Rosenverse
Discussion

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Discussion

Gold
Friday, June 9, 2017 • Enterprise Experience 2017
Share the love for this talk
Discussion
Speakers: Toby Haug
Link:

Summary

The session includes several UX and product experts, including Ariel, Ross, Mark, and others, sharing rich insights on cross-organizational collaboration and design practices. Ariel details a comprehensive 75-page journey map he developed for a city government project, emphasizing the importance of creating shared documentation and safe spaces for policy conversations. Ross shares his transition from engineering to UX driven by user stories and empathy, while Mark explains how APIs help coordinate requests for design resources across large teams, ensuring that workload is manageable and transparent. The group discusses techniques for empathizing with higher-level stakeholders, including understanding how they’re measured and aligning design goals with their success metrics. They tackle maintaining continuity as teams and members change by recommending thorough handoff documents and horizontal roles overseeing core experiences. Agile challenges are addressed through dual-track agile methodologies and A/B testing, allowing iterative design in short sprints. The importance of including support teams in design feedback loops is highlighted, with suggestions for tagging support tickets for visibility. Ariel also speaks about building an internal community of practice and design kits to encourage civic service design culture. Additionally, small human gestures like sending thank you cards across silos prove effective in fostering empathy. The panel underscores making documentation accessible and integrating technical writers within UX teams. The conversation weaves in practical examples and cultural tactics from companies like Honeywell, HP, and government agencies, all focusing on bridging organizational silos to deliver better user-centered products.

Key Insights

  • A detailed journey map for government services can span 75 pages and serve as a critical shared internal document to build understanding across commissioners, staff, and providers, as Ariel described.

  • Successful collaboration in government requires designers to learn enough policy to engage as trusted peers, creating safe spaces to surface real issues and invite constructive change.

  • Ross transitioned from engineering to UX by discovering inspirational user stories in product feedback that generated empathy and motivation to improve user experience.

  • Mark’s team created lightweight 'APIs' for other teams to request UX resources, including tracking states like accepted, in progress, or rejected, helping manage demand and transparency.

  • Empathizing with stakeholders higher up the org involves understanding how they are measured and what success means for their role, enabling better alignment of design goals.

  • To maintain continuity across feature teams with turnover, special onboarding sessions and 'going away' documents are critical handoff rituals that save time and preserve context.

  • Dual-track agile separates design and product discovery (one track) from development sprints (another), giving designers more runway to iterate and validate ideas.

  • Including support teams in scrums or regular meetings improves visibility of design-related customer issues; tagging support tickets enables focused review of design feedback.

  • Simple gestures like sending physical thank you cards across organizational silos can foster empathy and build cross-team relationships beyond technology.

  • Making documentation and toolkits in plain language, avoiding jargon, broadens access for cross-disciplinary teams and elevates the value of information design within UX.

Notable Quotes

"The consolidated view is really the invitation in to help get people excited and also help them see that we've created documentation that didn't exist previously."

"As a designer and leader in this space, I've had to learn a lot about policy so I can come in and have really deep discussions with policy folks as a peer."

"I started just searching for product name to look for bugs, but then found inspirational stories that helped me build empathy for users."

"We created APIs so people can submit ideas or resource requests in a simple structure, and then track their status from accepted to rejected."

"When I talk to stakeholders, I try to understand how they are measured and what success means for their role in the company."

"When someone swaps out on a feature team, that event needs a special onboarding: briefings and whiteboard sessions to transfer knowledge."

"Dual track agile means you have the dev sprint track and a separate design/product track that leads the dev track by several cycles."

"Invite support people to scrums or monthly engineering reviews so design can get visibility into common customer issues."

"Sending real physical thank you cards across silos surprises people and builds empathy and openness beyond what technology can do."

"We wrote our toolkits in plain English so people understand the tactics without getting lost in jargon—they can learn the jargon later."

