Rosenverse
Discussion

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Discussion

Gold
Friday, June 9, 2017 • Enterprise Experience 2017
Share the love for this talk
Discussion
Speakers: Toby Haug
Link:

Summary

The session includes several UX and product experts, including Ariel, Ross, Mark, and others, sharing rich insights on cross-organizational collaboration and design practices. Ariel details a comprehensive 75-page journey map he developed for a city government project, emphasizing the importance of creating shared documentation and safe spaces for policy conversations. Ross shares his transition from engineering to UX driven by user stories and empathy, while Mark explains how APIs help coordinate requests for design resources across large teams, ensuring that workload is manageable and transparent. The group discusses techniques for empathizing with higher-level stakeholders, including understanding how they’re measured and aligning design goals with their success metrics. They tackle maintaining continuity as teams and members change by recommending thorough handoff documents and horizontal roles overseeing core experiences. Agile challenges are addressed through dual-track agile methodologies and A/B testing, allowing iterative design in short sprints. The importance of including support teams in design feedback loops is highlighted, with suggestions for tagging support tickets for visibility. Ariel also speaks about building an internal community of practice and design kits to encourage civic service design culture. Additionally, small human gestures like sending thank you cards across silos prove effective in fostering empathy. The panel underscores making documentation accessible and integrating technical writers within UX teams. The conversation weaves in practical examples and cultural tactics from companies like Honeywell, HP, and government agencies, all focusing on bridging organizational silos to deliver better user-centered products.

Key Insights

  • •

    A detailed journey map for government services can span 75 pages and serve as a critical shared internal document to build understanding across commissioners, staff, and providers, as Ariel described.

  • •

    Successful collaboration in government requires designers to learn enough policy to engage as trusted peers, creating safe spaces to surface real issues and invite constructive change.

  • •

    Ross transitioned from engineering to UX by discovering inspirational user stories in product feedback that generated empathy and motivation to improve user experience.

  • •

    Mark’s team created lightweight 'APIs' for other teams to request UX resources, including tracking states like accepted, in progress, or rejected, helping manage demand and transparency.

  • •

    Empathizing with stakeholders higher up the org involves understanding how they are measured and what success means for their role, enabling better alignment of design goals.

  • •

    To maintain continuity across feature teams with turnover, special onboarding sessions and 'going away' documents are critical handoff rituals that save time and preserve context.

  • •

    Dual-track agile separates design and product discovery (one track) from development sprints (another), giving designers more runway to iterate and validate ideas.

  • •

    Including support teams in scrums or regular meetings improves visibility of design-related customer issues; tagging support tickets enables focused review of design feedback.

  • •

    Simple gestures like sending physical thank you cards across organizational silos can foster empathy and build cross-team relationships beyond technology.

  • •

    Making documentation and toolkits in plain language, avoiding jargon, broadens access for cross-disciplinary teams and elevates the value of information design within UX.

Notable Quotes

"The consolidated view is really the invitation in to help get people excited and also help them see that we've created documentation that didn't exist previously."

"As a designer and leader in this space, I've had to learn a lot about policy so I can come in and have really deep discussions with policy folks as a peer."

"I started just searching for product name to look for bugs, but then found inspirational stories that helped me build empathy for users."

"We created APIs so people can submit ideas or resource requests in a simple structure, and then track their status from accepted to rejected."

"When I talk to stakeholders, I try to understand how they are measured and what success means for their role in the company."

"When someone swaps out on a feature team, that event needs a special onboarding: briefings and whiteboard sessions to transfer knowledge."

"Dual track agile means you have the dev sprint track and a separate design/product track that leads the dev track by several cycles."

"Invite support people to scrums or monthly engineering reviews so design can get visibility into common customer issues."

"Sending real physical thank you cards across silos surprises people and builds empathy and openness beyond what technology can do."

"We wrote our toolkits in plain English so people understand the tactics without getting lost in jargon—they can learn the jargon later."

