Agile + User Experience: How to navigate the Agile landscape as an UX Practitioner
Summary
In 1993 Don Norman coined the phrase User Experience (UX), suggesting software be built with user’s needs at the core. In 2001, Agile was formally introduced as a framework to accelerate and improve software development. We’ve come a long way in 20 years, but there’s often still questions about how UX and Agile fit together. In this session we’ll share best practices we’ve found helpful in creating alignment, managing workflow, and improving outcomes. The goal is not to endorse a specific framework but to speak broadly to agile concepts and their application for UX practitioners in navigating the Agile landscape.
Key Insights
-
•
UX practitioners often play multiple roles but sharing these across a team improves quality and velocity.
-
•
Embedding one UX member per scrum team works for small teams but can limit specialized UX focus.
-
•
A shared UX service team enables fluid support across multiple scrum teams and encourages swarming.
-
•
Attending only necessary agile ceremonies avoids overloading UX practitioners while maintaining alignment.
-
•
UX work ahead of development aligns with agile when done collaboratively during discovery and exploration phases.
-
•
Writing clear, scoped UX Jira tickets with acceptance criteria improves transparency, predictability, and stakeholder buy-in.
-
•
Decomposing UX work into manageable sprint-sized tickets helps improve delivery cadence and planning.
-
•
Effective documentation for accessibility ensures all team members, especially newcomers, understand domain context.
-
•
Using Confluence or similar tools as a centralized repository makes UX knowledge easily accessible and maintainable.
-
•
Creating video walkthroughs of UX flows aids comprehension across non-design teams and clients.
Notable Quotes
"If we can do many of these UX roles, we’re unicorns, but it still takes the same amount of time."
"A smaller agile team may require less documentation but has less scope and velocity impact."
"A shared UX service team can swarm to support different scrum teams as needs arise, increasing impact."
"UX work done ahead of development is not un-agile; we draft blueprints before building."
"Tech, business, and UX should collaborate through discovery, exploration, build, and evaluation phases."
"A good UX ticket is just like any other ticket — clear title, description, acceptance criteria, and scope."
"It’s really helpful to ask for meeting agendas in advance to attend only ceremonies where UX dependencies exist."
"If it’s not on Confluence, it doesn’t exist — having a living document repository is critical."
"Recording videos with voiceover to walk through user flows has become invaluable for sharing complex scenarios."
"Trust your UX team to represent each other when attending different scrum teams’ ceremonies."
Or choose a question:
More Videos
"Every bee understands the same purpose — the survival of the hive for winter."
Mariesa LenzWhat Beekeeping Taught me about Product Teams
October 29, 2025
"Notes can do more than augment memory; they are a crucial part of knowledge management and thinking evolution."
Jorge ArangoExploding the Notebook: How to Unlock the Power of Linked Notes (2nd of 3 seminars)
April 19, 2024
"Skills are like onboarding material for the model; you write them as simple markdown files that describe workflows or tools."
Peter Van DijckHands on AI #3: Claude Code for UX people
October 22, 2025
"There is no unbiased creation of machine learning or artificial intelligence; the idea of agnostic algorithms is a myth."
Ovetta SampsonManaging the Human Engagement Risks of AI
June 10, 2025
"There’s a lot of different experiences that make me okay with some parts of the world, and others don’t make sense to me."
B. Pagels-MinorBreaking the Tension: The Power of Enabling Your Employees to Show Up Authentically
June 10, 2022
"We’re often stuck on a hamster wheel of short-term metrics like daily or monthly active users that don’t capture long-term success."
Amy BucherHarnessing behavioral science to uncover deeper truths
March 12, 2025
"Take breaks, use chill zones, and create safe spaces within research and workplace settings."
Matt Bernius Sarah Fathallah Hera Hussain Jessica Zéroual-KaraTrauma-informed Research: A Panel Discussion
October 7, 2021
"When you build better experiences for people with disabilities, you build better experiences that work for everyone."
Sam ProulxOnline Shopping: Designing an Accessible Experience
November 29, 2023
"You don’t have to build a game; maybe you want to build a toy for your cat or a lamp—it just has to be yours."
Kritika SonyMoving AI offscreen: Exploring failures, constraints, and recovery in physical game design
June 10, 2026