Becoming a Changemaker by Leading with Design
Summary
Key Insights
-
•
The role of design leaders has evolved from product delivery to shaping organizational culture at scale.
-
•
Changemakers must assess 'ground conditions' like executive support and resources before accepting leadership roles.
-
•
Rushing into change without understanding the organization's history and culture ('coming in too hot') often generates resistance.
-
•
Building a shared vision requires inclusive collaboration where all stakeholders feel heard and represented.
-
•
Prioritization and focus on a few small wins prevent burnout and enable sustainable change.
-
•
Tools like the impact matrix help teams evaluate effort versus impact to choose projects wisely.
-
•
Vision without execution is futile; delivering tangible outcomes with prototyping and milestones is essential.
-
•
Failure is inevitable in change leadership; embracing mistakes with courage leads to growth and innovation.
-
•
Visual communication techniques enhance stakeholder understanding and trust during complex change efforts.
-
•
Changemakers don’t necessarily need formal design training but must adopt design as a mindset and problem-solving strategy.
Notable Quotes
"The best future leaders will embody the qualities and traits of a DEO — design executive officer — creative business leaders at the intersection of design and business."
"Change is fundamentally a design problem and therefore change can be designed."
"Before you accept a mission as a changemaker, ask yourself do you have a clear directive, champion support, and the right resources?"
"Coming in too hot means running into a burning building like a firefighter, ignoring past work, and rushing without listening."
"Nobody wants to be told to do your thing unless it’s clear that it helps their thing. It’s just human nature."
"Don’t boil the ocean. Get small wins before you go for the big change."
"You need maniacal focus to prioritize, but remain flexible as priorities will always change."
"Vision without execution is hallucination. You must make outcomes tangible and measurable."
"Failure sucks and hurts, but if you haven’t failed, you haven’t taken enough risks."
"When you hit the bottom, that’s where creativity flourishes and it’s time to iterate, evolve, and redesign."
Or choose a question:
More Videos
"We don’t just want to make customers satisfied, but provide an amazing experience and get those around us excited about what we’re doing."
Anna Nguyen Emily BroganWhy Our Voice of the Customer is Better Than Yours
March 10, 2022
"Breaks equalize stress and can prevent trauma responses from spilling over."
Uday Gajendar Rachael Dietkus, LCSW Dr. Dawn Emerick Dawn E. Shedrick, LCSWLeading through the long tail of trauma
July 7, 2022
"When we start being intentional about inclusion, we gain clarity in Design Ops."
Saara Kamppari-MillerTheme Three Intro
September 9, 2022
"We just have kind of a top of the funnel problem, you know, there’s not nearly enough people going into the field because not that many people know it exists."
Bob BaxleyLeading with Design Operations Past and Present
December 19, 2019
"Real-time board is amazing for asynchronous collaboration because you can see other people's cursors in real time."
Michele MarutResearch Repositories Reconsidered
February 14, 2019
"We took all the leadership admins to a call center for a week to make them feel what customers go through."
Panel Discussion: Communicating the Value of DesignOps
November 7, 2018
"Our mission is to empower everybody to learn; not the few learning on behalf of the many."
Monty HammontreeThe Future of UX Research
December 3, 2020
"I am always super candid about not knowing things. I say, I don't know that, but I'll figure it out."
Amy Gawronski ZuccaroAdvice for DesignOps Employee #1
September 29, 2021
"Most employees take at least 90 days to onboard and another 90 days to become productive — that’s half a year before you see impact."
Karen PascoeDeveloping Experience Teams and Talent in the Enterprise
June 8, 2016