Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Taking Inspiration from Instructional Design for Research
Gold
Thursday, March 10, 2022 • Advancing Research 2022
Share the love for this talk
Taking Inspiration from Instructional Design for Research
Speakers: Zen Ren
Link:

Summary

UX research takes plenty of inspiration from anthropology and design principles, but what about our friends in Instructional Design (ID)? Contrary to popular belief, ID is way more than creating school curriculums and offers a whole new perspective on what it means to drive truly meaningful insights. ID’s time- and lab-tested principles all drive towards creating measurable change in students (or users), and its lessons are easy to adapt into the user research world. In this session, you’ll learn about basic ID process and learning theory, how to apply that to research projects, and finally how ID can help you rethink the classic UX heuristics evaluation. By diversifying the disciplines we pull from, we’ll become stronger and more flexible researchers who can tackle any kind of problem

Key Insights

  • Instructional design principles are highly relevant and valuable to user research processes.

  • Bloom's taxonomy provides a useful framework for defining research goals focused on specific user behaviors rather than vague understanding.

  • Reframing research goals to specify cognitive behavior levels (apply, evaluate, create) leads to clearer methods and stronger insights.

  • Analyzing findings through cognitive dimensions helps prevent misunderstandings and misaligned stakeholder conclusions.

  • Learning does not always progress linearly through Bloom’s levels; reverse or mixed sequences can strengthen learning outcomes.

  • Complex tools like low-code platforms demand higher cognitive skills, especially creation, which increases the need for well-mapped learning journeys.

  • Mapping user journeys as learning journeys reveals cognitive gaps and highlights where users struggle and compensate.

  • Common instructional design mistakes reframe as UX issues, such as missing learning levels, wrong sequence, or overloaded information.

  • Users often perform higher cognitive tasks as workarounds for gaps in lower-level learning supports, causing frustration and inefficiency.

  • Incorporating instructional designers on UX projects fosters deeper collaboration and enriches research methods and outcomes.

Notable Quotes

"As researchers, our job is to explore behaviors which are driven by knowledge and make insights that can alter what our users learn and do."

"Instructional design is definitely not just teaching classes; most of the ways I’ve applied ID have been straight into UX."

"Bloom's taxonomy forces us to focus on what we can do with information, not just repeating it."

"In ID, practitioners try to never use the word understand in project goals because it’s too vague for actionable behaviors."

"Using cognitive dimensions to analyze findings helps clarify which recommendations to make and keeps us in the real problem context."

"Learning journeys don’t have to move through Bloom’s stages in order; sometimes you start with creation and go backward."

"Productive failure leverages the brain’s strong memory of struggle to support deeper learning."

"When a cognitive level is missing, users adapt by performing higher-level tasks as workarounds, which is exhausting."

"Removing vague terms like understand from research plans and focusing on specific enabled behaviors improves goal clarity."

"Including instructional designers in research projects creates strong partnerships and enriches question framing and study design."

Ask the Rosenbot
Llewyn Paine
[Demo] Deploying AI doppelgangers to de-identify user research recordings
2024 • Designing with AI 2024
Gold
Uday Gajendar
Leading through the long tail of trauma
2022 • Advancing Research Community
Sam Proulx
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
2023 • Advancing Research 2023
Gold
Dr. Jamika D. Burge
Advancing the Inclusion of Womxn in Research Practices
2022 • Advancing Research Community
Mark Templeton
Creating a Legacy: the ultimate experience
2017 • Enterprise Experience 2017
Gold
Audrey Crane
Shadow Design–Where Else is Design Happening in Your Organization?
2023 • Enterprise Community
Megan Blocker
Day 2 Theme Panel
2025 • Advancing Research 2025
Gold
Patrizia Bertini
The (r)evolution of designOps: It’s Time to Think (really) BIG
2025 • DesignOps Summit 2025
Conference
Aurobinda Pradhan
Introduction to Collaborative DesignOps using Cubyts
2022 • DesignOps Summit 2022
Gold
George Abraham
Design Systems To-Go: Introducing a Starter Design System, and Indigo.Design Overview (Part 1)
2021 • DesignOps Summit 2021
Gold
Jemma Ahmed
Democratization: Working with it, not against it [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Noz Urbina
Rapid AI-powered UX (RAUX): A framework for empowering human designers
2025 • Rosenfeld Community
Adel Du Toit
Get Your CFO To Say: 'Our Strategic Goal is User Obsession'
2022 • Design at Scale 2022
Gold
Lija Hogan
Three Years Out: Perspectives on the Near-Term Future of User Research
2024 • Advancing Research Community
Christian Crumlish
Introduction by our Conference Chair
2022 • Design in Product 2022
Gold
Bruce Gillespie
Learning from journalism: Balancing impactful communication with compassionate storytelling
2025 • Advancing Research 2025
Gold

More Videos

Sam Proulx

"Screen readers let us jump from one heading to another, replicating the experience of skimming a page visually."

Sam Proulx

SUS: A System Unusable for Twenty Percent of the Population

December 9, 2021

Michael Land

"Government is seven plus years behind industry – not bleeding edge, more like the dull butter knife edge."

Michael Land

Establishing Design Operations in Government

February 18, 2021

Shipra Kayan

"VOC wasn’t a replacement for user research, but an enhancer that captured nuggets researchers might miss during discovery."

Shipra Kayan

How we Built a VoC (Voice of the Customer) Practice at Upwork from the Ground Up

September 30, 2021

Ian Swinson

"If you’re amazing at your job but no one listens to your research or design, does it really have impact?"

Ian Swinson

Designing and Driving UX Careers

June 8, 2016

Isaac Heyveld

"The persona of a goalkeeper is helping to triage and prioritize strategy and work for the executive."

Isaac Heyveld

Expand DesignOps Leadership as a Chief of Staff

September 8, 2022

Amy Evans

"Stepping into the shoes of design gave stakeholders a new admiration for the design process and strengthened our relationship."

Amy Evans

How to Create Change

September 25, 2024

Kate Koch

"We are stronger when we work together towards a unified goal – that’s our super healing power."

Kate Koch Prateek Kalli

Flex Your Super Powers: When a Design Ops Team Scales to Power CX

September 30, 2021

Dave Gray

"Beliefs are habits of action; they are the rules that guide how we decide to act."

Dave Gray

Liminal Thinking: Sense-making for systems in large organizations

May 14, 2015

Matt Duignan

"Standalone insights destroy the researcher’s ability to storytelling and engagement."

Matt Duignan

Atomizing Research: Trend or Trap

March 30, 2020