Ask the Rosenbot
Mila Kuznetsova
How Lessons Learned from Our Youngest Users Can Help Us Evolve our Practices
2022 • Advancing Research 2022
Gold
Rob Mitzel
The Tale of Two Companies: Building a Successful UX Practice in a Century-Old Enterprise
2024 • Enterprise Experience 2020
Gold
Sofia Quintero
The Product Philosophy Behind EnjoyHQ
2021 • Advancing Research 2021
Gold
Doug Powell
DesignOps and the Next Frontier: Leading Through Unpredictable Change
2025 • DesignOps Summit 2025
Gold
Peter Van Dijck
Hands-on AI #2: Understanding evals: LLM as a Judge
2025 • Rosenfeld Community
Taiye Akin-Akinyosoye
Amplifying voices and enhancing user research through group interviews
2025 • Advancing Research 2025
Gold
Peter Merholz
The Trials and Tribulations of Directors of UX
2023 • Enterprise Community
Amy Brana Stuart
Rest in Peace Fly-in-fly-out Design
2022 • Design at Scale 2022
Gold
Katie Hansen
Experimental research: techniques for deep, psychology-driven insights
2025 • Advancing Research 2025
Gold
Courtney Maya George
Scale Your Organization and Grow Your Designers
2022 • DesignOps Summit 2022
Gold
Alnie Figueroa
Teamwork: Strategies for Effective Collaboration with Other Program Management Teams
2022 • DesignOps Summit 2022
Gold
Kristin Skinner
Theme 2: Introduction and Provocation
2024 • DesignOps Summit 2020
Gold
Ryan Matthew
Bridging Design and Code: AI-Powered Design System Integration
2025 • Rosenfeld Community
Lisa Gironda
Opener: Chief of Staff–An unexpected journey
2024 • DesignOps Summit 2020
Gold
Megan Campos
What Did I Miss? The Hidden Costs of Deprioritizing Diversity in User Research
2021 • Advancing Research 2021
Gold
Matt Bernius
Learnings from Applying Trauma-Informed Principles to the Research Process
2022 • Advancing Research 2022
Gold

More Videos

Luke Roberts

"Expanding empathy beyond humans to other intelligences like nature is a promising direction for design."

Luke Roberts Christian Bason, Ph.D. Amanda Woolley Ben Reason

Panel Discussion

December 4, 2024

Susan Weinschenk

"Experimentation and agile approaches are key—try something, see how it works, then try something else if it doesn’t move the bar."

Susan Weinschenk

Evaluating the Maturity of UX in Your Organization

January 15, 2020

Jeff Ephraim Bander

"Sometimes it is hard to articulate what you looked at, but eye tracking makes it measurable and objective."

Jeff Ephraim Bander Ariane Rahn Philipp Reiter

Eye Tracking Gamechanger: Why Smartphone Eye Tracking will Revolutionize Your UX Research

March 11, 2022

John Taschek

"Success is about relationships: one person stopping you in the hallway to say hi is more valuable than many formal meetings."

John Taschek

Making People the X-Factor in the Enterprise

June 15, 2018

Dan Willis

"It’s harder than a 45 minute talk."

Dan Willis

Enterprise Storytelling Sessions

June 8, 2017

Christian Bason

"Profit making and shareholder value have been a huge part of the problem if we want a sustainable world."

Christian Bason

Expand—Rethinking Design for Public Challenges

September 14, 2022

Vitorio Miliano

"Epistemic network analysis reveals meaningful connections between codes, suggesting but not proving why ideas cluster."

Vitorio Miliano

Don’t call it AI: Turn words into numbers with quantitative ethnography

March 11, 2026

Kevin Bethune

"No matter the spaces that we navigate, who’s at the table absolutely matters."

Kevin Bethune

Reimagining Design: Unlocking Strategic Innovation

June 8, 2022

Dane DeSutter

"Many games are fully playable by the blind, despite being highly visual, through clever auditory cues and remapped controls."

Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl Platz

Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries

May 17, 2024