Ask the Rosenbot
Kathleen Asjes
Research Democratization: the Good, the Bad and the Ugly
2022 • Advancing Research 2022
Gold
Jilanna Wilson
Distributed Design Operations Management
2019 • DesignOps Summit 2019
Gold
Michael Weir
Mixed Methods and Behavioural Science
2023 • Rosenfeld Community
Benjamin Real
Showing the Value of DesignOps by Not Having a DesignOps Team
2020 • DesignOps Summit 2020
Gold
Nancy Douyon
We'll Figure That Out in the Next Launch: Enterprise Tech's Nobility Complex
2018 • Enterprise Experience 2018
Gold
Elizabeth Churchill
Exploring Cadence: You, Your Team, and Your Enterprise
2017 • Enterprise Experience 2017
Gold
Sean McKay
Architecting Organizational Understanding
2026 • Shift UX 2026
Conference
Jilanna Wilson
Distributed DesignOps Management
2019 • DesignOps Community
Louis Rosenfeld
Opening Remarks
2023 • Advancing Research 2023
Gold
Changying (Z) Zheng
From prototype to production: Vibe coding design for real engineering systems
2026 • Designing with AI 2026
Gold
Ivana Ng
Level Up Your Program with ProductOps
2024 • Enterprise Experience 2020
Gold
Jemma Ahmed
Research at an inflection point: Adapting to a new era of collaboration, equity, and innovation
2025 • Advancing Research 2025
Gold
Tutti Taygerly
Videconference: How to Work with Difficult People with Tutti Taygerly
2020 • Enterprise Community
Jemma Ahmed
From Research to Knowledge
2026 • Shift UX 2026
Conference
Phil Gilbert
A Consistent Culture of Design
2015 • Enterprise UX 2015
Gold
Caroline Jarrett
Garbage in, garbage out? Measuring error rates to get ready for AI
2026 • Rosenfeld Community

More Videos

Kristen Honey

"When you’re smashing silos, the first wall you try to break through always gets bloody."

Kristen Honey

"Let’s Talk About Data and Crisis”: Public Digital Service Delivery = Open Data + Human Centered Design

November 18, 2021

Marisa Bernstein

"Compensation is so important to thank people for their time, and you will definitely build your recruitment pool much faster if you offer it."

Marisa Bernstein

It Takes GRIT: Lessons from the Small, but Mighty World of Civic Usability Testing

December 9, 2021

Snehal Pendharkar

"Can AI help us do better in pre-research for expert-heavy workflows before we actually get access to the subject matter experts?"

Snehal Pendharkar

Conducting pre-research with AI agent personas: Pressure-testing concepts for expert workflows

June 10, 2026

Terry Buckman

"War gaming can be used by advocacy groups to test moves against policymakers and lobbyists before taking real-world actions."

Terry Buckman

Wargaming (An Introduction)

August 10, 2023

Alissa Briggs

"Nine out of ten teams fail their first experiment, which is normal but can be demoralizing."

Alissa Briggs

How to Coach Enterprise Experimentation

May 14, 2015

Rachel Posman

"If adding a design program manager gives each designer back even one hour a day, you might make your entire team more efficient."

Rachel Posman John Calhoun

A Closer Look at Team Ops and Product Ops (Two Sides of the DesignOps Coin)

November 19, 2020

Rachael Dietkus, LCSW

"Moving fast isn’t just breaking things, it’s actually breaking people."

Rachael Dietkus, LCSW

The power to heal and harm

March 13, 2025

Jen Briselli

"Learning unfolds through encounters that disrupt our existing frames and invite transformation."

Jen Briselli

Learning Is The Engine: Designing & Adapting in a World We Can’t Predict

April 16, 2025

Jack Moffett

"SAFe is very developer-centric and was originally designed for construction—the code production part of software."

Jack Moffett

SAFe or Sorry?

May 29, 2019

Latest Books All books