Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The GE Design System and Thoughts about Craft at Scale
Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The GE Design System and Thoughts about Craft at Scale
Speakers: David Cronin
Link:

Summary

Dave, head of a 50-person UX team at GE software, recounts how they tackled massive design challenges in a huge, decentralized company by developing a modular design system. Starting in 2011 under the leadership of Greg Petrov, their team was small but ambitious, aiming to bring consistent user experiences to thousands of software developers scattered throughout GE’s vast industrial ecosystem. Inspired by traditional industrial design and presentations like Mike Lemmon’s on interaction design languages, they shifted from rigid style guides to flexible, Lego-like toolkits for design and development. Collaborating with Frog Design experts such as Robert Fabricant and Ed Hicks, Dave’s team built a broadly adopted system focused on accelerating development, enabling better prototyping, and supporting consistency without stifling creativity. They discovered that their early system needed better governance, clearer usage guidelines, and easier extensibility, especially as teams demanded variations for marketing and healthcare applications. Today, GE’s UX organization in San Ramon has scaled to 60 designers integrated into cross-functional teams, evolving their design system with richer user insights and technology improvements. Central to their craft is co-creation, rapid prototyping, and maintaining shared understanding with stakeholders, all while continuing to refine the system to support complex industrial data visualization and brand coherence.

Key Insights

  • GE’s design challenges stem from being a decentralized matrix with 40,000 developers but fewer than 20 UX designers initially.

  • The team shifted from style guides to a Lego-like design system emphasizing tools, not rules, to drive adoption among developers.

  • Partnership with Frog Design brought valuable expertise in creating scalable, modular design systems for GE.

  • The design system accelerated software development by answering recurring UI questions and providing pre-built components.

  • The team saw early success with nearly 20,000 downloads inside GE for the design system, signaling wide adoption.

  • Despite adoption, the team acknowledged weaknesses like multiple confusing tab patterns and difficulty extending the system.

  • Healthcare and marketing teams created variations for empathy and communication needs, showing design system adaptability.

  • Sketches by Hey Studio became effective co-creation tools for storytelling and aligning stakeholders around user needs.

  • Moving from an isolated UX studio to embedded, cross-functional teams increased design’s influence across product delivery.

  • The evolving craft of UX at GE emphasizes rapid prototyping, co-creation, and shared understanding over just polished visuals.

Notable Quotes

"We landed on the mantra of tools, not rules to drive adoption with developers."

"If we could make something really easy for developers, we would drive adoption and continually improve user experiences."

"We didn’t have enough knowledge initially to have a strong opinion about what was good design for these users."

"A lot of people were just going and downloading the tear sheet, which is to be expected."

"We found that different failure modes of equipment have different spatial signatures on spider web charts."

"The most important thing about the design system is that it’s already coded — designers and devs just use it."

"It’s very tempting to bypass the sketching step and jump straight to high-fidelity prototypes — proceed with caution."

"We resisted the temptation to squash diversity of usage because we thought we’d learn from it."

"Prototyping and co-creation workshops have been a huge accelerant to the design process."

"Our craft today is about forming shared understanding and building prototypes, not just delivering polished visuals."

Ask the Rosenbot
Candace Myers
Standardizing Design at Scale
2022 • DesignOps Summit 2022
Gold
Florence Okoye
AfroFuturism and UX Research
2023 • Advancing Research 2023
Gold
Kyria Stephens
Power to Heal: Civic Design in the Aftermath of Tragedy
2022 • Civic Design 2022
Gold
Sandra Camacho
Creating More Bias-Proof Designs
2025 • Rosenfeld Community
Rebecca Gimenez
Work in Progress: Service Design at Airbnb
2024 • Advancing Service Design 2024
Gold
Uday Gajendar
Theme One Intro
2023 • Enterprise UX 2023
Gold
Charlotte Lee
Theme 1 Intro
2021 • Civic Design 2021
Gold
Onur Kocan
Understanding the Strategy for Civic Design in a Complex City: Istanbul
2022 • Civic Design 2022
Gold
Erin Weigel
UX Lessons from running more than 1,200 A/B Tests
2024 • Rosenfeld Community
Laurent Christoph
Scale the impact of DesignOps in 3D: Diligence, Decision, Discipline
2025 • DesignOps Community
Gina Mendolia
Therapists, Coaches, and Grandmas: Techniques for Service Design in Complex Systems
2024 • Advancing Service Design 2024
Gold
Matt Duignan
HITS, Microsoft's internal human insight system: From research library to living body of knowledge
2019 • Advancing Research Community
Tim Frick
The journey of building a sustainable design practice
2025 • Climate UX Interest Group
Peter Merholz
The Mysterious Case of the Missing UX Career Path
2022 • DesignOps Community
Jonathan Fairman
Integrating generative AI into enterprise products: A case study from dscout
2024 • Designing with AI 2024
Gold
Robert Fabricant
Industry junctures: Paths forwards for UXR and the critical decisions that get us there [Advancing Research Community Workshop Series]
2024 • Advancing Research Community

More Videos

Gabrielle Verderber

"You don't want to hide away for six months and try to build the perfect documentation. It won't work."

Gabrielle Verderber

Documentation Your Team Will Actually Use

October 3, 2023

Jennifer Kanyamibwa

"Having each other's backs is like literal video game hero style slaying constraints."

Jennifer Kanyamibwa

Creating the Blueprint: Growing and Building Design Teams

November 8, 2018

Saara Kamppari-Miller

"Innovation is invention multiplied by adoption multiplied by inclusion."

Saara Kamppari-Miller Nicole Bergstrom Shashi Jain

Key Metrics: Comparing Three Letter Acronym Metrics That Include the Word “Key”

November 13, 2024

Samuel Proulx

"Captions were once an assistive technology for a tiny subset but are now widely used."

Samuel Proulx

Designing beyond caricatures: Embracing real, diverse user needs

December 4, 2024

Catherine Dubut

"No one really knows what to expect anyway, so failure goes largely unnoticed. It's better to be transparent about the mess."

Catherine Dubut

Bridging Physical and Digital Spaces: Approaches to Retail Service Design

March 18, 2021

Sam Ladner

"Nobody’s going to use digital calendars because they’re just more work and no benefit."

Sam Ladner

Data Exhaust and Personal Data: Learning from Consumer Products to Enhance Enterprise UX

June 8, 2016

Sam Proulx

"When you magnify prototypes, they may look blurry, but that’s something to fix in the final website design."

Sam Proulx

Prototype Reviews, People With Disabilities, and You

December 8, 2021

Jemma Ahmed

"Duplicative research will become less acceptable; researchers must act as natural connectors to reduce it and enhance organizational knowledge sharing."

Jemma Ahmed Megan Blocker Eduardo Ortiz

Redefining the research toolkit: Expanding methodologies for a changing world

March 12, 2025

Kevin Bethune

"Everything is the way it is by design."

Kevin Bethune

Reimagining Design: Unlocking Strategic Innovation

June 8, 2022