Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

To Boldly Go: The New Frontiers of Accessibility

Gold
Friday, March 11, 2022 • Advancing Research 2022
Share the love for this talk
To Boldly Go: The New Frontiers of Accessibility
Speakers: Sam Proulx
Link:

Summary

The metaverse, virtual reality, Web 3.0, distributed infrastructure, the Internet of Things, wearable computing, and AI: all these things are going to change the face of accessibility over the next 10 years. In this talk, Samuel Proulx, Fable’s Accessibility Evangelist, will give you an overview of what the current landscape looks like at the frontier of accessibility and assistive technology. Where’s the research taking us? What might be coming down the pike? Sam has watched the accessibility industry adapt and change over the last 30 years. Drawing on the changes he’s experienced, he’ll take a look at the future, through the lens of the past. After this session, you’ll have a deeper understanding of where accessibility has been, and where it might be going.

Key Insights

  • Accessibility began as a niche, third-party add-on viewed as a charitable hack rather than a core design responsibility.

  • Early computing accessibility utilized mainly text-based interfaces, making screen reading simpler compared to modern GUIs.

  • Apple’s VoiceOver on the iPhone 3GS marked a pivotal shift by integrating accessibility directly into the OS, enabling no-sighted-person setup.

  • Third-party screen readers and assistive tech have consolidated over time due to the complexity of GUI accessibility.

  • Gaming accessibility currently mirrors early desktop accessibility with mostly reverse-engineered third-party solutions lacking standard APIs.

  • AR and VR accessibility is in its infancy, with major tech companies actively researching but no dominant solutions yet.

  • Innovations in accessibility often produce features that benefit all users, such as voice control, dark mode, and multi-touch enhancements.

  • Present accessibility challenges include multi-modal info presentation, hands-free interactions, AI bias prevention, and cloud-based app accessibility.

  • The first company to solve AR/VR accessibility stands to gain a long-term market advantage similar to Apple’s early mobile accessibility lead.

  • Involving real users with disabilities directly in research and design leads to more effective and grounded accessibility solutions.

Notable Quotes

"I myself am a full-time screen reader user. I have been a screen reader user all my life, as I am completely blind."

"There isn’t a time I can remember where there wasn’t a computer talking to me."

"Accessibility was just a clever trick that some charitable organization or someone who wanted to give back would do almost for fun."

"The Apple 3GS and the accessibility that was developed by Apple was a massive shift."

"With Apple, I could pick up any phone and triple-click the home button and VoiceOver would come on."

"Accessibility is no longer considered something that someone else should do — it’s a first-party responsibility."

"Whenever someone makes a game accessible today, it’s considered an inspiring hack not a built-in feature."

"We are beginning to see cycles of history repeat themselves in accessibility, especially in gaming and AR/VR."

"When we solve accessibility problems, we create innovations that benefit everyone, not just people with disabilities."

"No company has a dominant advantage in AR/VR accessibility yet, but that will change in the coming years."

Ask the Rosenbot
Saskia Liebenberg
Start Small for Big Impact
2019 • DesignOps Community
Nalini Kotamraju
Research After UX
2024 • Advancing Research 2024
Gold
Nathan Curtis
Beyond the Toolkit: Spreading a System Across People & Products
2016 • Enterprise UX 2016
Gold
Cheryl Platz
Collaborative Creativity through Improv
2018 • DesignOps Summit 2018
Gold
Alnie Figueroa
The Future of Design Operations: Transforming Our Craft
2025 • DesignOps Summit 2025
Gold
Feleesha Sterling
Building a Rapid Research Program
2023 • Enterprise Community
Rachael Dietkus, LCSW
Trauma-Responsive Design: Reimagining the Future of Design Now
2021 • Civic Design 2021
Gold
Louis Rosenfeld
Coffee with Lou
2024 • Rosenfeld Community
Christian Rohrer
Insight Types That Influence Enterprise Decision Makers
2015 • Enterprise UX 2015
Gold
Billy Carlson
Ideation tips for Product Managers
2022 • Design in Product 2022
Gold
Gabriela Barneva
Operationalizing Inclusive Design in Service Design
2025 • Advancing Service Design 2025
Gold
Janelle Estes
UX Research Trends
2021 • Advancing Research Community
Courtney Kaplan
Taking it to the next level: Career paths in DesignOps
2018 • DesignOps Summit 2018
Gold
Chris Hammond
Embedding sustainability into enterprise design and development: A journey towards "sustainability consciousness"
2025 • Climate UX Interest Group
Greg Petroff
Everything is About to Change: Software as Material
2016 • Enterprise UX 2016
Gold
Megan Kierstead
You Are a Badass at UX: Overcoming Imposter Syndrome
2021 • Advancing Research 2021
Gold

More Videos

Kate Towsey

"We’re not trying to change behavior, but help researchers in their existing processes to make research faster."

Kate Towsey Basel Fakhoury Oren Friedman Graham Gardner

Participant Recruitment and Management Tools

March 12, 2026

Jennifer Kong

"We saw documentation time reduced by 64% after six months of using the AI tool."

Jennifer Kong

Journeying toward AI-assisted documentation in healthcare

June 5, 2024

Kevin M. Hoffman

"When product leaders ask for research just to validate ideas, the best response is to say, ‘fuck this group,’ then do real user interviews."

Kevin M. Hoffman

Theme 2: Enterprise Team Journey

June 3, 2019

Amy Marquez

"I never want to walk into a review with my stakeholders at the SVP level and see something for the first time."

Amy Marquez

INVEST: Discussion

June 15, 2018

Gretchen Anderson

"I see designers fall back on being the defender of the user like a union boss, but that’s not your only responsibility."

Gretchen Anderson

Scaling the Human Center

June 8, 2017

April Reagan

"We're building bridges not only for ourselves but for the generations who will come after us."

April Reagan

Look, Think, Act: The Futures-Smart Design Organization

October 1, 2021

Dante Guintu

"Employees with exceptional onboarding are 2.6 times more likely to be extremely satisfied with their workplace."

Dante Guintu

How to Crush the Talent Crunch

September 8, 2022

Jaime Creixems

"Use the latest version starring feature so your team only gets updates when they’re ready, avoiding constant notifications."

Jaime Creixems

Best Practices when Creating and Maintaining a Design System

June 7, 2023

Billy Carlson

"Wireframes are like an idea in time you can use for conversation."

Billy Carlson

Principles of Team Wireframing

October 2, 2023