Becoming a Changemaker by Leading with Design
Summary
Key Insights
-
•
The role of design leaders has evolved from product delivery to shaping organizational culture at scale.
-
•
Changemakers must assess 'ground conditions' like executive support and resources before accepting leadership roles.
-
•
Rushing into change without understanding the organization's history and culture ('coming in too hot') often generates resistance.
-
•
Building a shared vision requires inclusive collaboration where all stakeholders feel heard and represented.
-
•
Prioritization and focus on a few small wins prevent burnout and enable sustainable change.
-
•
Tools like the impact matrix help teams evaluate effort versus impact to choose projects wisely.
-
•
Vision without execution is futile; delivering tangible outcomes with prototyping and milestones is essential.
-
•
Failure is inevitable in change leadership; embracing mistakes with courage leads to growth and innovation.
-
•
Visual communication techniques enhance stakeholder understanding and trust during complex change efforts.
-
•
Changemakers don’t necessarily need formal design training but must adopt design as a mindset and problem-solving strategy.
Notable Quotes
"The best future leaders will embody the qualities and traits of a DEO — design executive officer — creative business leaders at the intersection of design and business."
"Change is fundamentally a design problem and therefore change can be designed."
"Before you accept a mission as a changemaker, ask yourself do you have a clear directive, champion support, and the right resources?"
"Coming in too hot means running into a burning building like a firefighter, ignoring past work, and rushing without listening."
"Nobody wants to be told to do your thing unless it’s clear that it helps their thing. It’s just human nature."
"Don’t boil the ocean. Get small wins before you go for the big change."
"You need maniacal focus to prioritize, but remain flexible as priorities will always change."
"Vision without execution is hallucination. You must make outcomes tangible and measurable."
"Failure sucks and hurts, but if you haven’t failed, you haven’t taken enough risks."
"When you hit the bottom, that’s where creativity flourishes and it’s time to iterate, evolve, and redesign."
Or choose a question:
More Videos
"Your external vendors may not have your organizational best interests at heart because it’s not their business model."
Lisa WelchmanCleaning Up Our Mess: Digital Governance for Designers
June 14, 2018
"Flat Carol was a nearly life-size cardboard cutout of Carol."
Randolph Duke IIWar Stories LIVE! Randy Duke II
March 30, 2020
"Once we treat AI as intelligence, we face questions about trust, collaboration, and decision making."
Changying (Z) ZhengNavigating Innovation with Integrity
September 25, 2024
"Right sizing the practice means intentionally planning for future expansion beyond current projects."
Natalie DunbarDesignOps and Content Strategy: Envisioning the Future Together
October 1, 2021
"Bloom's taxonomy forces us to focus on what we can do with information, not just repeating it."
Zen RenTaking Inspiration from Instructional Design for Research
March 10, 2022
"The customer journey map is really an egotistical document — it’s my story, not the chicken’s story."
Jim KalbachJobs To Be Done
February 25, 2021
"Mentoring new hires actually reignites the mentor’s own passion for their work."
Allison SandersOperating with Purpose
January 8, 2024
"Mobile screens can be angled and positioned easily, which helps if you struggle with glare or neck positioning."
Sam ProulxMobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
"I applied my unique skills in UX strategy, behavior design, and innovation facilitation to help climate tech reduce adoption barriers."
Sara ConklinA UXer’s 12-Month Journey from Climate Concern to Climate Credibility
June 26, 2025