Rosenverse
Planning and conducting remote usability studies for accessibility

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Planning and conducting remote usability studies for accessibility

Thursday, September 10, 2020 • Advancing Research Community
Share the love for this talk
Planning and conducting remote usability studies for accessibility
Speakers: Rebecca Topps
Link:

Summary

There’s a lot to consider if you’re going to do accessibility research effectively and respectfully. Using examples from previous user research and accessibility studies she’s conducted throughout her career, Rebecca shares lessons learned and guidance to consider when planning and executing remote usability testing with participants with disabilities, including the four specific disability categories: visual, motor, hearing and cognitive.

Key Insights

  • Over one billion people worldwide have long-term disabilities, making digital accessibility critical.

  • Accessibility research must consider a wide range of disabilities including hidden ones like mental health and learning difficulties.

  • Pre-research calls increase participant comfort by tailoring communication and understanding assistive technology use.

  • Recruitment for accessibility studies takes longer and requires specificity about disability types and assistive technologies.

  • External recruitment vendors like AbilityNet, Fable, and Barrier Break specialize in recruiting participants with disabilities.

  • Many people with disabilities are motivated to participate if the product is relevant to their daily lives and the research aims to improve accessibility.

  • Remote usability tools often lack full accessibility and scheduling tools are particularly deficient for participants with disabilities.

  • Screen readers vary greatly in speed and customization; experienced users like Ben can read technical documents at 700 words per minute.

  • Communication adjustments such as live captioning and sign language interpreters require extra coordination in remote sessions.

  • Inclusive research involves focusing on product issues and accommodations rather than probing participants about their disabilities.

Notable Quotes

"Digital accessibility means making your online products usable by everyone regardless of how they access them."

"One in five people in the UK have a disability; it's about 1 in four in the US and 1 in 5 in Australia."

"People with disabilities are more willing to participate in studies if it's to make a product they use more accessible."

"If your product isn’t accessible to assistive technology, participants might blame themselves instead of the product."

"Hidden disabilities like mental health and ADHD often cause people not to disclose their needs, so anonymity is key."

"Using recruitment vendors requires very detailed and specific descriptions of accessibility needs for success."

"There’s no fully accessible scheduling tool for recruiting participants with access needs; much manual effort is involved."

"When communicating with sign language interpreters remotely, remember to address the participant directly, not the interpreter."

"Some participants prefer tasks to be direct and focused, without lengthy scenario explanations."

"Inclusive research means framing questions about how the product could be improved, not about the user’s disability."

Ask the Rosenbot
Sofia Quintero
Beyond Tools: The Messy Business of Implementing Research Repositories
2022 • Advancing Research 2022
Gold
Kate Kalcevich
Integrating Accessibility in DesignOps
2024 • DesignOps Summit 2024
Gold
Clemens Janssen
Efficiently Scaling Research as a Team of One
2023 • Advancing Research 2023
Gold
Gonzalo Goyanes
Design ROI: Cover a Little, Get a Lot
2022 • DesignOps Summit 2022
Gold
Taylor Klassman
Shaping the Next Era of UX Research: Collaborative Forum
2025 • Advancing Research 2025
Gold
Michelle Chin
The DesignOps Starter Kit
2021 • DesignOps Summit 2021
Gold
Steve Portigal
Looking Back…to Look Ahead
2024 • Advancing Research 2024
Gold
Jim Kalbach
Jazz Improvisation as a Model for Team Collaboration
2019 • Enterprise Experience 2019
Gold
Panel Discussion: Communicating the Value of DesignOps
2018 • DesignOps Summit 2018
Gold
Taylor Klassman
The Evolution of UX Research Platforms
2026 • Advancing Research 2026
Gold
Bria Alexander
Opening Remarks
2022 • DesignOps Summit 2022
Gold
Michelle Morrison
Practice What You Preach
2024 • DesignOps Summit 2020
Gold
Andrea Gallagher
The Problem Space
2019 • Advancing Research Community
Sofía Delsordo
Public Policy for Jalisco's Designers to Make Design Matter
2021 • Civic Design 2021
Gold
Robert Fabricant
Shifting dynamics: The evolving relationship between researchers, participants, and organizational systems
2025 • Advancing Research 2025
Gold
Kathleen Asjes
Research Democratization: the Good, the Bad and the Ugly
2022 • Advancing Research 2022
Gold

More Videos

Nicole Umphress

"When someone stops learning, they get bored and look for something new — continuous learning is essential for retention."

Nicole Umphress

Delivering Design Education During a Global Pandemic: Lessons Learned

June 9, 2022

Patrick Boehler

"The biggest shift is the power moving from supply side to demand side in media."

Patrick Boehler Madison Karas

The service shift: transforming media organizations to create real value through design

November 19, 2025

Brenna Fallon

"The greatest sign of success for a teacher is just to be able to say the children are now working as if I did not exist."

Brenna Fallon

Learning Over Outcomes

October 24, 2019

Tutti Taygerly

"Ruthless prioritization feeds into the punishment culture: do more, feel worse, keep going."

Tutti Taygerly

Make Space to Lead

June 12, 2021

Jilanna Wilson

"Our mission is to support the methods and processes devoted to producing high quality design."

Jilanna Wilson

Distributed DesignOps Management

February 26, 2019

Jeff Gothelf

"Hackathons are a fun activity to spend some creative time together and then go back to making the stuff that we normally make."

Jeff Gothelf

Innovation Studios: the Engines of Enterprise Experimentation

May 14, 2015

Kristin Skinner

"The plan always changes, but we need to be ready."

Kristin Skinner

Opening Keynote: Org Design for Design Orgs

November 6, 2017

Jen Briselli

"Think about alignment versus coherence. Coherence means the system makes sense even if parts go different directions."

Jen Briselli

Learning Is The Engine: Designing & Adapting in a World We Can’t Predict

April 16, 2025

Peter Van Dijck

"Without proper evaluation, you’re just building a demo – demos are easy, quality production is hard."

Peter Van Dijck

Building the Rosenbot

June 4, 2024