•
Developing personas or emulations of opposing actors is common in war games to model realistic adversary behavior.
-
•
War games have practical applications beyond military, including business strategy, advocacy, and leadership transitions.
-
•
Move-countermove pacing in war games enhances depth of strategic thinking compared to synchronous simultaneous moves.
-
•
Though costly and time-intensive, smaller and quicker war games are possible, especially outside of classified military environments.
Notable Quotes
"If you know yourself and your enemy, then you’re guaranteed victory."
"War games really are research — creative and systematic work to gain knowledge and improve decision making."
"A tabletop exercise is like we’re all on the same team building a plan, but a war game is competition against other teams."
"Without human interplay, it’s a simulation or model, not a war game."
"Sometimes the best way to understand a problem is to run the game multiple times and see why decisions differ."
"In our war games, persona-like emulations represent groups or leadership apparatus, not just single individuals."
"The goal of war gaming is to provide better quality information at the right time for better decisions."
"War gaming can be used by advocacy groups to test moves against policymakers and lobbyists before taking real-world actions."
"Plans are useless, but planning is everything — that’s what war gaming is about."
"Some war games, like modeling a thermonuclear war, are no-win scenarios, which is why we spend so much time trying to prevent that."
Or choose a question:
More Videos
"Research ops was actually there before research at TravelPerk, supporting designers first."
Ned Dwyer Emily Stewart James WallisThe Intersection of Design and ResearchOps
September 24, 2024
"Hiring specs for federal designers don’t exist as we expect—jobs are often classified as public affairs or other unrelated titles."
Michael LandEstablishing Design Operations in Government
February 18, 2021
"It took competitors over seven years to catch up to where Apple is with voice dictation and accessibility."
Sam ProulxTo Boldly Go: The New Frontiers of Accessibility
November 18, 2022
"The UX academy gave non-designers 20% of their time to learn and practice user experience methods."
Vasileios XanthopoulosA Top-Down and Bottom-Up Approach to User-Centric Maturity at Scale
January 8, 2024
"Younger visitors are nearly twice as likely to engage with digital chat or help but are less satisfied afterward."
Andrew Custage Michael MallettThe Digital Journey: Research on Consumer Frustration and Loyalty
March 29, 2023
"Democratization is not about researchers losing jobs. It’s about increasing learning velocity and impact."
Marjorie Stainback Kelsey KingmanTransforming Strategic Research Capacity through Democratization
October 24, 2019
"When people feel disconnected, they start to objectify others as obstacles or vehicles to get work done."
Alla WeinbergCross-Functional Relationship Design
December 6, 2022
"Focus your research report on the three most influential stakeholders, not everyone."
Jerome “Axle” BrownHow to Use Self-Directed Learning to Ensure Your Research Insights are Heard and Acted Upon
March 11, 2021
"If you want to have tattoos, you can have tattoos and show them."
Jen Crim Jess Quittner Saritha Kattekola Alex Karr Gurbani PahwaCulture, DIBS & Recruiting
June 11, 2021