Rosenverse
The GE Design System and Thoughts about Craft at Scale

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The GE Design System and Thoughts about Craft at Scale

Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The GE Design System and Thoughts about Craft at Scale
Speakers: David Cronin
Link:

Summary

Dave, head of a 50-person UX team at GE software, recounts how they tackled massive design challenges in a huge, decentralized company by developing a modular design system. Starting in 2011 under the leadership of Greg Petrov, their team was small but ambitious, aiming to bring consistent user experiences to thousands of software developers scattered throughout GE’s vast industrial ecosystem. Inspired by traditional industrial design and presentations like Mike Lemmon’s on interaction design languages, they shifted from rigid style guides to flexible, Lego-like toolkits for design and development. Collaborating with Frog Design experts such as Robert Fabricant and Ed Hicks, Dave’s team built a broadly adopted system focused on accelerating development, enabling better prototyping, and supporting consistency without stifling creativity. They discovered that their early system needed better governance, clearer usage guidelines, and easier extensibility, especially as teams demanded variations for marketing and healthcare applications. Today, GE’s UX organization in San Ramon has scaled to 60 designers integrated into cross-functional teams, evolving their design system with richer user insights and technology improvements. Central to their craft is co-creation, rapid prototyping, and maintaining shared understanding with stakeholders, all while continuing to refine the system to support complex industrial data visualization and brand coherence.

Key Insights

  • •

    GE’s design challenges stem from being a decentralized matrix with 40,000 developers but fewer than 20 UX designers initially.

  • •

    The team shifted from style guides to a Lego-like design system emphasizing tools, not rules, to drive adoption among developers.

  • •

    Partnership with Frog Design brought valuable expertise in creating scalable, modular design systems for GE.

  • •

    The design system accelerated software development by answering recurring UI questions and providing pre-built components.

  • •

    The team saw early success with nearly 20,000 downloads inside GE for the design system, signaling wide adoption.

  • •

    Despite adoption, the team acknowledged weaknesses like multiple confusing tab patterns and difficulty extending the system.

  • •

    Healthcare and marketing teams created variations for empathy and communication needs, showing design system adaptability.

  • •

    Sketches by Hey Studio became effective co-creation tools for storytelling and aligning stakeholders around user needs.

  • •

    Moving from an isolated UX studio to embedded, cross-functional teams increased design’s influence across product delivery.

  • •

    The evolving craft of UX at GE emphasizes rapid prototyping, co-creation, and shared understanding over just polished visuals.

Notable Quotes

"We landed on the mantra of tools, not rules to drive adoption with developers."

"If we could make something really easy for developers, we would drive adoption and continually improve user experiences."

"We didn’t have enough knowledge initially to have a strong opinion about what was good design for these users."

"A lot of people were just going and downloading the tear sheet, which is to be expected."

"We found that different failure modes of equipment have different spatial signatures on spider web charts."

"The most important thing about the design system is that it’s already coded — designers and devs just use it."

"It’s very tempting to bypass the sketching step and jump straight to high-fidelity prototypes — proceed with caution."

"We resisted the temptation to squash diversity of usage because we thought we’d learn from it."

"Prototyping and co-creation workshops have been a huge accelerant to the design process."

"Our craft today is about forming shared understanding and building prototypes, not just delivering polished visuals."

Ask the Rosenbot
Daniel Korczynski
From generic to contextual research insights with AI | Live Q&A
2026 • Advancing Research 2026
Gold
Meaghan Waters
Lack of Product Thinking will Doom Your Legacy Modernization
2021 • Design at Scale 2021
Gold
Sam Proulx
Accessibility: An Opportunity to Innovate
2022 • Design at Scale 2022
Gold
Elena Naids
The Power of Difficult Conversations: A Case Study on How We Introduced Design Ops in the Federal Government Space
2023 • DesignOps Summit 2023
Gold
Victor Udoewa
Radical Participatory Design: Decolonizing Participatory Design Processes
2021 • Civic Design 2021
Gold
Julia Barham
What Hiring Managers Look for in Product Management Interviews
2026 • Rosenfeld Community
Jose Coronado
From Zero to Hero
2022 • DesignOps Summit 2022
Gold
Justin Entzminger
Risk and Reward: How to Diversify the Field of Civic Innovators and Designers
2022 • Civic Design 2022
Gold
Niko Laitinen
Adaptable Org Design for Resilient Times
2021 • Design at Scale 2021
Gold
Robin Beers
Beyond Insights: Researchers as Organizational Change Catalysts
2024 • Advancing Research 2024
Gold
Laura Klein
Unique challenges of innovation in enterprises
2020 • Enterprise Community
Bryce Benton
[Demo] AI-powered UX enhancement: Aligning GitHub documentation with USWDS at Austin Public Library
2024 • Designing with AI 2024
Gold
Tricia Wang
Spatial Collapse: Designing for Emergent Culture
2024 • Enterprise Experience 2020
Gold
Louis Rosenfeld
Founder’s Welcome
2022 • Design in Product 2022
Gold
Sam Proulx
Everything You Ever Wanted to Know About Screen Readers
2021 • Design at Scale 2021
Gold
Louis Rosenfeld
Welcome / Housekeeping
2023 • Enterprise UX 2023
Gold

More Videos

Laura Smith

"The coalition of the willing has organically developed into a community for change."

Laura Smith Tom Gayler

Embedding Service Design and Agile Practice within UK Planning Teams to Create Services that Last

December 3, 2024

Trisha Causley

"A prompt is just a set of instructions to an AI in the context of text generation."

Trisha Causley

[Demo] Complexity in disguise: Crafting experiences for generative AI features

June 5, 2024

Fisayo Osilaja

"ChatGPT did not have the full context of what was most important to stakeholders, so I had to edit its output before sharing."

Fisayo Osilaja

[Demo] The AI edge: From researcher to strategist

June 4, 2024

Ruzanna Rozman

"Surgeons say during difficult operations the whole team feels like a single organism moved by the same purpose."

Ruzanna Rozman

Getting in Flow with Your Team

January 8, 2024

Karen McGrane

"You have to ask specific, very precise questions, not big general ones, to get useful AI results."

Karen McGrane Jeff Eaton

AI for Information Architects: Are the robots coming for our jobs?

November 21, 2024

Amelia Cole

"Unstructured interviews are participant-controlled, spontaneous, and offer rich data but are less replicable."

Amelia Cole

Data-Prompted Interviews

December 17, 2021

Trisha Terhar

"The most successful programs meet stakeholders at their highest point of motivation to participate in research."

Trisha Terhar

Empathizing with the Empowered: Non-Researcher Responses to Democratization

March 10, 2022

Jen van der Meer

"The challenge and opportunity is to expand what performance can mean."

Jen van der Meer

Service design performs value

November 19, 2025

Steve Baty

"Being a change agent means designing for change, which is harder than the change itself."

Steve Baty Richard Dalton Maria Giudice Harry Max

Discussion

June 9, 2016

Latest Books All books